I'm so glad @
GGA Saucy Jack has the exact same view as me on match up numbers.
Match up numbers have no place on here and do no good, they only exist to serve egos.
What matters is the strategy discussion per match up.
@
GGA Saucy Jack Fully agree on this. It doesn't do me much good seeing if a match-up is 4-6, 3-7, or 2-8 (Cyborg player). What matters, to me, are my
options, and what I should be doing in the match up to have the best possible chance of winning. Generally, I would say for every match up you would need a "gameplan" and match up numbers do not help with that; match-up discussion does. A lot of times, it may prevent players from even exploring a match-up further (bro that's a "2-8", put the controller down).
Some of these elements of a
gameplan can include:
(NOTE: Have a match-up you know about and see if you have explored the answers to these questions)
What can I
punish in this matchup?
What's the
max punish I can get-off a punishable move?
What's the
easiest (realistic) punish I can get off a punishable move?
What
range should I stay in to have the most success in the matchup?
Does this position
change if my opponent has
trait?
Meter?
Should I focus more on putting my opponent in the
corner?
What
juggle combos/
normals can push my opponent in the corner?
Can I
anti-air my opponents
jump-in attacks? Which one's? From what
range? Can I use
normals to do this?
How easily can my opponent
anti-air me?
Can I
bait the anti-air? Can I punish it?
What
move should I look out for the moment the game
starts?
How can I
punish this move?
What my
best options when the game starts?
What normals can make my character look
unsafe, and
bait a whiff punish in the neutral game? (fast recovery moves)
I feel when reading matchup charts or numbers, most of these questions go
unanswered. The result is a missed opportunity for not only tourney players, but players also learning the game, to have an general understanding when approaching a matchup and to build a
foundation off of that. The questions mentioned above only skim the surface of matchup discussion by the way, which is why it's so important these questions be answered and evaluated.