Lmfao I can't with you guys. The "Lab Monster" who's done absolutely nothing should stay out of this thread. You don't play the game competitively, and attempted to blow up an offline player who actually has a name unlike yourself so you should excuse yourself here. Again, another failed blow up because I mostly run this one MU online and in the Lab, yet he fails to see that this is what the OP exclusively does. Play online all day everyday and goes out of his mind to shoot up MU numbers. Yes it's totally reasonable to trust the opinion of the same online warrior who claimed they're quitting MKX and NRS games, but that's besides the point.
OP, I don't understand how you having this thread bumped and me responding to your thread is stalking or lurking you, so get out of here with that noise. And no you're not getting your runback either, not going to waste my time with online maniac Mileena's that I've already beat. Btw I don't say it's a good idea to throw MU numbers for MU's you don't know, but that's just me.
Final post I'm contributing in this thread below
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Before this thread gets further derailed can we try and keep it civil please. Matchup discussion is more than welcome though so I appreciate the Jax points.
Just a few questions and answers though
You say Jax takes less risk with advancing normals but so does piercing with b12. I feel like neutral is fairly even in that matchup.
While yes Jax does have pretty strong corner carry bear in mind that if Mileena opens you up, her combos almost always swap position and on the unlikely chance it didn't she always has the option to, with b22 1+3.
Mileena has really good range on her d4, while it's not the fastest, due to Jax's short range on his low pokes I feel like it's enough to still contest with his pokes.
Just wondering you talk about d3 beating ball roll/ex roll followed up by 123 but what happens if the d3 is just blocked? Wouldn't a follow up ball roll low profile the start of 123?
That's the thing though, while the 50/50 is a strong part of her game it isn't always necessary to fall back on.
Last thing I wanna add is that yes losing b12 in ethereal obviously hurts her footsies but she still has a strong footsie tool in f24. Not to mention ethereal lets her use her unsafer footsie tools (f4) more sparingly as she can make herself safe with fade's.
I honestly don't think this is a losing matchup for Mileena.
Thank you for the response.
-Yes Mileena's piercing B12 is good, but it's not hit confirmable (or really hard, when I Labbed with it was damn near impossible to confirm it), but Jax still has the superior range on his F21 series and F3. F21 is hit confirmable and plus on its own while F3 can be made safe in heavy weapons which is really valuable. To add on when you're not in piercing Mileena loses B12 and various other tools and instead have to use B22 and F23 (okay options but B12 is far superior)?
-I'll give you that one on Mileena being able to swap corner positions with a roll combo but it's not the end of the world getting back up with Jax seeing how he has good reversal options. It's hard for Mileena in piercing because D3 stuffs everything that's not EX Ball Roll. With this in mind Jax does recover fast enough to block EX Roll in time and full combo punish.
-I feel that Mileena's pokes are either
1. Too short in range to compete with Jax's pressure
2. Too slow in start up to compete with Jax in pressure
What does that lead to? Having to ball roll, ex ball roll or D2 to escape my pressure. Both highly punishable and fairly easy to look out for.
-To address the D3 on knockdown situation again, in Piercing if I score a knockdown on you, it is very difficult to get back up, seeing how D3 essentially beats out every option while allowing you block in time for EX Roll. If you block my D3 instead, we are both at neutral, but due to positioning (Jax still in your face with a 6F jab) and your options to get out (Ball Roll/Throw), it is still heavily in Jax's favor to bodybag Mileena. Jax can start applying his dangerous corner game and rack up his big damage.
-I also feel with Mileena she really can't open you up for big damage without using meter unless your opponent has bad spacing and likes whiffing shit. Throws only get you so far, and even if she does choose to use meter with EX Ball Roll it's one wrong guess which leads to full combo on both options, or you just don't commit to any special and end up with so little damage.
-And with ethereal that was my point. You give up your strong footsie tools for evasiveness, but also you're draining through your meter for breakers, and EX Ball Rolls for safety. This still might be the best option for this MU just in case Jax touches you and brings you to the corner.
I suggest watching Tyrant vs Saltface if you can, this MU IMO still hasn't changed since EVO.