ah come on man, call a spade a spade.Lolol I been calling him top 5 along with @Derptile since the beginning![]()
Watch my video again dude maybe you will understand then. IF CALLING A CHARACTER TOP 5 is DOWNPLAYING.......... Silliest statement of the day goes too.......ah come on man, call a spade a spade.
you were going on bout before how if they touch his cancels at all hes instant bottom tier, if thats not downplay i dunno what is.
also the recent thread you made although a frame data mistake (& everyone makes mistakes) reeked of downplay subtext.
i get your worried nrs might over ku-bawl...oops i mean kangp) but they dont seem to be going injustice scorpion on anyone asses this game, sure vanilla tanya made game look alot worse than scorpion did to injustice and shes still floating around grand
Lol sorry, bro. I'm not really one to go back and forth, so you can trust that I won't destroy your thread.Can't you guys make a different thread for this lol jeez :,(
What's wrong with Zyphox? He seems like a very solid player.The main problem here is that Zyphox is winning with Liu Kang. The mere fact that a player of his calibre is able to compete against the likes of DJT means something has to be normalized
Finally someone who thinks nerfing cancel characters is pointless because pressure is their only good toolHi guys, just a quick video to clarify as to why destroying liu kangs true block strings is not the best idea and reasons as to why. Also I forgot to mention in the video that nerfing his f213 string only will GREATLY affect his other two vartiations.
p.s we all know liu kang should be nerfed but in the correct manner, i am not a downplayer but have always been a Liu kang up player since the beginning.thanks bros
Try watching some xarakamaka matches and u will see that liu kang is BETTER than cage....Don't kill me i beg youn
ex-nut punch going to combo and stand reset? at least, u have mix ups, becoming safe with cancels
try watch some killerXinok matches and u will see how good cage is. don't get salty.
Except pressure is not his only good tool, if it were he would be having to advance on half the cast except his space control is fantastic. Good walkspeed, quick recovery fireball + IAFB, a unreactable overhead that reaches very far and a good D2.Finally someone who thinks nerfing cancel characters is pointless because pressure is their only good tool
I have him at number 6Lolol I been calling him top 5 along with @Derptile since the beginning![]()
Lets understand something here...lao is a character that overall has better space control than Kang both in the air and on the ground. This is what Kang mains are talking about. Kangs Space control is limited to sweep range, the air right above and in front of him, and mediocre, read-based zoning. The problem is that other characters control that space better than kang does which is acceptable by me because of his pressure.Next to no anti-airs(Kung Lao has the best anti-airs)
Best D2 in the game isn't a good anti air, is it? Kung Lao needs meter for his EX spin. His normal spin gets blown up by things that Liu Kang's D2 destroys, every time.
God awful air-to-air game (Kung Lao is easy top 3 air-to-air)
Liu Kang has instant air fireballs. If you're jumping at people with jump kicks and jump punches with Liu Kang, you're playing the character wrong. He doesn't need to engage in a close air to air battle. Play Kung Lao and jump at people with his jump 2. You'll lose almost every exchange when you're in range of their jump punch, even vs Liu Kang. His J2 has a 10 frame start up. You'll see the best Kung Lao's jump back with his J2.
I know Kung Lao gets a full combo off of his jump 2. I'm just trying to shine light on why Kang isn't weak in these areas. Not downplaying Kung Lao.
A neutral game thats not even half as good
How is his neutral game not good when he has great projectiles? Projectiles are great at dictating the neutral, especially when you can do instant airs that shutdown jumping. Lets also not forget that Kang has top 3 movement speed. Advancing mids aren't everything on Mortal Kombat X. Shinnok is supposed to have some of the best spacing in the game. Where is his 11 frame or less advancing mid?
Lack of armored launcher reversal (Kung Lao has arguably the second best one)
To throw out your "Kung Lao has arguably the second best one" argument right away, EX flip kick and EX punch walk. Obviously there are a few more that have a case for being better than EX spin, like Tremor's EX shatter in Crystalline that's + on block. You can blow that up, though(still, + on block lol). EX flip kick and punch walk on the other hand cannot be blown up(i'm sure something that isn't practical might be possible) and are safe. If you debate that EX spin is better than either of those moves, well.
I don't play Liu Kang, but I believe he has a few armored moves that are safe on block, right? So instead of an armored move that's incredibly punishable, he has a move, or moves, that can't be punished. The trade off is that they don't launch. Although, even on block a mind game is opened up, and on hit, Kang gets his pressure. Not saying this should be preferred in Mortal Kombat X over a very punishable armored move, even though it might be, but it's not that bad of a deal.
Nope sorryCan't you guys make a different thread for this lol jeez :,(
But he is not winning. Did you watch the match? DJT got out played. Zyphox had the reads and DJT didn't pick the right spots to get out. That can happen.The main problem here is that Zyphox is winning with Liu Kang. The mere fact that a player of his calibre is able to compete against the likes of DJT means something has to be normalized
There is a gap after b12 into special unless they use FK mb. b12 into no special is - so that is your out.fixes that would do good: after b1 there should be a gap to armor out, cancels need to be less +, problem solved, the fist variation, the punches should have 2 more recovery frames on block.
I kinda agree he has good damage good run speed good d2 good walk speed instant air fireball for some crazy damaging combos but if they do give him f213 fbrc make at least +7or 6 i think he'd be mid tierExcept pressure is not his only good tool, if it were he would be having to advance on half the cast except his space control is fantastic. Good walkspeed, quick recovery fireball + IAFB, a unreactable overhead that reaches very far and a good D2.
because something is more insane online than it is offline doesn't mean it has to go. it means NRS has to fix the netcodeThe block infinite has to go, Zyphox destroyed DJT with it on stream, adding a gap after b1 to armor out, and reducing the +frames after cancel, flamefists is not as bad offline as it is online (play murk online to see the online tactic abuse)
he keeps saving 8 frame 8 frame and i'm just like why are we acting like cassie cage isn't in this gameTremor has a 7 frame high, so what block infinite???
pick liu liu against cassieplease pick up takeda and play a set vs @xarakamaka
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back to topic though:
i agree with making his flyingkick MB 0 on block as well as maybe adding some pushback
disagree i honestly think most characters in the game have only 1 variation that isn't viable but on the liu kang topic i really hope they just leave dragons fire alone and buff dualist and maybe give flame fist a way to be safe without spending bar(which isn't necessarily safe)Oh man, why do I feel DF Kang is going to get destoyed by PauloThe character will be left with 1 viable variation (that is if they don't buff Dualist ofc )
If that happens, whats the point of having the variation system anyways? It seems that Kotal Kahn is the only character who fully benefits from it..I guess pocket Kotal will be my main after the patch.
Yeah, but Kotals all three variations are viable, thats my point. Yeah, with all the heat he is getting, I doubt that's gonna happen. Flame Fist is alright, he builds meter all the time so its not that big of a deal to spend bars to be safe, but if they touch the F213 string it might hurt Flame Fist pretty good, including Dualist..specially Dualist...disagree i honestly think most characters in the game have only 1 variation that isn't viable but on the liu kang topic i really hope they just leave dragons fire alone and buff dualist and maybe give flame fist a way to be safe without spending bar(which isn't necessarily safe)
He has a way to be safe: don't do the WP on block unless you need the chip.disagree i honestly think most characters in the game have only 1 variation that isn't viable but on the liu kang topic i really hope they just leave dragons fire alone and buff dualist and maybe give flame fist a way to be safe without spending bar(which isn't necessarily safe)
then what does he do 4 pressure? meterlessHe has a way to be safe: don't do the WP on block unless you need the chip.
Asking for a safe option out of wp defeats the balance.
Mostly stagger and parry and some of the things people said before.then what does he do 4 pressure? meterless