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Question - Kano WHAT KIND OF CHANGES WOULD YOU LIKE TO SEE TO KANO IN KP2

SaltShaker

In Zoning We Trust
But really though. Can neither spec ops nor hollywood challenge kano?
I personally think Cyber vs HW Cassie is 6-4 Kano. I'll counter pick with Cyber Kano against Cassie in tournament as you saw lol. His zoning is actually legit in this MU, as is his AAs, his space control, and his normals work very well after you can handle B1. Brawler might be even worse, near a 7-3. Brawler just has a very rough time against Cyber.

Spec Ops is the one that fights Cyber Kano the best imo. 5-5 but it can be pretty tough at times.
 

Rude

You will serve me in The Netherrealm
Disclaimer: The following is one long-ass post full of facts based on multiple sets playing against multiple characters with this variation since day 1. Have fun reading if you do.


Dude people say I'm an upplayer, but you are WAY upplaying this variation more than I ever have.

0.5% more damage on his zoning makes absolutely no difference whatsoever.

Kano might have more winning matchups because of Cutthroat but Cybernetic does not have "many" winning matchups. Either you're playing opponents who don't know the matchup or you're missing some of the opponents options against Kano. Cybernetic will lose a matchup because of the following reasons - outdamaged, outzoned (by damage or speed or both), opponent has faster normals/pokes, opponent has a better neutral (not many), opponent makes you guess because of their 50/50s, the opponent's anti-zoning is too effective for Cybernetic to play his game. The only characters who do not do most of these things are ones who lose to him. The only characters he beats in my opinion are possibly Cassie, Jason, Kenshi, Jacqui, Kung Jin, Raiden and Goro. I feel everyone else goes even with him or beats him.

Liu Kang most certainly does not lose to Cybernetic. Cybernetic loses from both full screen and up close.
Kotal does too well in the neutral to lose to Cybernetic, especially when he has the fastest forward walkspeed in the game.
He does not beat Tanya. Her pressure (if done correctly) is much better than Cyber's up close game, especially considering Kano is one of the only characters in the game that B1~ex tonfa toss jails on, and she like most characters doesn't have to care much about his zoning because tonfa toss/ex tonfa toss trades favourably. When he gets closer than full screen he has to deal with the unreactable mixups of DB4 and BF4 (although unsafe) as well as her 13 frame half-screen double-hitting F2. This is a matchup I'm highly experienced in as I play it every week at my local and I don't see this being in Cyber's favour. MAYBE even if he's lucky but I don't see where he has an advantage in this one. Feel free to explain why you disagree though if you do.
Cybernetic loses to Mileena too. She can roll under knives which is huge since at close enough range leads to a full conversion. Otherwise she's in on you where you don't want her to be. She has GREAT oki, and outdamages him. She has a decent midscreen game with B12 to compete with your tools in neutral as well as multiple 50/50s involving ex roll.
Kung Lao beats Cybernetic as well, I don't see him being able to do anything he wants. He can't anti-air reliably since B2 and divekick are always there to catch him, never mind the fact he can cancel into divekick on WHIFF. Kung Lao's pressure shuts Cybernetic down the same way Kang does, and Lao outdamages him too. The two things Cybernetic is designed to be the best choice of variation for, anti-airs and zoning, Kung Lao shuts down. And of course when a variation can't play its optimal game it usually loses to the character doing it.
I agree with Johnny, Sub, Reptile, Jax, Sonya, Erron Black and D'Vorah being even though.

As I said, Kano has below average damage. 28% meterless and 34% with a bar (most practically) is below average damage in MKX. If you do a knife after 112 you're getting full combo punished, you can react to 112 not being cancelled into a special. If you mean ex knives then that shouldn't be happening since 112 has a gap the opponent can interrupt anyway. 35% to 38% 1 bar is incorrect, that's potential damage and completely ignoring that you have to drop a combo at something like 18% for that which would be a stupid idea considering he has lower than average damage to begin with. Everything you're saying about his damage here is either misinformation or a gimmick that only inexperienced players get hit by. Getting high damage in the corner is pretty much universal, even Cassie has high corner damage, but consider this: the opponent is in the corner and blocks low, how's Kano getting that 49% now? Cybernetic does not have "good pressure", his other two variations have decent pressure since they can at least cancel into a move that allows them to continue some sort of pressure, but Cybernetic is done after a string or ex knives except maybe in the corner.

Stop bringing up if Cybernetic had an overhead, he doesn't have it and will not get one because he doesn't need that. That's not what's mainly losing him matchups. This is what makes me think you don't understand the design of the variation. People that want an overhead can go to Cutthroat.

Stop being immature and overexaggerative, I did not say Cybernetic was trash and you know it. Play better players who will blow you up for gimmicks like 112 instead of upplaying. ESPECIALLY if you think Liu Kang loses to him, you are definitely playing trash Kangs/Kangs that don't know the matchup if that is the case.
Holy shit. I actually agree with some of this.
 

Scott The Scot

Where there is smoke, there is cancer.
Uh bro it definitely is not lol. It's half Kano zoning and Cassie trying to get in, maybe 30% neutral then 20% close up. There's no "until" Cassie gets her turn, it's if she gets her turn. Or do you want to go back through our footage? ;) But really though, how come you suddenly feel different about the matchup?
I mean, I don't think Kano can keep Cassie out forever with knives. It slows the pace of the match down for sure, but Kano is going to walk himself to the corner eventually and/or have to attack up close at some point in the match and Cassie can win there since she plays that game very well. And of course she has her vortex, so she's a lot scarier on the offence when she does land the combo she needs.
There isn't actually any footage of you and I playing this MU after I learned the MU - there is footage of you going unpunished after knives and lasers whilst I approach the matchup wrongly lol.
There's not really like one reason that I decided changes the matchup. I just think I learned the MU better. I feel like Cassie hits harder than Kano and has an easier time opening Kano up since she has a 50/50. Kano however has more full screen presence than Cassie and slows down the pace of the match to his speed.

Shout outs to mobile users, you deserve so much better. Never has trying to quote, type and edit something been more frustrating in my life. TYM mobile is pretty garbage for my old 3GS lol. Never again.
 

Zatoichi

Fabulous Goofball
How would people feel if Kano's 2 f4 was a high, overhead? The move will see more play, and it would give Kano a way to open people up a little bit. Use 2 F4 enough, and people will be expecting the overhead when they block 2, only to eat b31.

Another thing, whatever happened to this for Commando?
F33 1+3


That should have stayed in, the grab could've been MB'd so the last knee launched the opponent directly above Kano for combos. f33 1+3 doing 19%, with F331+3MB doing 16%.
 

SaltShaker

In Zoning We Trust
I mean, I don't think Kano can keep Cassie out forever with knives. It slows the pace of the match down for sure, but Kano is going to walk himself to the corner eventually and/or have to attack up close at some point in the match and Cassie can win there since she plays that game very well. And of course she has her vortex, so she's a lot scarier on the offence when she does land the combo she needs.
Risk/Reward is almost always in Cyber's favor for this MU though. With Cassie all you can really do is walk through knives or IAshots in return. The shots will get you knocked down while I throw more knives at distance and create more space, but you can at least trade and not get mindlessly zoned out. Walking in you'll eventually have to commit to something, where Kano has all options, most on reaction. Close enough to B1? Nope counter measures ready. Wanna jump? Nope eat this AA full combo conversion. Walk a little more? Nope eat this unexpected Run towards you grab that ends in me walking backwards. Got inside? Watch this EX Upball on block create the ideal spacing to counter your next move. Once she get start applying pressure and mixups she can get into a groove, but that shouldn't be happening too much in this MU.

HW/Brawler Cassie is probably the most favorable MU out of the Top 10 I'd give Cyber.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Holy shit. I actually agree with some of this.
Muahahahaha :joker:
I mean, I don't think Kano can keep Cassie out forever with knives. It slows the pace of the match down for sure, but Kano is going to walk himself to the corner eventually and/or have to attack up close at some point in the match and Cassie can win there since she plays that game very well. And of course she has her vortex, so she's a lot scarier on the offence when she does land the combo she needs.
There isn't actually any footage of you and I playing this MU after I learned the MU - there is footage of you going unpunished after knives and lasers whilst I approach the matchup wrongly lol.
There's not really like one reason that I decided changes the matchup. I just think I learned the MU better. I feel like Cassie hits harder than Kano and has an easier time opening Kano up since she has a 50/50. Kano however has more full screen presence than Cassie and slows down the pace of the match to his speed.

Shout outs to mobile users, you deserve so much better. Never has trying to quote, type and edit something been more frustrating in my life. TYM mobile is pretty garbage for my old 3GS lol. Never again.
I didn't say he would, that's a given, but she has to hold them a lot more than most other characters. Kano won't eventually walk himself to the corner if he's approaching the matchup right. Any time you're close enough to compete in neutral he's going to make sure you understand he can compete with you, and your furthest normal leads to a string that puts you at at least -6 despite your options anyway. No matter what option you choose from that string you're at disadvantage at that point, B12 is -6, B12~special is unsafe and B124 puts you back to the position you don't want to be at. She's only scary IF she can even get close enough to open you up.

True, but we did play at least one set at yours and although you were approaching it better in neutral you were still losing.

But we haven't played it in a while lol. Cassie doesn't hit harder than Kano, she gets outdamaged by him anywhere but in the corner where she rarely gets to put him. You're looking at her tools in a vacuum rather than in terms of practicality, from playing the matchup more than a few times you should know 99% of the time she doesn't get close enough to put those 50/50s into practice. Kano having better control of the pace of the match is a reason I feel he wins it. Like Saltshaker says, I feel comfortable enough as Cybernetic against Cassie that I would have no problem picking him over anyone for that matchup (as well as some other matchups).

I see it that the Cassie and D'Vorah matchups are pretty similar in how they play out: both characters have a similar contention with Kano in neutral and a similar lack of effective anti-zoning tools. The differences are that D'Vorah actually outdamages me, her 50/50s have more range, she has better pressure and her 50/50s are safe too without needing meter. And I currently see that matchup as 5-5 so you can understand why I feel he beats Cassie lol. Edit: Although now looking at the tools D'Vorah has holy shit...maybe Honeybee's right that he might lose. Oh well hahaha
 

SaltShaker

In Zoning We Trust
Edit: Although now looking at the tools D'Vorah has holy shit...maybe Honeybee's right that he might lose. Oh well hahaha
I agree with pretty much all of your points but I had to highlight this for the lolz.

This is what happened to me. After playing Honeybee I went back to reevaluate what went wrong and how to fight D'Vorah better because I wasn't convinced I should have lost, especially being so close, so I took her to the lab. I ended up becoming amazed at her toolset and decided to pick her up as a secondary, then became more amazed once I learned her well and went all in with full blown maining her haha. Never thought it would happen but now I think she's the greatest thing ever lol.
 

bdizzle2700

gotta stay sharp!
Hold up, hold up, did you say in cybernetic zoning worth worrying about, his zoning is scary, he has ex knives which are plus 5 and do good chip, they are fast af, they have good hit advantage, kano has some of the the best anti airs in the game, he has good damage, he has amazing mids, great movement speed, the best backdash in the game, the best uppercut in the game, a 6 frame up kano ball. Also when you say the restand thing if you chose its position hed be (soap bar in my mouth), they would have to guess if your gonna do a grab, or pressure so his damage woould be insane, if you mad his knives plus 8, he would have jailing strings, and his zoning would be broke, if his up laser which can give you up to 30 percent as an anti air and has decent recovery, and made it better lol. Cybernetic is fine, as kano being one of my mains, i dont feel like this list for cybernetic was thought out well, as kano is solid and has basically everything but a 50,50,. Kano also needs thinking and mindgames doing this would make him fucking (soap bar in my mouth).
I like yu. *goes back into hole
 

MsMiharo

Kuff Bano
Cyber does not go even with kotal. It's not a bad MU but it's not even simply due to the fact that kotal can just be patient and wait for you to throw one bad knife or just in general make one bad read and half your life is gone.
 

MsMiharo

Kuff Bano
Also whoever asked about commando: I've made several threads on what he needs I cba to repeat myself.

Commando: give him some stuff to be worth using except for like 2-3 MUs
Cyber: buff knives (also if you're feeling generous make laser restand 2-1 cancellable like cryos restand YOLO)
cutthroat: make ex buff better again, maybe make b1 a bit better (mainly for consistancy)

Bonus: new brutality off of ex knives where they both get stuck in the chest. Cyber should have one for 1+3 restand or 2+4 where they explode PEW PEW yeah I was done several paragraphs ago what are you gonna do about it.
 

EMPEROR_KNICKS

Master of Kombat(frauds)
Uh bro it definitely is not lol. It's half Kano zoning and Cassie trying to get in, maybe 30% neutral then 20% close up. There's no "until" Cassie gets her turn, it's if she gets her turn. Or do you want to go back through our footage? ;) But really though, how come you suddenly feel different about the matchup?

Why? I would say those kinds of trades are in Cyber's favour since not only would she be eating the 5% but she'd also have to deal with a followup knife or two. But I'd like to hear why you think so.

The Liu Kang matchup is most definitely in Liu Kang's favour. No offence to murk but if he's losing to Cybernetics he's not playing the matchup correctly. I highly doubt Stabs thinks so, or if he for some reason does I would love to hear why he thinks so. Liu's fireballs are unsafe from upclose, but why would he be doing them that close anyway? If Lius are doing them up close against you that might be a reason they're losing. Lius fireballs being slower than Kanos knives make no difference because they still travel at a decent speed and do more damage so you will lose in the zoning war, or should if you're playing Lius who know the matchup. Liu doesn't need to use flying kick, Kano is the one who has to come in on him because he doesn't trade favourably in zoning. Kano doesn't out space Liu, as I said Liu has the second fastest backwards walkspeed in the game and his footsie tools are above average so if you're winning in neutral you're just the better player in that situation. It really sounds like the Kang(s) you play just don't know the matchup.
I'm fine with Kotal being even, I just don't think Cyber wins is all.
Lol it's cool, you're not the first to say Tanya wins anyway :p
Mileena shouldn't even be trading with sai, she rolls under knives completely. Kano most definitely does need to respect some of her stuff, B12 is +2 on block and with the space Mileena will be using it at you would be risking a lot to try and do something after it. She shouldn't even be teleporting as it's too slow to use on reaction most of the time. If the player is playing Mileena in a very unsafe way that's on them. not Mileena. Roll is no threat? Tell the Mileena player you're playing that roll goes under knives, see how little a threat it becomes then lol.
Kung Lao does in fact beat Cybernetic because, as I said, he shuts down two of the best areas of Cybernetic's game. If people let you away with run up D2 without at least once trying to divekick to catch you they're not playing the matchup correctly. Competent Kung Lao players will enforce the threat of divekick to shut down your anti-air game and as I said even if they start J2 they can cancel it on whiff into divekick. The risk is not worth the reward considering you don't get to combo from a D2 but Lao can from a divekick. Of course Kano can outzone Lao but Lao shouldn't even be attempting to zone in the first place. You really do play against some weird people lol.
Yes, Kanos damage is definitely below average. Most characters get above 30% meterless and around 40% for a bar, Kano does not. Therefore his damage is below average. Just because you have setups for a grab doesn't make his combo damage any higher, as I said potential damage is irrelevant, keep to practical guaranteed stuff. And as I said about his corner game, the opponent should just be blocking low. They will not be eating any 40+% combos at that point. And 12% compared to 40+%? I think I know what I'd take.

Also no, you brought up that Cybernetic has everything but a 50/50.

Also tagging to confirm opinions aren't just things you're making up @EMPR_MURK @Doctor Stabs
First off i didnt say Murk loses to Cybernetic at least not in sets, he just from his understanding of the mu Kano, wins and kano wins the zoning war because his knives are faster so you can throw knives and then block, and i asked stabs right before i posted, and he said he thinks kano beats liu, and Murk doesnt do fireballs up close and i said somewhere around midscreen kano can punish, so liu can only through them out fullscreen, kano does out space liu cause of backdash and zoning, Mileena you can bait the roll, and b12 is not a true mid and can be d4d by Kano, backdashed, d3d, or reversed, he outzones her, I do play Kunglaos that use divekick and true it does catch me but, doing dive kick is risky considering if i just run up and hold block, or you can use run uplaser or ball.
 

Zatoichi

Fabulous Goofball
Also whoever asked about commando: I've made several threads on what he needs I cba to repeat myself.

Commando: give him some stuff to be worth using except for like 2-3 MUs
Cyber: buff knives (also if you're feeling generous make laser restand 2-1 cancellable like cryos restand YOLO)
cutthroat: make ex buff better again, maybe make b1 a bit better (mainly for consistancy)

Bonus: new brutality off of ex knives where they both get stuck in the chest. Cyber should have one for 1+3 restand or 2+4 where they explode PEW PEW yeah I was done several paragraphs ago what are you gonna do about it.
Completely agree with it all, especially laser retstand being cancellable. That shit did wonders for Sub Zero, he has 40% combos with one bar now.
Up Ball needs a smaller hurtbox so he doesn't trade with air attacks.
To help with Commando, standing 3 needs a tad more range, 32 needs to do 10%,(Wood Chipper would then be 21%, and MB Wood Chipper would then be 13%), and MB Wood Chipper needs to scale less damage. Choke, and Strangle have to be more + on hit. Then I think Commando Kano should have this back:

Total string damage can be 19%, the grab can be meter burned and the knee will launch the opponent directly above Kano for combos.
 
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Rearawt

Noob
Then I think Commando Kano should this back:

Total string damage can be 19%, the grab can be meter burned and the knee will launch the opponent directly above Kano for combos.
Isn't that just f33~ribbreaker? It looks like during pre-launch, you could finish grounded combos with command grabs, and they took that out
 

kantboy-2

Ripper
It's even in the mobile game. "Piss and Moan" is the name of that combo.

He needs that back for sure; F33 into command grabs would rock. And, yes, he needs an air throw to have the same enemy placing options he has on the ground. I get reminded of that every time I meet Wrestler Jax in the air. :rolleyes:

They should add hidden brutalities to his 3 variations;
Cutthroat: Knife should go right through the opponent's head like the other fireball brutalities.
Cybernetic: Stomach Ache or Gut Blast should blow up the opponent's torso.
Commando: Rib Breaker should knock that head clean off.

I'm guessing he has a hidden brutality on his X-ray; don't know if it's on the knife slash or the neck snap, but since everyone's finding stuff he might as well.
 

AK L0rdoftheFLY

I hatelove this game
The thing is kano is too honest

"Kano doesn't have enough dirt in a game full of dirt" - @HoneyBee
I used to think mkx was filled with dirt. Now I don't think that. It is a very honest game. I understand the resource to frame data line and I think Lao and quan Cassie etc, have enough weaknesses to be beaten by most of the cast.

Zod was broken
MMH was broken
Kabal was broken
Cyrax was broken

Nothing in MKX is like that and everyone has tools
 
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gibster13

A fan of fans
I used to think mkx was filled with dirt. Now I don't think that. It is a very honest game. I understand the resource to frame data line and I think Lao and quan Cassie etc, have enough weaknesses to be beaten by most of the cast.

Zod was broken
MMH was broken
Kabal was broken
Cyrax was broken

Nothing in MKX is like that and everyone has tools
Ik what both you and honeybee are saying. Don't you think quans hard to blockables are dirt ? Tanyas braindead game is dirt ? I referring to that side of the game.
 

AK L0rdoftheFLY

I hatelove this game
Ik what both you and honeybee are saying. Don't you think quans hard to blockables are dirt ? Tanyas braindead game is dirt ? I referring to that side of the game.
Yea but the trade off is there.

Quan has no armor and struggles to get out of pressure. Even some zoning gives him trouble.
Tanya has holes too but is also the next character to be nerfed. The stupid shit that still exists will be balanced in the next patch. After that the game will be just about perfect.

I'm just saying that no character is the best at everything. Lao comes closest to that but he isn't the best at everything.
 

MsMiharo

Kuff Bano
Completely agree with it all, especially laser retstand being cancellable. That shit did wonders for Sub Zero, he has 40% combos with one bar now.
Up Ball needs a smaller hurtbox so he doesn't trade with air attacks.
To help with Commando, standing 3 needs a tad more range, 32 needs to do 10%,(Wood Chipper would then be 21%, and MB Wood Chipper would then be 13%), and MB Wood Chipper needs to scale less damage. Choke, and Strangle have to be more + on hit. Then I think Commando Kano should this back:

Total string damage can be 19%, the grab can be meter burned and the knee will launch the opponent directly above Kano for combos.
That's pre release when rib breaker wasn't a stand alone move but an ender to f33
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
@Youphemism @SaltShaker what about spec ops vs cyber? That variation always seems left out lol.
Not too sure, been a while since I last played it, but I reckon rockets might just be a liiiiiiiiiiittle too slow to counterzone effectively.
Cyber does not go even with kotal. It's not a bad MU but it's not even simply due to the fact that kotal can just be patient and wait for you to throw one bad knife or just in general make one bad read and half your life is gone.
No this is one I've played quite a bit, he definitely does go even. F1B2 (even when cancelled into most stuff) and F2 are unsafe, making it a giant risk for him to just throw those out in neutral. Kotal cannot punish knives from the range you'd be throwing them at so I don't think that's really a problem. His lack of quick armour in War/Sun God is abusable because you can break it with 11. He can also raw up ball through some ex pizza blockstrings I'm sure. His walkspeed does help against his zoning Though he does outdamage you if he touches you, Kanos neutral along with Kotals lack of fast enough armoured wakeups, lack of unfuzziable mixup options and lack of effective anti/counter-zoning means Kano just doesn't lose. At least in my opinion. Pretty even.
First off i didnt say Murk loses to Cybernetic at least not in sets, he just from his understanding of the mu Kano, wins and kano wins the zoning war because his knives are faster so you can throw knives and then block, and i asked stabs right before i posted, and he said he thinks kano beats liu, and Murk doesnt do fireballs up close and i said somewhere around midscreen kano can punish, so liu can only through them out fullscreen, kano does out space liu cause of backdash and zoning, Mileena you can bait the roll, and b12 is not a true mid and can be d4d by Kano, backdashed, d3d, or reversed, he outzones her, I do play Kunglaos that use divekick and true it does catch me but, doing dive kick is risky considering if i just run up and hold block, or you can use run uplaser or ball.
Kano doesn't win the zoning war. Seriously. Play any competent Kang player who knows the matchup and you will find yourself outzoned. All he needs to do is block one knife or get one fireball out and it'll begin. Speed is irrelevant because at full screen it will take longer for knives to reach him and his projectiles outdamage yours. Cybernetic does not have an advantage over Liu Kang from anywhere on the screen. Kano still doesn't outspace Liu Kang, his backdash and knives are not going to shut Liu Kang down, especially when he has his own anti-zoning tools to catch you trying that. Liu Kang's walkspeed makes it harder for Kano to reach him effectively in neutral, this is something I've said a bunch of times now. Maybe your Lius are being too aggressive.

You being able to bait the roll is a completely arbitrary point. You can bait any move, doesn't mean they're going to throw it out all the time. Unfortunately that point is irrelevant because smart players don't do that much. B12 is not reactable though so it being low profileable is only going to be a problem if the opponent is making themselves easy to read. Plus the risk reward isn't in your favour here because if you throw out a D4 and it whiffs you're eating a full combo. Him outzoning her is irrelevant, Mileenas should not be trying to outzone you in the first place. This is why I'm feeling your opponents just don't know the matchup well enough. Roll still low profiles knives whether you can bait it or not, and because the risk reward is in her favour it's not worth trying to zone her and because she shuts down that part of your game (alongside the other advantages she has) Cybernetic does not beat her in my opinion.

Yes him going for divekick is risky, but the risk reward is in his favour which is why he would use it in the first place. I'm not saying he should be throwing it out every time he jumps but the point is to make you afraid to anti-air, which a good Kung Lao player will. As I said, he shuts down two of Cybernetic's main best areas, and beats him in several other areas like how he outdamages Cyber and does better up close because of his pressure.