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Match-Up Discussion - Mileena MKX Mileena MU Chart v2

I'd just like to point out one thing. Losing against a character doesn't automatically make them a bad MU for Mileena. Likewise, WINNING against a character doesn't make it a good MU. I'm willing to accept that I don't have as much Jax exp as Saltface, or Akro, or Yoaks atm. But while I've beaten people who use him, it's really tough to say that Mileena is even or better vs him.
 

Damaja325

Stylin' & Low Profilin'
i've faced a handful of skilled jax players. i feel mileena has the tools to play a strong neutral against him in piercing. jax's zoning is pretty ass so mileena is free to toss sais freely and duck his energy wave with low sai too. while it is a struggle against him in the corner, a d3 is definitely not the be all end all solution to keeping mileena in the corner. that's complete crap.
 
I came into this thread from a generous tag (thanks @Akromaniac27 , always appreciate your work) to look at the numbers, I leave this thread shaking my head at how juvenile it's become.

You kids need to take it to PMs please.

Edit: But thanks to @Doombawkz for throwing yours in Spoiler tags. Such courtesy is also appreciated.

I also love pugs. There's usually four or five running around here at the office.
 
Lmfao I can't with you guys. The "Lab Monster" who's done absolutely nothing should stay out of this thread. You don't play the game competitively, and attempted to blow up an offline player who actually has a name unlike yourself so you should excuse yourself here. Again, another failed blow up because I mostly run this one MU online and in the Lab, yet he fails to see that this is what the OP exclusively does. Play online all day everyday and goes out of his mind to shoot up MU numbers. Yes it's totally reasonable to trust the opinion of the same online warrior who claimed they're quitting MKX and NRS games, but that's besides the point.

OP, I don't understand how you having this thread bumped and me responding to your thread is stalking or lurking you, so get out of here with that noise. And no you're not getting your runback either, not going to waste my time with online maniac Mileena's that I've already beat. Btw I don't say it's a good idea to throw MU numbers for MU's you don't know, but that's just me.

Final post I'm contributing in this thread below
vvvvvvvvvv
Before this thread gets further derailed can we try and keep it civil please. Matchup discussion is more than welcome though so I appreciate the Jax points.

Just a few questions and answers though

You say Jax takes less risk with advancing normals but so does piercing with b12. I feel like neutral is fairly even in that matchup.

While yes Jax does have pretty strong corner carry bear in mind that if Mileena opens you up, her combos almost always swap position and on the unlikely chance it didn't she always has the option to, with b22 1+3.

Mileena has really good range on her d4, while it's not the fastest, due to Jax's short range on his low pokes I feel like it's enough to still contest with his pokes.

Just wondering you talk about d3 beating ball roll/ex roll followed up by 123 but what happens if the d3 is just blocked? Wouldn't a follow up ball roll low profile the start of 123?

That's the thing though, while the 50/50 is a strong part of her game it isn't always necessary to fall back on.

Last thing I wanna add is that yes losing b12 in ethereal obviously hurts her footsies but she still has a strong footsie tool in f24. Not to mention ethereal lets her use her unsafer footsie tools (f4) more sparingly as she can make herself safe with fade's.

I honestly don't think this is a losing matchup for Mileena.
Thank you for the response.

-Yes Mileena's piercing B12 is good, but it's not hit confirmable (or really hard, when I Labbed with it was damn near impossible to confirm it), but Jax still has the superior range on his F21 series and F3. F21 is hit confirmable and plus on its own while F3 can be made safe in heavy weapons which is really valuable. To add on when you're not in piercing Mileena loses B12 and various other tools and instead have to use B22 and F23 (okay options but B12 is far superior)?

-I'll give you that one on Mileena being able to swap corner positions with a roll combo but it's not the end of the world getting back up with Jax seeing how he has good reversal options. It's hard for Mileena in piercing because D3 stuffs everything that's not EX Ball Roll. With this in mind Jax does recover fast enough to block EX Roll in time and full combo punish.

-I feel that Mileena's pokes are either
1. Too short in range to compete with Jax's pressure
2. Too slow in start up to compete with Jax in pressure

What does that lead to? Having to ball roll, ex ball roll or D2 to escape my pressure. Both highly punishable and fairly easy to look out for.

-To address the D3 on knockdown situation again, in Piercing if I score a knockdown on you, it is very difficult to get back up, seeing how D3 essentially beats out every option while allowing you block in time for EX Roll. If you block my D3 instead, we are both at neutral, but due to positioning (Jax still in your face with a 6F jab) and your options to get out (Ball Roll/Throw), it is still heavily in Jax's favor to bodybag Mileena. Jax can start applying his dangerous corner game and rack up his big damage.

-I also feel with Mileena she really can't open you up for big damage without using meter unless your opponent has bad spacing and likes whiffing shit. Throws only get you so far, and even if she does choose to use meter with EX Ball Roll it's one wrong guess which leads to full combo on both options, or you just don't commit to any special and end up with so little damage.

-And with ethereal that was my point. You give up your strong footsie tools for evasiveness, but also you're draining through your meter for breakers, and EX Ball Rolls for safety. This still might be the best option for this MU just in case Jax touches you and brings you to the corner.

I suggest watching Tyrant vs Saltface if you can, this MU IMO still hasn't changed since EVO.
 
Lmfao I can't with you guys. The "Lab Monster" who's done absolutely nothing should stay out of this thread. You don't play the game competitively, and attempted to blow up an offline player who actually has a name unlike yourself so you should excuse yourself here. Again, another failed blow up because I mostly run this one MU online and in the Lab, yet he fails to see that this is what the OP exclusively does. Play online all day everyday and goes out of his mind to shoot up MU numbers. Yes it's totally reasonable to trust the opinion of the same online warrior who claimed they're quitting MKX and NRS games, but that's besides the point.
I agree with you on Jax vs Mileena. But all this shit about needing a "name" or being one as a qualifier is bullshit.
You don't need a "name" to press start on Training mode. You don't need a "name" to get MU exp. You SHOULDN'T need a "name" to have a logical, well thought out post. Only thing you'd need to be a "name" is to place in tournaments.

That's half the problem with TYM as it is. People only listen to named players even if they're dead ass wrong.
 

Cosmos

Noob
Thank you for the response.

-Yes Mileena's piercing B12 is good, but it's not hit confirmable (or really hard, when I Labbed with it was damn near impossible to confirm it), but Jax still has the superior range on his F21 series and F3. F21 is hit confirmable and plus on its own while F3 can be made safe in heavy weapons which is really valuable. To add on when you're not in piercing Mileena loses B12 and various other tools and instead have to use B22 and F23 (okay options but B12 is far superior)?

-I'll give you that one on Mileena being able to swap corner positions with a roll combo but it's not the end of the world getting back up with Jax seeing how he has good reversal options. It's hard for Mileena in piercing because D3 stuffs everything that's not EX Ball Roll. With this in mind Jax does recover fast enough to block EX Roll in time and full combo punish.

-I feel that Mileena's pokes are either
1. Too short in range to compete with Jax's pressure
2. Too slow in start up to compete with Jax in pressure

What does that lead to? Having to ball roll, ex ball roll or D2 to escape my pressure. Both highly punishable and fairly easy to look out for.

-To address the D3 on knockdown situation again, in Piercing if I score a knockdown on you, it is very difficult to get back up, seeing how D3 essentially beats out every option while allowing you block in time for EX Roll. If you block my D3 instead, we are both at neutral, but due to positioning (Jax still in your face with a 6F jab) and your options to get out (Ball Roll/Throw), it is still heavily in Jax's favor to bodybag Mileena. Jax can start applying his dangerous corner game and rack up his big damage.

-I also feel with Mileena she really can't open you up for big damage without using meter unless your opponent has bad spacing and likes whiffing shit. Throws only get you so far, and even if she does choose to use meter with EX Ball Roll it's one wrong guess which leads to full combo on both options, or you just don't commit to any special and end up with so little damage.

-And with ethereal that was my point. You give up your strong footsie tools for evasiveness, but also you're draining through your meter for breakers, and EX Ball Rolls for safety. This still might be the best option for this MU just in case Jax touches you and brings you to the corner.

I suggest watching Tyrant vs Saltface if you can, this MU IMO still hasn't changed since EVO.
Realistically I don't think b12 is hit confirmable others may disagree though. I think the main reason b12 is so strong against jax is because sai's have an active hitbox yet unless i'm mistaken no hurtbox.
Seeing as it's similar range we'd be looking to start neutral with b12 and f21 respectively I feel Mileena is slightly safer using b12 as Jax could potentially advance himself on to it if while playing footsies.

B12 is stronger but f23 is an advancing hitconfirmable mid that can be staggered for throws, -7 on block so relatively safe that leads into a 50/50 if you choose to take the risk. It can also be made completely safe in ethereal with fade away. It's still a fairly strong footsie tool within it's own right.

Mileena isn't forced to Exroll though. So she blocks the d3 it leaves you at neutral. This then becomes an even game for both of them. Sure you have a 6f d12 but if blocked you are -6. So a simple read from a Mileena player taking no risk would then leave her in a favourable position to start working her way out of the corner. This then leads to another layer of Meta i'm not going to delve into haha.

Corner damage is irrelevant Mileena can get late 30's early 40's off of most of her starters ending in heavily plus hkd for oki or a restand to completely bypass Jax's wakeups.

Mileena's pokes aren't the fastest however her d3 is definitely quick enough to contend with Jax's.

Mileena can open people up by playing neutral like every other character. Spacing and whiff punishing is primarily how everyone gets opened up so I don't think that's really an argument.

Your paragraph about Ethereal seems confused. We don't sacrifice our meter with breakers and there is no safety on Ex ball rolls in any variation. Ethereal has Exfade to escape from any gaps in pressure aswell as to safely escape the corner and bear in mind she is normally better off in these situations as you'll normally be in whiff recovery frames from having attempted said pressure or Oki. Exfade can obviously be baited and contested with a poke being the safest option, but due to being able to delay fade it can still potentially leave you minus with your back to the corner.
 
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EMPRESS_SunFire

Regina George of discord
I don't know if it's me but i can't see some of the numbers listed :/ so...
IMO her DEFINITELY losing MU's are:
Jax
Lao
Cassie
Liu Kang
Quan Chi

She has a few others that I feel are disatvantageous for her but almost even:
Kano
Ferra/Torr
Tanya
Predator
Shinnok
Johnny Cage
Sonya
Goro
D'vorah

The others are even or on her favor IMO:
Jason (her favor)
Kenshi (her favor I guess? I don't have much experience but I don't see it being bad for her, even at worst)
Kitana (Mileena's favor hands down even tho some people think it's even, I think Mileena has a very slight advantage)
Scorpion (even)
Sub-Zero (even, it might become in his favor)
Takeda (even)
Jacqui (Mileena's favor)
Kung Jin (even)
Erron Black (even)
Ermac (even)
Kotal Kahn (I have it as even right now but I could see it being on his favor for sure)
Reptile (even)
Raiden (even or maybe on his favor)
 
I love Ethereal, and I've been one of the biggest supporters of EX Fade since I posted the Reversal Fade vids.
But after playing with it at NEC, I really, really wonder if Ethereal as a whole variation is as good as I once thought. She can freely escape corners and oki as well as pressure with it in blockstrings. But EX Fade is truly all she has in that variation. B22 is ok, but nowhere near as good as Piercing's B12.

I just wonder if Ethereal will end up being way better in theory than in practical use. Reg. Fade isn't as good as it should be and I don't know if it'll change.
 
Realistically I don't think b12 is hit confirmable others may disagree though. I think the main reason b12 is so strong against jax is because sai's have an active hitbox yet unless i'm mistaken no hurtbox.
Seeing as it's similar range we'd be looking to start neutral with b12 and f21 respectively I feel Mileena is slightly safer using b12 as Jax could potentially advance himself on to it if while playing footsies.

B12 is stronger but f23 is an advancing hitconfirmable mid +2 on block that leads into a 50/50 if you choose to take the risk. It's still a fairly strong footsie tool within it's own right.

Mileena isn't forced to Exroll though. So she blocks the d3 it leaves you at neutral. This then becomes an even game for both of them. Sure you have a 6f d12 but if blocked you are -6. So a simple read from a Mileena player taking no risk would then leave her in a favourable position to start working her way out of the corner. This then leads to another layer of Meta i'm not going to delve into haha.

Corner damage is irrelevant Mileena can get late 30's early 40's off of most of her starters ending in heavily plus hkd for oki or a restand to completely bypass Jax's wakeups.

Mileena's pokes aren't the fastest however her d3 is definitely quick enough to contend with Jax's.

Mileena can open people up by playing neutral like every other character. Spacing and whiff punishing is primarily how everyone gets opened up so I don't think that's really an argument.

Your paragraph about Ethereal seems confused. We don't sacrifice our meter with breakers and there is no safety on Ex ball rolls in any variation. Ethereal has Exfade to escape from any gaps in pressure aswell as to safely escape the corner and bear in mind she is normally better off in these situations as you'll normally be in whiff recovery frames from having attempted said pressure or Oki. Exfade can obviously be baited and contested with a poke being the safest option, but due to being able to delay fade it can still potentially leave you minus with your back to the corner.
B12 is really the only thing Mileena has for footsies, and I still have a F3 Incase you B12 and whiff. B22, and F23 is good tho I'll give you that, but overall much weaker than B12. Without meter there is no mix up so you have to keep that in mind.

Jax is hitting early 40%-50% each mix up in the corner if he chooses to spend meter or not.

In the corner I have the option to D1 then when you respect that I can 11, 12(3) mix up you, 23 mix up, B3, etc. One wrong read puts you back into the same situation, or full combo punished. All is hitconfirmable and safe in Heavy Weapons, or I get a restand in Pumped Up, or I get another layer of mix ups with ticks in Wrestler haha. Getting out of the corner from what I've seen and played are unlikely events.

And for ethereal I meant that it's sort of like a double edge sword, limiting your usage of breaker and EX Roll. While giving up your restand and B12. With this in mind you are able to escape gaps and wake up in the corner with safety, like you said it is baited, and you lose valuable resources.

Guess we have to agree to disagree on this one, but as of right now I don't see it being even while Mileena has to make more reads and takes more risks :).
 

EMPRESS_SunFire

Regina George of discord
I love Ethereal, and I've been one of the biggest supporters of EX Fade since I posted the Reversal Fade vids.
But I really, really wonder if Ethereal as a whole variation is as good as I once thought. She can freely escape corners and oki as well as pressure with it in blockstrings. But EX Fade is truly all she has in that variation. B22 is ok, but nowhere near as good as Piercing's B12.

I just wonder if Ethereal will end up being way better in theory than in practical use. Reg. Fade isn't as good as it should be and I don't know if it'll change.
I've been thinking the same lately.... I feel like currently both are at the same level but I have been playing people who have been blowing up my EX fade on wake-up and even as a reversal, pokes are underrated against EX fade, the fact that her best bet after EX fade is a D3 will probably hurt her in the future but idk...
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
Haha no worries dood :)
I'd try and break down the matchup for you but in all honesty the only recent experience i've had with Takeda is Ronin aha.
Alright, the reason I say is because I main lasher and I have never had problems against any variation of Mileena, if anything I think it is a winning match up for lasher against all variations of Mileena
 

Jolt

Uprise
@EMPEROR_SunFire I agree with most of your thoughts there, particularly Kitana. I agree that Mileena gets a slight advantage. Not enough to call it a 6-4 though. It's one of the (in my opinion) few MUs where Mileena just gets to play her game and love it. Kitana has to play Mileena's game IMO.

I think Kotal is actually probably about even, the main problem he gives me is his stupid d4. Mileena can't really do anything about it, it will low profile her jump ins, keeps her at a less than ideal range, etc. Not to mention you basically can't press anything against him in neutral (in my experience) Sun God's command grab snatching her out of roll is also a major nuisance IMO. I know I can jump the tick throws, but blah.

As I said, overall we agree.

One thing I'd personally dispute is: I'm just not entirely certain that she loses to Lao. The two characters have a very similar toolset (of which he CLEARLY gets the better end of). I personally feel that Piercing OR Ethereal do well, depending on whether you want to play more offensively or defensively, but I think it should be pretty even in analysis. What do you think makes Lao WIN it? Just wondering since our thoughts seem to otherwise be really well aligned. My guess: His superior damage and smaller general risk? That's what I would assume on first glance, but I just don't think those differences end up making that big of a difference in the actual match although they do on paper.
 

EMPRESS_SunFire

Regina George of discord
@EMPEROR_SunFire I agree with most of your thoughts there, particularly Kitana. I agree that Mileena gets a slight advantage. Not enough to call it a 6-4 though. It's one of the (in my opinion) few MUs where Mileena just gets to play her game and love it. Kitana has to play Mileena's game IMO.

I think Kotal is actually probably about even, the main problem he gives me is his stupid d4. Mileena can't really do anything about it, it will low profile her jump ins, keeps her at a less than ideal range, etc. Not to mention you basically can't press anything against him in neutral (in my experience) Sun God's command grab snatching her out of roll is also a major nuisance IMO. I know I can jump the tick throws, but blah.

As I said, overall we agree.

One thing I'd personally dispute is: I'm just not entirely certain that she loses to Lao. The two characters have a very similar toolset (of which he CLEARLY gets the better end of). I personally feel that Piercing OR Ethereal do well, depending on whether you want to play more offensively or defensively, but I think it should be pretty even in analysis. What do you think makes Lao WIN it? Just wondering since our thoughts seem to otherwise be really well aligned. My guess: His superior damage and smaller general risk? That's what I would assume on first glance, but I just don't think those differences end up making that big of a difference in the actual match although they do on paper.
His air movement makes him get around her pretty easily, he can full combo punish F44 on block (not sure if his S1 is 6 frames but he can also use EX spin and punish it, he can armor inbetween 21U4 and if she only does 21 to "bait it" his spin will punish it on block.
I think Piercing is the way to go against him just because he doesn't have much gaps to blow up and on wake up EX fade is almost useless since he can set-up an orbiting hat oki and EX fade will become worthless, he can easily break her wake-ups and that only means that you will have to hold all his pressure. We all know that AAing him is a pain in the ass as well.
 

EMPRESS_SunFire

Regina George of discord
Also I forgot to mention that he gets his damage off punishing Mileena, whiff punishing sais on a good read, and whiff punishing in general while Mileena gets her damage off whiff punishing (which against a good Lao won't happen much) and yolo armoring trough his pressure. (Waking up against him is a complete no IMO)
 

Cosmos

Noob
B12 is really the only thing Mileena has for footsies, and I still have a F3 Incase you B12 and whiff. B22, and F23 is good tho I'll give you that, but overall much weaker than B12. Without meter there is no mix up so you have to keep that in mind.

Jax is hitting early 40%-50% each mix up in the corner if he chooses to spend meter or not.

In the corner I have the option to D1 then when you respect that I can 11, 12(3) mix up you, 23 mix up, B3, etc. One wrong read puts you back into the same situation, or full combo punished. All is hitconfirmable and safe in Heavy Weapons, or I get a restand in Pumped Up, or I get another layer of mix ups with ticks in Wrestler haha. Getting out of the corner from what I've seen and played are unlikely events.

And for ethereal I meant that it's sort of like a double edge sword, limiting your usage of breaker and EX Roll. While giving up your restand and B12. With this in mind you are able to escape gaps and wake up in the corner with safety, like you said it is baited, and you lose valuable resources.

Guess we have to agree to disagree on this one, but as of right now I don't see it being even while Mileena has to make more reads and takes more risks :).
Mileena has ball roll for whiff punishing outside of b12 range but I appreciate what you are getting at.

Yeah i'm not disputing he has great damage haha I was more driving at that she can contend with it and restand you so she doesn't have to deal with Jax's wakeup game aha

Yeah that's the meta I was talking about aha it starts becoming a ton of options and counter options it's much broader than what you previously made it out to be with just a d3 beating her on knockdown.

I don't disagree Jax has great options in the corner I just don't think Mileena is helpless. A lot of Jax's game starts with high's which Mileena can take a risk with roll or just low profile with d3 for a safer option and plus frames.

That makes more sense haha yeah I can agree with that however bear in mind as much as it can be baited she still has options from a delayed Exfade as you aren't reacting to her re-appearing before you poke back. This leads to a little mind game of exfade neutral crouch and punish if I think you're going to throw a delayed fade or just delaying the fade if I think you're going to try and poke back. The risk reward is in Mileena's favour with this one.

For now at least yeah haha i'll have to run a set with @Undeadjim and let you know exactly what I think after. :p