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Wonder Woman General Discussion Thread

Evil Canadian

G O K U
Elder God
b3 combo blah blah complaing time yeah i know

The one thing that bugs me about it and im sure most of you have noticed this as well, where when you botch it she takes a step back. Meaning the game obviously registered the back input as valid, but just decides to drop the 3 part.

A real noodle scratcher.
 

STB Sgt Reed

Online Warrior
I've been playing quite a few people who have complemented my Wonder Woman.
They were thinking she was terrible, but I was proving them wrong.

They highlighted how good her space control is.
people are starting to catch on.

and i wasn't even getting my combos off on them...

I have to tip my hat to whoever posted about the b11 restand. it's so good. you can get a b2 or a f2 from it because of the stagger.
when does B11 restand?
 

STB Sgt Reed

Online Warrior
Also, a matchup discussion thread doesn't exist and I thought about making it but, I don't know how the first post should be laid out. So, I'm gonna ask my question here.

@Akromaniac27 @Skedar70 @Saboteur-6 @EMPRESS_SunFire @Yoaks @ChatterBox
@farfromcasual @Lex Luthor II @Gooberking @New York Pizza and @whoever else

What do you guys think about WW vs Atrocitus and WW vs Aquaman. I have more trouble with the latter than the former, but both give me hell.

I have a few general strategies vs Atrocitus like:
- Always push block his trait so it goes away faster
- Never attack him on wakeup unless you make a hard read or use mb F3, otherwise you're getting hit in the face. (unless there is a meaty that I don't know.) Plus, that way you'll be ready to D2 punish his punchfly (air punch walk? lol)
- Don't use standing shield toss if you're within half screen or closer, he'll punish with blood pool.

Any other advice here?

As for Aquaman...

I have no idea what to do. FTD seems to punish shield toss. Can't jump in with J3 because he has the godliest D2 to ever exist. So I have to approach grounded where he seems to outrange my normals. Then he also has trait which slips him out of any combo I manage to start because the opponent is grounded for so long in her main combo.
 
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Akromaniac27

Ready to lose your head?
Wowo ambiguous cross up in the corner
It's really not all that practical for several reasons:

-223 can be tech rolled and the frames change drastically between a tech and no tech
-113 is more plus either way, so if you're going for this kind of setup, 113 would be your ender
-she has no "real" way of option selecting her strings after a jump, so you may very well whiff attacks and get punished for it
-Various wakups can be option selected to wakeup on either crossup or not

I introduced the concept of whiffing amalthea bashes after 113 since before release but didn't go into it much because I just couldn't find enough reason to go for more past it. Recently though, I've found that you actually are plus after whiffing the bash, so you're able to OKI a ton of wakeups before/after their invincibility kicks in and punish them for it
 

Akromaniac27

Ready to lose your head?
If you're gonna go for anything in the corner, I'd suggest whiffing the bash after 113 and doing a late NJ3. It will evade most wakeups, even ones like Fate's glyph push and you can hit confirm into a full combo. If blocked, you're safe or plus, depending on the height, and can jail a D12 or 22/223 or go for a grab. Or whiff a bash and MB*F3.

Once they respect it enough, you can whiff the bash and just straight go for anything because they're respecting the delay or armor
 

LEGI0N47

I like to play bad characters
I've been playing quite a few people who have complemented my Wonder Woman.
They were thinking she was terrible, but I was proving them wrong.

They highlighted how good her space control is.
people are starting to catch on.

and i wasn't even getting my combos off on them...

I have to tip my hat to whoever posted about the b11 restand. it's so good. you can get a b2 or a f2 from it because of the stagger.
True, but you're dropping damage unless you're successful in the mix up. If you want sizable damage you have to either use two bars off of B2 (and be correct but at least your + on block if you're not) or commit to the F2, BF2MB or go meterless. If you're wrong on the low option unless they don't know the MU you're getting smoked for full combo by the majority of the cast, especially meterless. So basically it's a big commitment of bars which we don't build like zoners, for a very unsafe mix up possibility.

And it's not a restand, it's a reset :) Not saying it's useless. Just very risky and/or expensive. Most of the time you'll get more out of raw damage IMO.
 

EMPRESS_SunFire

Regina George of discord
Also, a matchup discussion thread doesn't exist and I thought about making it but, I don't know how the first post should be laid out. So, I'm gonna ask my question here.

@Akromaniac27 @Skedar70 @Saboteur-6 @EMPRESS_SunFire @Yoaks @ChatterBox
@farfromcasual @Lex Luthor II @Gooberking @New York Pizza and @whoever else

What do you guys think about WW vs Atrocitus and WW vs Aquaman. I have more trouble with the latter than the former, but both give me hell.

I have a few general strategies vs Atrocitus like:
- Always push block his trait so it goes away faster
- Never attack him on wakeup unless you make a hard read or use mb F3, otherwise you're getting hit in the face. (unless there is a meaty that I don't know.) Plus, that way you'll be ready to D2 punish his punchfly (air punch walk? lol)
- Don't use standing shield toss if you're within half screen or closer, he'll punish with blood pool.

Any other advice here?

As for Aquaman...

I have no idea what to do. FTD seems to punish shield toss. Can't jump in with J3 because he has the godliest D2 to ever exist. So I have to approach grounded where he seems to outrange my normals. Then he also has trait which slips him out of any combo I manage to start because the opponent is grounded for so long in her main combo.
I think Aquaman is harder as well because Wonder Woman's only one hit launcher is B2 so I use that a lot, or go for her frame trap normals or J3 on oki but never go for a followup after D12 or B11 if he has trait on.

For Atrocitus I always end my combos with 113 into a whiffed shield bash into D12, if he wakes up the second hit of the string will hit him and you can follow up with B11~lasso grab or 113, once he starts respecting that on oki I can do more stuff.
 

STB Sgt Reed

Online Warrior
I think Aquaman is harder as well because Wonder Woman's only one hit launcher is B2 so I use that a lot, or go for her frame trap normals or J3 on oki but never go for a followup after D12 or B11 if he has trait on.

For Atrocitus I always end my combos with 113 into a whiffed shield bash into D12, if he wakes up the second hit of the string will hit him and you can follow up with B11~lasso grab or 113, once he starts respecting that on oki I can do more stuff.
So for the whiffed shield bash... you just do it after the 113 connects and instantly go into D12 after?
 

EMPRESS_SunFire

Regina George of discord
So for the whiffed shield bash... you just do it after the 113 connects and instantly go into D12 after?
Yeah, that's just to build meter but can dash also, there's no special timing but D12 on oki against him is good because his wake-up is a high and loses the invincibility frames once he is in the air.
 

Akromaniac27

Ready to lose your head?
Also, a matchup discussion thread doesn't exist and I thought about making it but, I don't know how the first post should be laid out. So, I'm gonna ask my question here.

@Akromaniac27 @Skedar70 @Saboteur-6 @EMPRESS_SunFire @Yoaks @ChatterBox
@farfromcasual @Lex Luthor II @Gooberking @New York Pizza and @whoever else

What do you guys think about WW vs Atrocitus and WW vs Aquaman. I have more trouble with the latter than the former, but both give me hell.

I have a few general strategies vs Atrocitus like:
- Always push block his trait so it goes away faster
- Never attack him on wakeup unless you make a hard read or use mb F3, otherwise you're getting hit in the face. (unless there is a meaty that I don't know.) Plus, that way you'll be ready to D2 punish his punchfly (air punch walk? lol)
- Don't use standing shield toss if you're within half screen or closer, he'll punish with blood pool.

Any other advice here?

As for Aquaman...

I have no idea what to do. FTD seems to punish shield toss. Can't jump in with J3 because he has the godliest D2 to ever exist. So I have to approach grounded where he seems to outrange my normals. Then he also has trait which slips him out of any combo I manage to start because the opponent is grounded for so long in her main combo.
I think she goes even with them both, maybe even beats Aquaman tbh.

Her shield toss and bash don't let him start anything in the neutral or jumping in. If he whiffs anything, its a punish. On knockdown, he isn't getting up. In the corner, he isn't getting out. It's a MU where you have to stay in shield toss/bash range and maintain that distance, even if you have to walk back a few times. You get JI3's into chip anytime he's negative. You get Bash*MB chip or it hits by him pressing buttons. You more or less will always have the lifelead and he's going to need to take risks to try to win. Risks in which WW has answers for

For Atrocitus, same concept more or less. Stay in shield toss range to punish blood puddles each time and keep that range. It's only really ever in his favor when trait is out and he gets free mixes
 
b3 combo blah blah complaing time yeah i know

The one thing that bugs me about it and im sure most of you have noticed this as well, where when you botch it she takes a step back. Meaning the game obviously registered the back input as valid, but just decides to drop the 3 part.

A real noodle scratcher.
Exactly the game register B if you say hold B and press 3. You will have more success just press B+3 simultaneously at the right time, then hold B.

For most online play. I just do simpler combos. That is what many WW players do anyways.
 
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i can get my full combo online
When do you use the B11?

you mean, something like D12, MB Shield Toss, B11? Then go for low or overhead?

Seems like a waste of meter...
I labbed B11 and I'm not so high on it for the reset. it's better to save the meter for something else.

the recovery is way high on B11 so you have to cancel into something, imo, to make it viable.
 

STB Sgt Reed

Online Warrior
I think she goes even with them both, maybe even beats Aquaman tbh.

Her shield toss and bash don't let him start anything in the neutral or jumping in. If he whiffs anything, its a punish. On knockdown, he isn't getting up. In the corner, he isn't getting out. It's a MU where you have to stay in shield toss/bash range and maintain that distance, even if you have to walk back a few times. You get JI3's into chip anytime he's negative. You get Bash*MB chip or it hits by him pressing buttons. You more or less will always have the lifelead and he's going to need to take risks to try to win. Risks in which WW has answers for

For Atrocitus, same concept more or less. Stay in shield toss range to punish blood puddles each time and keep that range. It's only really ever in his favor when trait is out and he gets free mixes
BEATS Aquaman? Good lord... I must really be approaching that mu wrong.

See, I don't think I've ever got the lead vs him, I'm always chasing his ass down. (or trying to lol) The only times I did well were the ones where I did get him in the corner. I was able to melt his life bar fairly well, but I was just so far behind in life lead I couldn't make it up.

Gotta figure out what I'm doing wrong. Thanks for the insight friend!
 

shyndoa

Noob
Try to be always at the range of shield toss. If aquaman db2, punish him with shield toss. Congrats you have the life lead lol.
If he try to jump in = anti air. His jump is very floatty
Almost string combo of aquaman with long range are unsafe. Punish with lasso, charge or shield. Or even d2.
Keep your meter for a air escape and punish.
 

JDE

Pick up & kill it & kill it & kill it!
What do you guys use in neutral? I'm trying to see if I'm approaching her right. I've been playing her.
 

STB Sgt Reed

Online Warrior
I don't like b2 either. But D2 has been useful for me. I really need to use bash more and less grounded shield toss cause that shit is hella punishable.

But air shield seems pretty safe, so... I use that A LOT. lmao

I also need to figure out something to do when in very close range because I find myself just D12ing all day. =/
 

Lex Luthor II

Lord of Lightning
I don't like b2 either. But D2 has been useful for me. I really need to use bash more and less grounded shield toss cause that shit is hella punishable.

But air shield seems pretty safe, so... I use that A LOT. lmao

I also need to figure out something to do when in very close range because I find myself just D12ing all day. =/
Don't =/ because D12 is the only thing WoWo has going for her, its fast and
easy to hit confirm and leads to massive damage, if you can hit the b3 after the f23 that is.