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Question - Kano WHAT KIND OF CHANGES WOULD YOU LIKE TO SEE TO KANO IN KP2

SaltShaker

In Zoning We Trust
Did i not say imo, your opinion may differ
This I agree with. I never had a problem with people disagree if they explain their opinion. My only issue was your choice of words.

I think we need to take a step back, and breathe. lol

I think we should just take a look at Kano, one variation at a time. I think it's best we start with COMMANDO Kano, since everyone claims he is the clear weakest of the three variations.


I have somewhere I need to be for a bit, so I'll post my thoughts on this variation a little later, but I'd love to read what everyone's opinion is on COMMANDO and what you can all agree on with what he should have in up comming patches.
Cutthroat is really good, Cyber is good-ish, but Commando is just ass at this point. It's the one that needs "serious" help.

Things like non whiffing Command Grabs, a few more frames to combo from EX in Commando so you don't drop, tick throw like Sun God are must adds imo.

Coach Steve is a beast

He is confirmed going to KiT using kano
Yea he's good with about half the cast now. It's insane. I can only be good with like 2 characters at a time haha. He doesn't really use Kano as much as he did before but he's a good enough player to always be able to play him at a high level in MUs he likes or feels favorable. I fear for any Cassie he gets matched up against lol.
 

buyacushun

Normalize grab immunity.
Why does cassie lose against kano?

Commando has tick throws off of his down normals, jump ins, and f33(aka most ass string). How is he supposed to get throws with barely any plus frames and only poke ticks? At least goro has plus frames and a 8f command grab to get going. That coupled with parries and an overall read based gameplan I don't see how commando could/would be used in a tournament. Especially when cyber covers zoning and cutthroat covers rushdown mixups.

Oh and coach steve ducked me when I atteneded that one time @SaltShaker :coffee::DOGE
 

SaltShaker

In Zoning We Trust
Why does cassie lose against kano?
You of all people should know the answer to this. :coffee:

Commando has tick throws off of his down normals, jump ins, and f33(aka most ass string). How is he supposed to get throws with barely any plus frames and only poke ticks? At least goro has plus frames and a 8f command grab to get going. That coupled with parries and an overall read based gameplan I don't see how commando could/would be used in a tournament. Especially when cyber covers zoning and cutthroat covers rushdown mixups.
Yea that's why I think it needs help the most. More hit adv on choke is a must for better oki and pressure. More throw setups. It "needs" things like that where the other variations are already good.

Oh and coach steve ducked me when I atteneded that one time @SaltShaker :coffee::DOGE
Lmao!!!! Nah it was like MK Ladder. You had to make it to the Final Boss but lost half way through the ladder with no more continues left. :DOGE
 

EMPEROR_KNICKS

Master of Kombat(frauds)
Disclaimer: The following is one long-ass post full of facts based on multiple sets playing against multiple characters with this variation since day 1. Have fun reading if you do.


Dude people say I'm an upplayer, but you are WAY upplaying this variation more than I ever have.

0.5% more damage on his zoning makes absolutely no difference whatsoever.

Kano might have more winning matchups because of Cutthroat but Cybernetic does not have "many" winning matchups. Either you're playing opponents who don't know the matchup or you're missing some of the opponents options against Kano. Cybernetic will lose a matchup because of the following reasons - outdamaged, outzoned (by damage or speed or both), opponent has faster normals/pokes, opponent has a better neutral (not many), opponent makes you guess because of their 50/50s, the opponent's anti-zoning is too effective for Cybernetic to play his game. The only characters who do not do most of these things are ones who lose to him. The only characters he beats in my opinion are possibly Cassie, Jason, Kenshi, Jacqui, Kung Jin, Raiden and Goro. I feel everyone else goes even with him or beats him.

Liu Kang most certainly does not lose to Cybernetic. Cybernetic loses from both full screen and up close.
Kotal does too well in the neutral to lose to Cybernetic, especially when he has the fastest forward walkspeed in the game.
He does not beat Tanya. Her pressure (if done correctly) is much better than Cyber's up close game, especially considering Kano is one of the only characters in the game that B1~ex tonfa toss jails on, and she like most characters doesn't have to care much about his zoning because tonfa toss/ex tonfa toss trades favourably. When he gets closer than full screen he has to deal with the unreactable mixups of DB4 and BF4 (although unsafe) as well as her 13 frame half-screen double-hitting F2. This is a matchup I'm highly experienced in as I play it every week at my local and I don't see this being in Cyber's favour. MAYBE even if he's lucky but I don't see where he has an advantage in this one. Feel free to explain why you disagree though if you do.
Cybernetic loses to Mileena too. She can roll under knives which is huge since at close enough range leads to a full conversion. Otherwise she's in on you where you don't want her to be. She has GREAT oki, and outdamages him. She has a decent midscreen game with B12 to compete with your tools in neutral as well as multiple 50/50s involving ex roll.
Kung Lao beats Cybernetic as well, I don't see him being able to do anything he wants. He can't anti-air reliably since B2 and divekick are always there to catch him, never mind the fact he can cancel into divekick on WHIFF. Kung Lao's pressure shuts Cybernetic down the same way Kang does, and Lao outdamages him too. The two things Cybernetic is designed to be the best choice of variation for, anti-airs and zoning, Kung Lao shuts down. And of course when a variation can't play its optimal game it usually loses to the character doing it.
I agree with Johnny, Sub, Reptile, Jax, Sonya, Erron Black and D'Vorah being even though.

As I said, Kano has below average damage. 28% meterless and 34% with a bar (most practically) is below average damage in MKX. If you do a knife after 112 you're getting full combo punished, you can react to 112 not being cancelled into a special. If you mean ex knives then that shouldn't be happening since 112 has a gap the opponent can interrupt anyway. 35% to 38% 1 bar is incorrect, that's potential damage and completely ignoring that you have to drop a combo at something like 18% for that which would be a stupid idea considering he has lower than average damage to begin with. Everything you're saying about his damage here is either misinformation or a gimmick that only inexperienced players get hit by. Getting high damage in the corner is pretty much universal, even Cassie has high corner damage, but consider this: the opponent is in the corner and blocks low, how's Kano getting that 49% now? Cybernetic does not have "good pressure", his other two variations have decent pressure since they can at least cancel into a move that allows them to continue some sort of pressure, but Cybernetic is done after a string or ex knives except maybe in the corner.

Stop bringing up if Cybernetic had an overhead, he doesn't have it and will not get one because he doesn't need that. That's not what's mainly losing him matchups. This is what makes me think you don't understand the design of the variation. People that want an overhead can go to Cutthroat.

Stop being immature and overexaggerative, I did not say Cybernetic was trash and you know it. Play better players who will blow you up for gimmicks like 112 instead of upplaying. ESPECIALLY if you think Liu Kang loses to him, you are definitely playing trash Kangs/Kangs that don't know the matchup if that is the case.
First off the Liu kang matchup is not in lius favor and he loses. I played this with @EMPR_MURK and he has played this with many Kano players, and not only does he agree but so do the other kano players Doctor Stabs and Shdw Demon both think liu loses, Lius fireballs are unsafe and can be punished a little closer than midscreen with f4, lius fireballs are slower than kanos knives, and kano can backdash or reverse exx flying kick, kanoout spaces liu which is why he wins. Kotal goes even with cybernetic as kano can armor through and reverse kotals gaps, well and get good punished, he outzones kotal but kotal has a good neutral game and walk speed. The tanya thing yah im high and wrong, Cyberntic does not lose to Mileena at all, after playing this matchup with a few different Milieena kano doesnt need to respect shit, he can through out knives and then block before her sai ususally, you can easily bait her teleport, and her roll is no threat, as you can also bait it and rolling in the neutral is risky as is.Kung lao doesnt beat cybernetic, even tho kunglaos jp2 is godlike, if i ever see someone jump, i just run up d2 or up laser including lao, kano can out zone lao, and that tele is no threat with a 6 frame roll and d2. Kanos damage is not below average 28 percent meterless but like is said you can do 112laser112knife grab and they can only armor or backdash, but they risk you reading them with b13 or b23, and getting damage, he gets good corner damage into a restand. PLus your the one who brought up the overhead in the 1st place.
 

GAV

Resolution through knowledge and resolve.
I still think he needs a move that ends by snotting on his downed opponent with both nostrils and kicking them away.

100% Kano, all swag...
 

GAV

Resolution through knowledge and resolve.
First off the Liu kang matchup is not in lius favor and he loses. I played this with @EMPR_MURK and he has played this with many Kano players, and not only does he agree but so do the other kano players Doctor Stabs and Shdw Demon both think liu loses, Lius fireballs are unsafe and can be punished a little closer than midscreen with f4, lius fireballs are slower than kanos knives, and kano can backdash or reverse exx flying kick, kanoout spaces liu which is why he wins. Kotal goes even with cybernetic as kano can armor through and reverse kotals gaps, well and get good punished, he outzones kotal but kotal has a good neutral game and walk speed. The tanya thing yah im high and wrong, Cyberntic does not lose to Mileena at all, after playing this matchup with a few different Milieena kano doesnt need to respect shit, he can through out knives and then block before her sai ususally, you can easily bait her teleport, and her roll is no threat, as you can also bait it and rolling in the neutral is risky as is.Kung lao doesnt beat cybernetic, even tho kunglaos jp2 is godlike, if i ever see someone jump, i just run up d2 or up laser including lao, kano can out zone lao, and that tele is no threat with a 6 frame roll and d2. Kanos damage is not below average 28 percent meterless but like is said you can do 112laser112knife grab and they can only armor or backdash, but they risk you reading them with b13 or b23, and getting damage, he gets good corner damage into a restand. PLus your the one who brought up the overhead in the 1st place.
 

AK L0rdoftheFLY

I hatelove this game
First off the Liu kang matchup is not in lius favor and he loses. I played this with @EMPR_MURK and he has played this with many Kano players, and not only does he agree but so do the other kano players Doctor Stabs and Shdw Demon both think liu loses, Lius fireballs are unsafe and can be punished a little closer than midscreen with f4, lius fireballs are slower than kanos knives, and kano can backdash or reverse exx flying kick, kanoout spaces liu which is why he wins. Kotal goes even with cybernetic as kano can armor through and reverse kotals gaps, well and get good punished, he outzones kotal but kotal has a good neutral game and walk speed. The tanya thing yah im high and wrong, Cyberntic does not lose to Mileena at all, after playing this matchup with a few different Milieena kano doesnt need to respect shit, he can through out knives and then block before her sai ususally, you can easily bait her teleport, and her roll is no threat, as you can also bait it and rolling in the neutral is risky as is.Kung lao doesnt beat cybernetic, even tho kunglaos jp2 is godlike, if i ever see someone jump, i just run up d2 or up laser including lao, kano can out zone lao, and that tele is no threat with a 6 frame roll and d2. Kanos damage is not below average 28 percent meterless but like is said you can do 112laser112knife grab and they can only armor or backdash, but they risk you reading them with b13 or b23, and getting damage, he gets good corner damage into a restand. PLus your the one who brought up the overhead in the 1st place.
WALLOFTEXT

Dude. Please use paragraphs to separate thoughts.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I want to know why she loses too. It's mostly just a game of footsies until Cassie gets her turn.
Uh bro it definitely is not lol. It's half Kano zoning and Cassie trying to get in, maybe 30% neutral then 20% close up. There's no "until" Cassie gets her turn, it's if she gets her turn. Or do you want to go back through our footage? ;) But really though, how come you suddenly feel different about the matchup?
Cassie cyber is probably 5-5 when iags are on point.
Why? I would say those kinds of trades are in Cyber's favour since not only would she be eating the 5% but she'd also have to deal with a followup knife or two. But I'd like to hear why you think so.
First off the Liu kang matchup is not in lius favor and he loses. I played this with @EMPR_MURK and he has played this with many Kano players, and not only does he agree but so do the other kano players Doctor Stabs and Shdw Demon both think liu loses, Lius fireballs are unsafe and can be punished a little closer than midscreen with f4, lius fireballs are slower than kanos knives, and kano can backdash or reverse exx flying kick, kanoout spaces liu which is why he wins. Kotal goes even with cybernetic as kano can armor through and reverse kotals gaps, well and get good punished, he outzones kotal but kotal has a good neutral game and walk speed. The tanya thing yah im high and wrong, Cyberntic does not lose to Mileena at all, after playing this matchup with a few different Milieena kano doesnt need to respect shit, he can through out knives and then block before her sai ususally, you can easily bait her teleport, and her roll is no threat, as you can also bait it and rolling in the neutral is risky as is.Kung lao doesnt beat cybernetic, even tho kunglaos jp2 is godlike, if i ever see someone jump, i just run up d2 or up laser including lao, kano can out zone lao, and that tele is no threat with a 6 frame roll and d2. Kanos damage is not below average 28 percent meterless but like is said you can do 112laser112knife grab and they can only armor or backdash, but they risk you reading them with b13 or b23, and getting damage, he gets good corner damage into a restand. PLus your the one who brought up the overhead in the 1st place.
The Liu Kang matchup is most definitely in Liu Kang's favour. No offence to murk but if he's losing to Cybernetics he's not playing the matchup correctly. I highly doubt Stabs thinks so, or if he for some reason does I would love to hear why he thinks so. Liu's fireballs are unsafe from upclose, but why would he be doing them that close anyway? If Lius are doing them up close against you that might be a reason they're losing. Lius fireballs being slower than Kanos knives make no difference because they still travel at a decent speed and do more damage so you will lose in the zoning war, or should if you're playing Lius who know the matchup. Liu doesn't need to use flying kick, Kano is the one who has to come in on him because he doesn't trade favourably in zoning. Kano doesn't out space Liu, as I said Liu has the second fastest backwards walkspeed in the game and his footsie tools are above average so if you're winning in neutral you're just the better player in that situation. It really sounds like the Kang(s) you play just don't know the matchup.
I'm fine with Kotal being even, I just don't think Cyber wins is all.
Lol it's cool, you're not the first to say Tanya wins anyway :p
Mileena shouldn't even be trading with sai, she rolls under knives completely. Kano most definitely does need to respect some of her stuff, B12 is +2 on block and with the space Mileena will be using it at you would be risking a lot to try and do something after it. She shouldn't even be teleporting as it's too slow to use on reaction most of the time. If the player is playing Mileena in a very unsafe way that's on them. not Mileena. Roll is no threat? Tell the Mileena player you're playing that roll goes under knives, see how little a threat it becomes then lol.
Kung Lao does in fact beat Cybernetic because, as I said, he shuts down two of the best areas of Cybernetic's game. If people let you away with run up D2 without at least once trying to divekick to catch you they're not playing the matchup correctly. Competent Kung Lao players will enforce the threat of divekick to shut down your anti-air game and as I said even if they start J2 they can cancel it on whiff into divekick. The risk is not worth the reward considering you don't get to combo from a D2 but Lao can from a divekick. Of course Kano can outzone Lao but Lao shouldn't even be attempting to zone in the first place. You really do play against some weird people lol.
Yes, Kanos damage is definitely below average. Most characters get above 30% meterless and around 40% for a bar, Kano does not. Therefore his damage is below average. Just because you have setups for a grab doesn't make his combo damage any higher, as I said potential damage is irrelevant, keep to practical guaranteed stuff. And as I said about his corner game, the opponent should just be blocking low. They will not be eating any 40+% combos at that point. And 12% compared to 40+%? I think I know what I'd take.

Also no, you brought up that Cybernetic has everything but a 50/50.

Also tagging to confirm opinions aren't just things you're making up @EMPR_MURK @Doctor Stabs
 

AK L0rdoftheFLY

I hatelove this game
Uh bro it definitely is not lol. It's half Kano zoning and Cassie trying to get in, maybe 30% neutral then 20% close up. There's no "until" Cassie gets her turn, it's if she gets her turn. Or do you want to go back through our footage? ;) But really though, how come you suddenly feel different about the matchup?

Why? I would say those kinds of trades are in Cyber's favour since not only would she be eating the 5% but she'd also have to deal with a followup knife or two. But I'd like to hear why you think so.

The Liu Kang matchup is most definitely in Liu Kang's favour. No offence to murk but if he's losing to Cybernetics he's not playing the matchup correctly. I highly doubt Stabs thinks so, or if he for some reason does I would love to hear why he thinks so. Liu's fireballs are unsafe from upclose, but why would he be doing them that close anyway? If Lius are doing them up close against you that might be a reason they're losing. Lius fireballs being slower than Kanos knives make no difference because they still travel at a decent speed and do more damage so you will lose in the zoning war, or should if you're playing Lius who know the matchup. Liu doesn't need to use flying kick, Kano is the one who has to come in on him because he doesn't trade favourably in zoning. Kano doesn't out space Liu, as I said Liu has the second fastest backwards walkspeed in the game and his footsie tools are above average so if you're winning in neutral you're just the better player in that situation. It really sounds like the Kang(s) you play just don't know the matchup.
I'm fine with Kotal being even, I just don't think Cyber wins is all.
Lol it's cool, you're not the first to say Tanya wins anyway :p
Mileena shouldn't even be trading with sai, she rolls under knives completely. Kano most definitely does need to respect some of her stuff, B12 is +2 on block and with the space Mileena will be using it at you would be risking a lot to try and do something after it. She shouldn't even be teleporting as it's too slow to use on reaction most of the time. If the player is playing Mileena in a very unsafe way that's on them. not Mileena. Roll is no threat? Tell the Mileena player you're playing that roll goes under knives, see how little a threat it becomes then lol.
Kung Lao does in fact beat Cybernetic because, as I said, he shuts down two of the best areas of Cybernetic's game. If people let you away with run up D2 without at least once trying to divekick to catch you they're not playing the matchup correctly. Competent Kung Lao players will enforce the threat of divekick to shut down your anti-air game and as I said even if they start J2 they can cancel it on whiff into divekick. The risk is not worth the reward considering you don't get to combo from a D2 but Lao can from a divekick. Of course Kano can outzone Lao but Lao shouldn't even be attempting to zone in the first place. You really do play against some weird people lol.
Yes, Kanos damage is definitely below average. Most characters get above 30% meterless and around 40% for a bar, Kano does not. Therefore his damage is below average. Just because you have setups for a grab doesn't make his combo damage any higher, as I said potential damage is irrelevant, keep to practical guaranteed stuff. And as I said about his corner game, the opponent should just be blocking low. They will not be eating any 40+% combos at that point. And 12% compared to 40+%? I think I know what I'd take.

Also no, you brought up that Cybernetic has everything but a 50/50.

Also tagging to confirm opinions aren't just things you're making up @EMPR_MURK @Doctor Stabs
WALLOFTEXT HOLY SHIT KANO PLAYERS POST BETTER PLEASE.

IAGS check him in the neutral when he wants to play footsies. He can't really do that well when he has to block or crouch. She can control the pace of the match with them batter than he can with knives. And it beats iakb
 

buyacushun

Normalize grab immunity.
You of all people should know the answer to this. :coffee:
I played the MU like once. Maybe you don't know and you don't want to be EXPOSED as an inferior kano player. :coffee:

Lmao!!!! Nah it was like MK Ladder. You had to make it to the Final Boss but lost half way through the ladder with no more continues left. :DOGE
We weren't playing on the variable lag setups I use at home. Fraudulent ass local. ESL uses the same setup I do and they play for 1000 per week. :DOGE
 

buyacushun

Normalize grab immunity.
WALLOFTEXT HOLY SHIT KANO PLAYERS POST BETTER PLEASE.

IAGS check him in the neutral when he wants to play footsies. He can't really do that well when he has to block or crouch. She can control the pace of the match with them batter than he can with knives. And it beats iakb
Does spec ops missiles not play a role in the MU? I always felt like spec ops should do ok against some plasma chuckers. Only really been playing brawler though.
 

SaltShaker

In Zoning We Trust
I played the MU like once. Maybe you don't know and you don't want to be EXPOSED as an inferior kano player. :coffee:


We weren't playing on the variable lag setups I use at home. Fraudulent ass local. ESL uses the same setup I do and they play for 1000 per week. :DOGE
Lmaooooo!!!!! Good thing I wasn't at work reading this lol.
 

Redux

Ex Phase
Tbh the narrative, at least from the majority of the Kano community (and even the ex-Kano community) is that he sucks lol. As I said people might think me an upplayer but Kano's only been doing better as time's went on. Lately that I can remember Royale for one has made top 8s and Jupe just won a major with just Cutthroat and Cybernetic so I think the main problem holding Kano back is the people playing him that don't think he's good enough. If you don't think you're going to win with the character before the match has started you're already losing. Kano players just aren't seen much, more need to get out to tournaments :p
Hey mind telling me where I can find the Jupe footage? I tried looking around but I could only find his top 8 at the major in italy.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
WALLOFTEXT HOLY SHIT KANO PLAYERS POST BETTER PLEASE.

IAGS check him in the neutral when he wants to play footsies. He can't really do that well when he has to block or crouch. She can control the pace of the match with them batter than he can with knives. And it beats iakb
But Kano can check Cassie with knives too, it works both ways. Both options are just as risky too. Actually I found that neutral crouching slightly reduces the range on her B12, it reaches further if you're standing, so it can actually be to your advantage to be mixing in some neutral crouches if she's nearer to help against both B1/B2 and ia guns. I don't see much of a reason Kano would need to iakb anyway, or at least that's another tool I don't use much since it's so risky lol.