I'm sure you all remember Dizzy winning Combo Breaker with Thunder God Raiden, and MIT's F12 antics without real in depth knowledge of the character. Way back then, certain "swine" within our community decided to use their voice and hold that they have in terms of opinions (not facts), over the mindless, sheeple within this community, in an agenda against the Thunder God. Most likely because at that time (and still to this day) they complain about how bad their character supposedly is regardless of the numerous buffs they received (I personally dubbed that patch MKX: Bacon edition), because at that given time Raiden was in his rightful place as a top character and some people just couldn't accept it, also Kenshi just happened to not be top 2 in this game.
Onto my point. The main selling point for Raiden's F1 being made a high was the fact that quan chi could not escape loopable pressure in the corner due to having slow pokes, which is understandable. Outside of Quan Chi I do not recollect any other characters having problems poking out of this. NOW, Quan Chi's D1 is now 6f meaning he can escape this loop so in essence this particular patch change has been made redundant in the most recent patch since that was the only logical reason to nerf this essential mid. Now Raiden has to deal with characters like Cassie who not only low profile everything, but cause his only other, more useless mid in B1(1) to whiff on the second hit because of retarded hitboxes. In my opinion F12 should have been made slightly more negative on block rather than making F1 a high. If F1 has to be a high, than at least make say standing 2 or 3 a mid in it's place, the only other options are b11 which whiffs on low profile happy characters and yoloing NJP like an idiot, also the nerfed B2 which half the time isn't worth throwing out unless you have them conditioned to block low.
Discuss.
@colt