Espio
Kokomo
I'm not a Mileena player, but I'd like to throw my hat in on Tigrar Fury Goro versus Ravenous and Piercing. I think both are 6-4 Goro's favor for a variety of reasons.
Forward 3 alone is a very oppressive footsie tool for Goro against Mileena as it hits at round start and beats out a great many of her main options. She can low profile with roll, but she's putting her life on the line to merely contest it many times and if she's wrong she's getting launched and likely put into the corner where she straight up dies there.
The difference between Goro and Mileena's plus frames is Goro can take advantage of his without having to do risky things to make you respect them. A lot of times since Goro's down 1 and down 3 are six frames he can just poke her out of many follows up cause she's slow. Ex punch walk crushes ex ball roll in most instances unless the Goro player mistimes it or the Mileena player does something yolo like down 3 ex ball roll on a hard read. When he gets her in the corner,she may not get back out or up till the round ends. 3,down 3 destroys armor with Goro.
Goro is hard to pressure for her on wake up due to her armor breaking strings that work great on many other characters is pretty ineffective against Goro's wake ups because he has two hits of armor on punch walk.
Mileena's zoning is pretty meh, even in piercing so she's not keeping him out for any relevant period of time unless Goro is reckless or hangs himself.
Goro's pokes are better, his footsies are better, he is a vastly safer character and the general damage ratio is pretty close to each other. Goro also destroys her gaps in important strings like forward 4,4 and if she does forward 4, ex ball roll, this also loses to ex punchwalk's tank armor. The only forward 4 cancel he cannot armor is forward 4 regular ball roll, but either way she's taking a big risk of getting launched one way or another if he merely blocks or what have you. If he just blocks forward 4,4, command grab punishes it on block as well.
He probably does slightly better against Ravenous cause she has no low sai, but not enough for piercing to not lose to him as well. Piercing's low fireball recovery on whiff makes telestomp a really good option to punish and makes her even more uncomfortable about zoning.
It's a very fun, footsie based match up, but I feel due to lots of experience, lab time and analysis that he beats those two variations. Mileena can definitely hold her own against Goro, but if the Goro player is playing fundamentally solid he shouldn't struggle against either of these variations.
As for Ethereal, I'm not super well versed in the match up, but I'm skeptical it's any better than 5-5. Being able to fade out of pressure definitely matters and is a notable match up component, but weaker projectile game and what not makes me doubtful that having a safer option to get out of pressure flips a winning match up to the reverse side.
Forward 3 alone is a very oppressive footsie tool for Goro against Mileena as it hits at round start and beats out a great many of her main options. She can low profile with roll, but she's putting her life on the line to merely contest it many times and if she's wrong she's getting launched and likely put into the corner where she straight up dies there.
The difference between Goro and Mileena's plus frames is Goro can take advantage of his without having to do risky things to make you respect them. A lot of times since Goro's down 1 and down 3 are six frames he can just poke her out of many follows up cause she's slow. Ex punch walk crushes ex ball roll in most instances unless the Goro player mistimes it or the Mileena player does something yolo like down 3 ex ball roll on a hard read. When he gets her in the corner,she may not get back out or up till the round ends. 3,down 3 destroys armor with Goro.
Goro is hard to pressure for her on wake up due to her armor breaking strings that work great on many other characters is pretty ineffective against Goro's wake ups because he has two hits of armor on punch walk.
Mileena's zoning is pretty meh, even in piercing so she's not keeping him out for any relevant period of time unless Goro is reckless or hangs himself.
Goro's pokes are better, his footsies are better, he is a vastly safer character and the general damage ratio is pretty close to each other. Goro also destroys her gaps in important strings like forward 4,4 and if she does forward 4, ex ball roll, this also loses to ex punchwalk's tank armor. The only forward 4 cancel he cannot armor is forward 4 regular ball roll, but either way she's taking a big risk of getting launched one way or another if he merely blocks or what have you. If he just blocks forward 4,4, command grab punishes it on block as well.
He probably does slightly better against Ravenous cause she has no low sai, but not enough for piercing to not lose to him as well. Piercing's low fireball recovery on whiff makes telestomp a really good option to punish and makes her even more uncomfortable about zoning.
It's a very fun, footsie based match up, but I feel due to lots of experience, lab time and analysis that he beats those two variations. Mileena can definitely hold her own against Goro, but if the Goro player is playing fundamentally solid he shouldn't struggle against either of these variations.
As for Ethereal, I'm not super well versed in the match up, but I'm skeptical it's any better than 5-5. Being able to fade out of pressure definitely matters and is a notable match up component, but weaker projectile game and what not makes me doubtful that having a safer option to get out of pressure flips a winning match up to the reverse side.