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Match-Up Discussion - Mileena MKX Mileena MU Chart v2

BillStickers

Do not touch me again.
I don't know if it's me but i can't see some of the numbers listed :/ so...
IMO her DEFINITELY losing MU's are:
Jax
Lao
Cassie
Liu Kang
Quan Chi

She has a few others that I feel are disatvantageous for her but almost even:
Kano
Ferra/Torr
Tanya
Predator
Shinnok
Johnny Cage
Sonya
Goro
D'vorah

The others are even or on her favor IMO:
Jason (her favor)
Kenshi (her favor I guess? I don't have much experience but I don't see it being bad for her, even at worst)
Kitana (Mileena's favor hands down even tho some people think it's even, I think Mileena has a very slight advantage)
Scorpion (even)
Sub-Zero (even, it might become in his favor)
Takeda (even)
Jacqui (Mileena's favor)
Kung Jin (even)
Erron Black (even)
Ermac (even)
Kotal Kahn (I have it as even right now but I could see it being on his favor for sure)
Reptile (even)
Raiden (even or maybe on his favor)
I feel like Johnny Cage really poops on her hard. Kotal is a huge bitch too IMO especially after his buffs.
 

Sage Leviathan

I'm platinum mad!
I went ahead and pulled mine too. If it happens to come up again, its not on us.
What does piercing actually do? I've played against it a few times and it looks like a standard multi-jab type deal with some decent armor breaking, but I don't see anything else much aside from it feeds an obnoxious amount of bar into the opponent.
Whats the EB v Ethereal mu look like?
Well,

-Gunslinger's meterless dmg equals Ethereal's midscreen. For 1 bar he succeeds. Corner meterless is entirely Gunslinger.

-His Tackle and (mostly) EXTackle eat through EXFade. This is actually a big deal imo.

-Erron's lack of a fast mid actually bites him in the ass here. Being struck by uppercuts and low profiling Rolls are commonplace. You can read and punish, but they are still options you have to respect.

-Ethereal's f1 does well to break Erron's armor.

-The possibility of EXFade can at times negate Erron's oki, which is arguably the strongest oki in the game.

-Erron has to be careful when/how he uses 21122 on oki since Roll laughs at all those mids.

-Zoning is just not a thing Gunslinger can reliably do. A warm-blooded Mileena player will teleport on reaction.

-There was one occasion I unfortunately didn't record where the Ethereal read my cancel into SOS and EXFaded past it into a full combo punish. It only occurred once, but with enough experience in the matchup, this reflex can I believe be trained.

Personally I'd say Ethereal-Gunslinger/Outlaw is 5-5. Gunslinger won't be zoning too much anyway and Outlaw by that rule plays quite similarly. However, the b12 Piercing string is something I'm not used to facing at a competent level. Funny how the only Mileena I have hundreds of matches of experience against is the variation no one uses :p
 

Sage Leviathan

I'm platinum mad!
*Ironic how I was talking to my clanmates about MU charts last night. All matchups are 5-5 until proven otherwise. Theory-crafting is useful, but only fulfills one-half the work. Please experiment and play as much as you can. I think all those 5-5s are just placeholders.
 

EMPRESS_SunFire

Regina George of discord
I feel like Johnny Cage really poops on her hard. Kotal is a huge bitch too IMO especially after his buffs.
Yeah, those two could completely be on their favor tbh. I just don't have much Kotal experience but B12 is nothing against Kotal's F1, his D4, his fast pokes in general, his plus frames (he can actually use them in his favor), his sunray and his totems... This is even at best for sure but it will most likely end up being on his favor.
 

YoloRoll1stHit

Publicly Educated
Piercing vs Sorcerer: this is a true nightmare trust me
Piercing has to come in because you can't trade with rune (8%). Her telekick is horrible so most of the time, either Quan can block it or rune hits her out of telekick. She has to walk in, anything else is very unsafe.
B12 is good but, after B12 Quan has 3 options: njp (can punish another B12 she throws out), backdash (which is awesome) and d1 (6f wins everything). Don't think that his d1 sucks. If you try to press buttons after expecting his d1 (you can't react to it you must expect it coming) you may get hit by d1 MB rune or even funnier: d1 trance. Quan doesn't have mid but B2 is decent in neutral game, because of his backdash. You should remember that Quan has +14 on block mixup with 1 bar, which leads to a full combo and spell setups. Once he activates his armor spell the round is basically over. His low string becomes safe AGAINST MILEENA, his regular runes becomes extremely hard to punish BY MILEENA. He gets 1 hit of armor every 3 or 4s, if he does something like -11 or -14, if Mileena reversal rolls into roll will hit his armor and you eat another full combo. Even if he's slightly minus it's still his turn, you also have to worry about +14 on block and his 6f d1, 10f d3 too. She's gonna take infinite chip and let his build infinite meter until that armor spell is gone
 

YoloRoll1stHit

Publicly Educated
Johnny Cage no variation can wins her best variation: Piercing. You cannot do anything about his d4, it low profiles under B1, and d4 reach further than everything she has, except roll.
 

Baconlord

Proud follower of the church of Cetrion
I went ahead and pulled mine too. If it happens to come up again, its not on us.
What does piercing actually do? I've played against it a few times and it looks like a standard multi-jab type deal with some decent armor breaking, but I don't see anything else much aside from it feeds an obnoxious amount of bar into the opponent.
Whats the EB v Ethereal mu look like?
Piercing givers B12 which is an 11 frame mid that's plus 3 on block. This sets her up for a really good pressure game. For example if kortal blocks a b12 and retaliates with b1 another B12 will beat. If he does a d4 he can low profile b1 but if mileena takes a step back the d4 will whiff allowing her to punish it with a b1. If he reads me trying to do a walk back he can do a b1 to check me. In the corner she also gets a restand which puts her at max b1 range with frame advantage. She also gets low Sai for 50/50s and zoning.
 

YoloRoll1stHit

Publicly Educated
Piercing givers B12 which is an 11 frame mid that's plus 3 on block. This sets her up for a really good pressure game. For example if kortal blocks a b12 and retaliates with b1 another B12 will beat. If he does a d4 he can low profile b1 but if mileena takes a step back the d4 will whiff allowing her to punish it with a b1. If he reads me trying to do a walk back he can do a b1 to check me. In the corner she also gets a restand which puts her at max b1 range with frame advantage. She also gets low Sai for 50/50s and zoning.
B12 is plus 2. You talk when Mileena gets her turn but exactly when? Kotal has 6f pokes, 9f mid with hella range and plus frame he doesn't care about your +2. "If he does a d4 he can low profile b1 but if mileena takes a step back the d4 will whiff allowing her to punish it with a b1" this won't work on his d1 it has much better recovery on whiff. Yea sure she can zone Kotal but once he gets in.....
 

Baconlord

Proud follower of the church of Cetrion
B12 is plus 2. You talk when Mileena gets her turn but exactly when? Kotal has 6f pokes, 9f mid with hella range and plus frame he doesn't care about your +2. "If he does a d4 he can low profile b1 but if mileena takes a step back the d4 will whiff allowing her to punish it with a b1" this won't work on his d1 it has much better recovery on whiff. Yea sure she can zone Kotal but once he gets in.....
Kortal might not have been the best example. I was just using him to demonstrate piercings pressure options.
 

EMPRESS_SunFire

Regina George of discord
In order to whiff punish most D4's after a blocked B12 the B12 must be blocked at a pretty far range which means they can also walk back and our next B1 will whiff.
B12 pressure is pretty overrated tbh but it's good for sure. It's not like Tanya's reakkas or something.
 

Jolt

Uprise
In order to whiff punish most D4's after a blocked B12 the B12 must be blocked at a pretty far range which means they can also walk back and our next B1 will whiff.
B12 pressure is pretty overrated tbh but it's good for sure. It's not like Tanya's reakkas or something.
That's how I feel, in SOME matchups (characters with buttons as slow as Mileena's), they become pretty suffocating, but otherwise just calm down. It isn't that serious lol. It's also ridiculous online. I'll admit that.
 

UsedForGlue

"Strength isn't everything"
I forgot glue said she was s tier lol. yeah that's probably stretching it but I agree with a+.
You have to look at it based on MU's, and be factual about things.

I can't say that there is anyone in this game that beats her hands down and totally cripples her piercing game. (apart from Crystalline when the Crystallisation is active).

Even in matches that are a bit more tricky, such as Lui Kang Dragon's Fire and Maybe Takeda, those characters that want to do their own thing and not play her game, you can always turn their up close strength around with Ethereal, and she always has to be respected with a bar in neutral and wake up, that is something every character in the game has to be respect.

Exceptions might be Summoner when you are being vortexed to death or corner Grand Master, but that same could be said for the entire cast, including Tanya, Quan, Kang and Kung.
 
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UsedForGlue

"Strength isn't everything"
Online people get hit by F3 so... >_>
Lol also I have seen people get hit by F3 offline actually!
F3 is very practical to land in a match once you apply it correctly, it doesn't always have to hit, but having F34 blocked does no harm, as B12 is always on the cards, and you can still condition the opponent to block low with 4, and its incredibly easy to hit confirm into 3 because it is so slow, so you will never miss a F34 on hit, unless of some online issues.

The fact that it is slow is the reason it lands. If it was fast and un-reactable, opponents would simply guess instead of having their blocking tested.

I love it that is 33 frames, I never want it changed...a feeling the rest of the Mileena community doesn't seem to share with me.
 
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EMPRESS_SunFire

Regina George of discord
F3 is very practical to land in a match once you apply it correctly, it doesn't always have to hit, but having F34 blocked does no harm, as B12 is always on the cards, and you can still condition the opponent to block low with 4, and its incredibly easy to hit confirm into 3 because it is so slow, so you will never miss a F34 on hit, unless of some online issues.

The fact that it is slow is the reason it lands. If it was fast and un-reactable, opponents would simply guess instead of having their blocking tested.

I love it that is 33 frames, I never want it changed...a feeling the rest of the Mileena community doesn't seem to share with me.
F3 should NEVER hit someone unless it low crushed a move i.e. Warlock's grab on wakeup.
Other than that F343 and F344 are fine because you can hit confirm it. F3 is good for tick throws and F34 is like a slower version of F23 but that's pretty much it.

Recting to is is very easy honestly, nobody should get hit by it.

And why would you want it to stay 33 frames? You need Jesus!

Either way NRS said they would never speed it up so it's WE.
 

UsedForGlue

"Strength isn't everything"
B12 pressure is pretty overrated tbh but it's good for sure. It's not like Tanya's reakkas or something.
It doesn't have to be like Tanya's B1 pressure to be good.

Its a simple game post B12; Its either Block, Counter back, or Armour.

B12 doesn't have to constantly be thrown out back to back and constantly blocked, if that wasn't possible to avoid, and the opponent had to block, Mileena would never open anyone up...forcing a reaction out of the opponent is what the entire string is based around.
 
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EMPRESS_SunFire

Regina George of discord
It doesn't have to be like Tanya's B1 pressure to be good.

Its a simple game post B12; Its either Block, Counter back, or Armour.

B12 doesn't have to constantly thrown out back to back and constantly blocked, if that wasn't possible to avoid, and the opponent had to block, Mileena would never open anyone up...forcing a reaction out of the opponent is what the entire string is based around.
Yeah! But literally nobody has to respect it, the move is +2 on block and has to be used as a - move.
 

UsedForGlue

"Strength isn't everything"
Yeah! But literally nobody has to respect it, the move is +2 on block and has to be used as a - move.
Nobody has to respect anything after B12 on block?

I honestly don't know what more people want from this string...11 frame advancing start up and +2 on block with distant depending pushback doesn't appear to be good enough for some.

If people can't see the good in it, the possibilities and scenarios it sets up, and the game it forces the opponent to be in, then I don't know what else I can say.

It seems that unless a string is braindead and constantly repeatable, then it has no value.
 
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UsedForGlue

"Strength isn't everything"
Do you mean on knockdown?
There are a couple of factors involved to make the F3 stand a chance of landing in a real match, apart from a well timed knockdown.

People don't seem to understand that landing a B12 on hit in the neutral is a good thing, as you are guaranteed another B12 and even better, a B21, which is Mid then low, that can't be avoided. So the correct block is always low after B12, so that scenario gives a F3 a better chance of landing, and in theory, a better chance than F4 will ever have of landing as opponents should actually never be stand blocking on first call after anything Mileena hits you with.

Because Mileena's 21 and B21, the opponent spends more time first reacting with a low block instead of standing block, because standing will open you up.

When you re-stand the opponent in the corner with B121+3 DD2, the same scenario is presented, and remember that you are playing against a human, not a machine.

Their timing can be messed with, and they can be conditioned.
 
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Baconlord

Proud follower of the church of Cetrion
Nobody has to respect anything after B12 on block?

I honestly don't know what more people want from this string...11 frame advancing start up and +2 on block with distant depending pushback doesn't appear to be good enough for some.

If people can't see the good in it, the possibilities and scenarios it sets up, and the game it forces the opponent to be in, then I don't know what else I can say.
Preach
 

EMPRESS_SunFire

Regina George of discord
Nobody has to respect anything after B12 on block?

I honestly don't know what more people want from this string...11 frame advancing start up and +2 on block with distant depending pushback doesn't appear to be good enough for some.

If people can't see the good in it, the possibilities and scenarios it sets up, and the game it forces the opponent to be in, then I don't know what else I can say.
There's literally nothing wrong with the string, other than it not being a TRUE mid. Her pokes are the issue.
Her best options are D4 which is 14 frames, EX roll and block.
As I said before, in order for being able to whiff punish your oponent's reversal D4, her B12 must be blocked at a far range, and when that happens the oponent can also walk back and all her options will whiff as well.

I think the string is very good and its only issue is the fact that it doesn't work as a true mid.
 

GQJ

Noob
There are a couple of factors involved to make the F3 stand a chance of landing in a real match, apart from a well timed knockdown.

People don't seem to understand that landing a B12 on hit in the neutral is a good thing, as you are guaranteed another B12 and even better, a B21, which is Mid then low, that can't be avoided. So the correct block is always low after B12, so that scenario gives a F3 a better chance of landing, and in theory, a better chance than F4 will ever have of landing as opponents should actually never be stand blocking on first call after anything Mileena hits you with.

Because Mileena's 21 and B21, the opponent spends more time first reacting with a low block instead of standing block, because standing will open you up.

When you re-stand the opponent in the corner with B121+3 DD2, the same scenario is presented, and remember that you are playing against a human, not a machine.
Man I just needed any excuse to use it. It's beautiful.

Seriously though, I just needed to understand under what conditions it could have been used, it helps to understand the real world uses of it context of the other moves she has. I thought it was an interesting point that was brought up during the tier debate. And I appreciate the your extra info.
 

UsedForGlue

"Strength isn't everything"
There's literally nothing wrong with the string, other than it not being a TRUE mid. Her pokes are the issue.
Her best options are D4 which is 14 frames, EX roll and block.
As I said before, in order for being able to whiff punish your oponent's reversal D4, her B12 must be blocked at a far range, and when that happens the oponent can also walk back and all her options will whiff as well.

I think the string is very good and its only issue is the fact that it doesn't work as a true mid.
So, your issue is that you want to be able to do B12 on block, walk back, and punish a every cast members D4 on wiff with B12 again?

If that is the case people are making, let it be known that that isn't the case I am making for why it is to be respected.

You do realise that in any MU were that isn't possible, you can just block the D4 and throw B12 down their throat again simply because its an amazing string. And any walk back can walked in on, again it forces the opponent to react on every single exchange.

This isn't Tanya man, nor did I ever lay claim to it being that way.