She's just a different character entirely than the first game, it doesn't mean she sucks. She just has near no dirt or has anything broke or OP, doesn't make her bad. She controls the midrange and corner exceptionally well and that's where you want to be. You shouldn't be trying to use her upclose other than D12, or conditioning them to block 223 for the plus frames after. She's a character you have to grind for a little before you can get comfortable.
Her strengths are her mid range control, her reversals, her damage, her punishing, and her being near free to jump in with JI3 if you know your range, to get some strings going or for chip. She plays like a fundamentally sound character at its core and I honestly don't see how thats a bad thing. There's only a handful of characters that give her a hard time and thats only because they're stupidly OP or borderline broke; it's not a flaw on her end.
Do I feel she needs some adjustments, yes, but you guys are trying to bring back INJ1 WW and thats simply not going to happen, nor does it correlate with her playstyle.
-I think her air dash should either be default or they should fix it to correct her side when crossing up
-trait buff should be selectable; if not, recovery should be cut in half
-B2 should be 17f like before since it has even less range and near no AA properties even when they're right above it; they should also fix the AA properties in general too, kinda like how Takeda's would hit you anywhere
-F23 should be made -6
-Shield toss should be -18
-Shield toss*MB can keep its gap point blank, but it should be safe, neutral or plus on block
-Parry startup should be brought back down to 4f, but preferably 3f; recovery on it in general, whiff and on success, should also be reduced
-113 shouldn't have a gap
-D2 should be 12f
-B11 should be neutral on block
-22 should be neutral on block
-D3 should either be neutral on block, or have faster startup. No reason why it's such a slow sweep with minimal range and be as negative as it is