Prolly me later. I play birdie. Thats really it lol. I touched bison but he feels weird for me lolI can never watch tournaments for too long before I just have to play . . . :/
Anyone tryna fight Mika, F.A.N.G, Ken, or Necalli (my weakest character. Just feeling him out right now)
But I need matches NOW!!!!!Prolly me later. I play birdie. Thats really it lol. I touched bison but he feels weird for me lol
Lol im so srry!:'(But I need matches NOW!!!!!
Me tooI can play in like an hour... but I am pretty terrible.
If you want to play for a bit it's fine with me. I'm bout to get off in a bit. CFN is CM_Buyacushun. PSN ID is BUYACUSHUNI can play in like an hour... but I am pretty terrible.
I feel it mostly fits each character's playstyle/personality quite well. I'm personally enjoying it. Just think of V-skills as another characters special move and V-trigger being a character's comeback mechanic (Like ultra's from SF4). I don't feel it's "random" in any way really. And it's a nice twist to further enhance each character without drastically changing a lot.Something I want to ask to SFV players: How are you feeling about the V-Skill/V-Trigger system?
It's probably the biggest thing keeping me away from getting the game because I don't like how irregular it is from one character to the other, in some cases the skill is related to the trigger, in other cases it's completly random and unrelated and you wonder why that's the v-skill or the v-trigger then some characters have the same kind of abilities through special moves.
It might be me liking to have "structured mechanics" but I really don't like the way it changes its behaviour so much from one character to another... I guess it would be fine if there were just the V-Trigger bar with the same triggers and no V-Skill (or just any special move counting for the V-Bar) I just don't like how "randomly assigned" it looks like when you see what v-skills and v-triggers do.
So I wanted to know some opinions on it from players already playing it.
did you play injustice? it's basically trait -ish.Something I want to ask to SFV players: How are you feeling about the V-Skill/V-Trigger system?
It's probably the biggest thing keeping me away from getting the game because I don't like how irregular it is from one character to the other, in some cases the skill is related to the trigger, in other cases it's completly random and unrelated and you wonder why that's the v-skill or the v-trigger then some characters have the same kind of abilities through special moves.
It might be me liking to have "structured mechanics" but I really don't like the way it changes its behaviour so much from one character to another... I guess it would be fine if there were just the V-Trigger bar with the same triggers and no V-Skill (or just any special move counting for the V-Bar) I just don't like how "randomly assigned" it looks like when you see what v-skills and v-triggers do.
So I wanted to know some opinions on it from players already playing it.
I like it. It feels injustice-y. And most v skills and triggers i find really useful. Like birdies skill i find really good even though they are slow. Banana is like an ice clone. Can lets me approach and make ppl react(or not) and i get pressure. V triggers are kewl. Like a less bs factorSomething I want to ask to SFV players: How are you feeling about the V-Skill/V-Trigger system?
It's probably the biggest thing keeping me away from getting the game because I don't like how irregular it is from one character to the other, in some cases the skill is related to the trigger, in other cases it's completly random and unrelated and you wonder why that's the v-skill or the v-trigger then some characters have the same kind of abilities through special moves.
It might be me liking to have "structured mechanics" but I really don't like the way it changes its behaviour so much from one character to another... I guess it would be fine if there were just the V-Trigger bar with the same triggers and no V-Skill (or just any special move counting for the V-Bar) I just don't like how "randomly assigned" it looks like when you see what v-skills and v-triggers do.
So I wanted to know some opinions on it from players already playing it.
The problem I have mostly is not that is "trait-ish" but that some characters look like theirs aren't related at all with their trigger. Is motly a "why using this skill is what fills the trigger bar when they're so different things".did you play injustice? it's basically trait -ish.
edit: in an overly simplified, gross generalization sort of way :-P
The problem I have mostly is not that is "trait-ish" but that some characters look like theirs aren't related at all with their trigger. Is motly a "why using this skill is what fills the trigger bar when they're so different things".
For example Dhalsim skill is levitating and his trigger is creating a bed of fire. Nash skill is absorbing projectiles and his trigger is a teleport (something other characters can do as special power, but that's not the main point). Mika gets the mic to empower her next grab and her trigger is summoning her tag partner...
Then you have characters where it makes more sense to relate their skill and their trigger, like FANG throwing non-stuning poison as a skill and creating a poison cloud as a trigger or Zangief's trigger being a better version of his skill.
It's this disparity about what that bar is supposed to be for each character and why those skills were chosen to be the ones contributing to the v-bar.
Well if their vskill and vTrigger were related all too much then what would be the point of having two? Diversity is good and it just adds to the game mixups play. Nash can teleport with vTrigger and dhalsim without, well, that's the point, being able to use your vskill/vtrigger how you feel is better under what circumstances. I'd really recommend you buying it, it's definetely an awesome fighter. Might be a bit too addicting lol.The problem I have mostly is not that is "trait-ish" but that some characters look like theirs aren't related at all with their trigger. Is motly a "why using this skill is what fills the trigger bar when they're so different things".
For example Dhalsim skill is levitating and his trigger is creating a bed of fire. Nash skill is absorbing projectiles and his trigger is a teleport (something other characters can do as special power, but that's not the main point). Mika gets the mic to empower her next grab and her trigger is summoning her tag partner...
Then you have characters where it makes more sense to relate their skill and their trigger, like FANG throwing non-stuning poison as a skill and creating a poison cloud as a trigger or Zangief's trigger being a better version of his skill.
It's this disparity about what that bar is supposed to be for each character and why those skills were chosen to be the ones contributing to the v-bar.