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Wonder Woman General Discussion Thread

The Highlander

There can be only one
Idk it just feels like a weird design decision to me to change her up so much compared to other legacy characters. It's like they went "remember that vastly less popular shield stance she had? Well lets make her use that all the time..." Whereas superman, BA, Aquaman, Flash, GL, Harley Quinn, Joker, Batman remain fairly similar albeit either tuned up or down. That's not a comment on her power level btw I don't know where she fits on a tier list it just seems to me like they made a conscious decision to change her up quite a bit.
 

STB Sgt Reed

Online Warrior
I hope players of INJUSTICE are not getting their first exposure to the character from this game. Please know that the character is NOTHING LIKE THESE EVE/POWER ENVY version in the games or its comics. To wash the taste out of your mouth you can visit Amazon and check out ANY of the Greg Rucka books with her, the Phil Jimenez books or the Gail Simone stuff.

Do see her movie and read some of her books. They do not service her character in the INJUSTICE series (comics or game)
So, what you're saying is...

Her portrayal in this series is an...

Injustice.


heh :p
 

STB Sgt Reed

Online Warrior
This is all going to fall under the banner of "thoughts by a guy that kinda sucks and hasn't even played real people yet" and I'm not making any real assertions as to what is good or bad.

She does have a dead spot between B2 and her close normals. I know it's a given that you want a character to have every range covered, but it's fairly narrow distance band that seems like you should be able to make someone work for.

If someone really, really wants that spot, then harass them with the shield until they find a way to get in B2 range, then swing at them with that or use D2 if they try to do it airborne (D2, D2, BF1 is super flexible and easy). If they do start to get in MB BF3 to force them to start climbing again.

If they keep trying to get into the dead zone you may be able to take advantage of their persistence and creep in to meet them so they are in range. If you are willing to make a gutsy read, you can MB shield toss which causes them to step forward into range and continue with a full combo. I'm also guessing when they are in the dead zone is probably is about as good a time to use an armored B3 as you are going to get.

I don't see anything wrong with the idea of giving her a full time air dash. I can't imagine it would drastically improve her in a way that would cause any issues with rocketing her up tier placement.

It would sure be nice to kill the random on trait. 4 directions + neutral = 5 and she has 5 traits, so .... I don't think that would make her all that much better. It would just let her adapt to the MU situation a little and drastically reduce the friction of using her trait. If they had to limit it somehow by like, only letting you pick one per round/match then that would still be better than dice rolls.

She does seem to need meter to get much of anything going. MB shield toss is needed to get into most of her damage, and you can't really toss out a random Bash without it. I don't know that that is unusual though, and I don't recall feeling starved for meter thus far, so maybe I'm full of it there.

One thing I am leery of is that her main combo pattern has two somewhat tight commands early on. Something I like to see in a combo is where the risky stuff is stacked at the end so if you do drop it you still get most of the damage. With WW, you better not drop it before you get your wall bounce or you are out a bar, a turn, and a lot of "I almost had it" damage.

Anyway, that's probably the closest thing to insight that I will ever have. We will see where things go. I don't have to worry so much about picking winners. It's a for fun gig for me, and B11 shield loops, into BG bounce, into wall bounce amuses me a lot. I doubt I will have an exclusive relationship with WW (loyalty seems like a bad idea in IJ2) but I think I'm keeping her around. I just kinda dig the chick.

She's great at controlling space, true.

But imo, only when the zoning battle is even or they HAVE to come to WW. I think she does well against characters like robin, cheetah... even batman, but once she starts seeing fates, deadshots, darkseids, etc it becomes a horrible uphill battle just to even hit them.

Obviously that could be partly my incompetency versus zoners and lack of mu knowledge, but I do think it is partly the flaw of the character as well.
 

Skedar70

Warrior
Projectiles aren't that fast in inj 2. So any projectile that you can duck on reaction you can also parry. What do you guys think about parrying projectiles and slowly walking into WW comfort zone instead of just ducking them? It seems like at least you built similar meter vs your zoning opponent.
 

STB Sgt Reed

Online Warrior
Gotta have those youngling reactions to parry those projectiles. I can parry some projectiles, but watching that video of akro parrying deadshot mb mid... lol, I have no idea how that is even possible. But I'd rather just duck than risk eating the damage. I less duck on reaction than duck on pattern anyway. lmao

But for people who can do it, like akro, then hell yeah it would be a very viable strategy for sure!
 

Akromaniac27

Ready to lose your head?
Idk, I think she's pretty damn viable even against zoners. Her problematic zoning MU's are Fate, Darksied, Cybrog and Deadshot, for obvious reasons. Her issue isn't the lack of control, but the fact that these zoners are just busted. They shouldn't be able to throw out projectiles at point blank range and be safe, let alone have incredibly low recovery. Her only other troublesome ones that I can tell atm are Green Arrow and Black Adam. Green Arrow shouldn't be able to MB hurricane bow on block, and Adam needs normalizing everywhere in general.

Darkseid shouldn't have all the screen control he possesses, plus a teleport with a 50/50 out of it, plus a trait that calls a tracking minion, plus hit confirmable MB combos for big damage whenever he touches you. Have an airdash or better frames isn't going to change this MU.

Fate shouldn't be free to use half of his tools and be safe on them, he shouldn't have a STRING that contains a teleport that will hit you anywhere on the screen. His backwards walk is absolutely broke. His dashes as well and his meter build. His F2 also needs to get fixed. Even INJ1 WW wouldn't be able to deal with that well because his tools are just ridiculous atm, it wouldn't change the MU.

Deadshot imo, is by far the easier of the three because when you have him cornered, you can bully him there. He also can't send out orbs to control space even more, and his AA game lets you get in JI3's and/or downward shield toss checks or hits. The problem is his 50/50 game that shouldn't exist, nor his absurd B1 range and no hurtbox and overall string being cancellable.

Cyborg's trait should count as a projectile and be parry-able and he shouldn't be able to do the damage he does for the amount of damage and chip his zoning does on its own.
 
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Akromaniac27

Ready to lose your head?
She's just a different character entirely than the first game, it doesn't mean she sucks. She just has near no dirt or has anything broke or OP, doesn't make her bad. She controls the midrange and corner exceptionally well and that's where you want to be. You shouldn't be trying to use her upclose other than D12, or conditioning them to block 223 for the plus frames after. She's a character you have to grind for a little before you can get comfortable.

Her strengths are her mid range control, her reversals, her damage, her punishing, and her being near free to jump in with JI3 if you know your range, to get some strings going or for chip. She plays like a fundamentally sound character at its core and I honestly don't see how thats a bad thing. There's only a handful of characters that give her a hard time and thats only because they're stupidly OP or borderline broke; it's not a flaw on her end.

Do I feel she needs some adjustments, yes, but you guys are trying to bring back INJ1 WW and thats simply not going to happen, nor does it correlate with her playstyle.

-I think her air dash should either be default or they should fix it to correct her side when crossing up
-trait buff should be selectable; if not, recovery should be cut in half
-B2 should be 17f like before since it has even less range and near no AA properties even when they're right above it; they should also fix the AA properties in general too, kinda like how Takeda's would hit you anywhere
-F23 should be made -6
-Shield toss should be -18
-Shield toss*MB can keep its gap point blank, but it should be safe, neutral or plus on block
-Parry startup should be brought back down to 4f, but preferably 3f; recovery on it in general, whiff and on success, should also be reduced
-113 shouldn't have a gap
-D2 should be 12f
-B11 should be neutral on block
-22 should be neutral on block
-D3 should either be neutral on block, or have faster startup. No reason why it's such a slow sweep with minimal range and be as negative as it is
 
She's just a different character entirely than the first game, it doesn't mean she sucks. She just has near no dirt or has anything broke or OP, doesn't make her bad. She controls the midrange and corner exceptionally well and that's where you want to be. You shouldn't be trying to use her upclose other than D12, or conditioning them to block 223 for the plus frames after. She's a character you have to grind for a little before you can get comfortable.

Her strengths are her mid range control, her reversals, her damage, her punishing, and her being near free to jump in with JI3 if you know your range, to get some strings going or for chip. She plays like a fundamentally sound character at its core and I honestly don't see how thats a bad thing. There's only a handful of characters that give her a hard time and thats only because they're stupidly OP or borderline broke; it's not a flaw on her end.

Do I feel she needs some adjustments, yes, but you guys are trying to bring back INJ1 WW and thats simply not going to happen, nor does it correlate with her playstyle.

-I think her air dash should either be default or they should fix it to correct her side when crossing up
-trait buff should be selectable; if not, recovery should be cut in half
-B2 should be 17f like before since it has even less range and near no AA properties even when they're right above it; they should also fix the AA properties in general too, kinda like how Takeda's would hit you anywhere
-F23 should be made -6
-Shield toss should be -18
-Shield toss*MB can keep its gap point blank, but it should be safe, neutral or plus on block
-Parry startup should be brought back down to 4f, but preferably 3f; recovery on it in general, whiff and on success, should also be reduced
-113 shouldn't have a gap
-D2 should be 12f
-B11 should be neutral on block
-22 should be neutral on block
-D3 should either be neutral on block, or have faster startup. No reason why it's such a slow sweep with minimal range and be as negative as it is
i agree with all of this
 

STB Sgt Reed

Online Warrior
Idk, I think she's pretty damn viable even against zoners. Her problematic zoning MU's are Fate, Darksied, Cybrog and Deadshot, for obvious reasons. Her issue isn't the lack of control, but the fact that these zoners are just busted. They shouldn't be able to throw out projectiles at point blank range and be safe, let alone have incredibly low recovery. Her only other troublesome ones that I can tell atm are Green Arrow and Black Adam.
I have more problems with Harley and Aquaman than Green Arrow and Black Adam.

Obviously the aformentioned Fate, DS, DS, and Cyborg as well.

I mean, that's a lot of matchups. Probably doesn't help that these are all characters that my clan mates play lmao.

And fyi, I don't care to bring back her Inj1 version or air dash. I prefer this style of play, more reminiscent of the type of characters I like to play. (Space Control and Punishing) It's just hard to do so for me right now with all the projectile everywhere lol. Finally get in and then, 50/50'd right back out to do it again.
 

Akromaniac27

Ready to lose your head?
I have more problems with Harley and Aquaman than Green Arrow and Black Adam.

Obviously the aformentioned Fate, DS, DS, and Cyborg as well.

I mean, that's a lot of matchups. Probably doesn't help that these are all characters that my clan mates play lmao.
Its only about 5 out of 29. Personally, I don't see how that makes a character bad. As it stands, I genuinely believe she wins or goes even in all the other ones. And again, they could buff her all they want, but unless they give her a teleport, or fullscreen 10f zoning, it won't change the MU because those characters need adjusting either way
 

Saboteur-6

Filthy Casual
This might seem like a pleeb question but what controller settings do you guys play with on pad? I have trouble with BF inputs on this damn PS4 pad sometimes.
 

New York Pizza

Kombatant
Is it just me or is the sound on Wonder Woman's win pose battle cry "lowered?" The sword smash sounds loud and excellent, but then her battle cry is noticeably lower. Yes this bothers me lol
 

Akromaniac27

Ready to lose your head?
And one versus Dab's Fate. I'm getting the hang of this MU more and its significantly easier to parry his pew pews on reaction when the connection is smoother. Wasn't that bad at all, but it was smoother the first time we played:

 

wselak

Noob
Made a short vid on wowos 5050 reset
this is awesome! i put options to b11 on monday night maybe you saw it maybe not but has more uses! it got next to no traction which is a shame because we figured out how to play her up close. you're getting that b/c b11 has nasty hit advantage! here's my original post. you can do b11 b/c it has good range and leads to mix ups.
b11 (on hit) f2 (on hit) ex shield throw~
b11 (on hit) f2 ff mb (low overhead)
b11 (on hit) 3 (on block)ex shield bash/lasso
b11 (on hit) 3 (on block) ex shield bash ex shield bash lasso
on block
b11 (on block) ex b3/f3
b11 (on block) grab
b11 (on block) 22 might blow up a reversal attack?
b11 (on block) block
 
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STB Sgt Reed

Online Warrior
After having played a ton more matches vs Darkseid and Cyborg last night... I felt I was getting the hang of what to do as well. I was able to put up a great fight in all matches and even win quite a few. They aren't nearly as bad as I thought, though I still feel you have to play their game, so I wouldn't say 5-5.

And I've decided, screw it, I'm going with WW as my main. She's who I wanted to play at the start and who I picked day 1. Gonna stick it out.
 

Saboteur-6

Filthy Casual
Might be time for a Matchup thread ya"ll. I could do one but I already know I'm not going to have the time to curate it super frequently.