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UMK3 Tier list discussion

Web Slinger said:
Wait, can anyone explain that RSmoke combo to a noob? I tele-punch and then...walk up, Hit High Punch (X) and then...jump for a jumpkick and airthrow right after?

Edit: Also, why is Kano considered so top tier? I've not played one person who uses him.
Kano's my main. He's a beast.
 
I'm not really too big on analyzing characters according to tiers, in ANY fighting game. But at least now I know what to say when I lose

"OMG UPPER TIER ASS"

Thanks for the info =D
 

dreemernj

Ambassador
Seems like a mistake to completely ignore the tiers. They're not there to convince people certain characters have to win or to tell you who to use.

But, there are reasons why Kabal is considered the best, they are grounded in legit competitive play, and knowing those reasons can give you some help in dealing with that character.

It's like a quick list of character strengths and winning strats from the community at large.
 

Birkin

Noob
On the male ninjas and the bigger you can do TP - JK - Spear - Invis - Autocombo for 56% demage and it will please most of your "it's not safe to turn invis off a throw" requirements. The combo does not require any extra set ups or an aaHP, they can be on the ground they don't need to be jumping, making this combo R.Smokes most powerful OTG...unless there's anything better (corners don't count).

So basically, his best OTG non-corner combos are (from hardest to easiest):

1) TP - JK - Spear - Invis - Autocombo....56% (Male ninjas and bigger, needs precise timing.)
2) TP - Run step HP cacel - JK - Throw - Invis....51% (Everyone)
3) TP - Run step LP cancel - JK - Throw - Invis....49% (Everyone)
4) TP - HP - Spear - Invis - Autocombo....47% (Everyone)

Any other combo shouldn't be done unless you want some variety.

Number 2 being the best (safe + demage), since there is no way to punish the invisibility after the throw, so scout whatever they are trying to do (Kabal spins, Slides, Teleports, Projectiles) and counter with a Spear ---> Invis ---> Autocombo


Most other useful information and combos for punishers I might post if people ask or if I find really good ones, but just look in the character guide for clear explanations for general usage of R.Smoke and punishers.
 

RoGE

Kombatant
Its a great tier list but what makes Reptile better then Ermac? Doesn't Ermac got easier to do 50% combo's then Reptile?
 

Tim Static

Adminerator
Lead Moderator
Web Slinger said:
Also, why is Kano considered so top tier? I've not played one person who uses him.
I'd love to show you why. My Kano on sticks is 2500 million times better than on a fuckin game pad. Its fuckin impossible to charge LK and combo on a pad. GRRR!!!
 

Shock

Administrator
Administrator
Founder
O.G.
Also known as 2.5 billion times better but yeah Tim I understand. All my characters are about 30% better on stick than pad, and 50% better on KB! (120%?)

As for Reptile and Ermac, for Ermac in terms of pure combo damage, the most reasonable combo he can get off a knee lift on the average character is just under 50%. You can stretch it a bit and break 50% but it's difficult. For Reptile, he can easily break 50% off his pop up on every character except Shang, I can get about 43% on him faithfully with Reptile, but then again, Ermac's max combo off a knee lift on Shang is right about the same.
 

Birkin

Noob
Iori9 said:
Its a great tier list but what makes Reptile better then Ermac? Doesn't Ermac got easier to do 50% combo's then Reptile?
\

I do believe that Ermac should be rated higher than since his punishers do much demage and are easier to do than Reptile's 50%+ juggles.

Reptile 51%:
Pop-up - F,Forceball - HPHP - Dash - HPHP - Dash - LPLP - Dash Uppercut

Ermac 52%:
Knee pop-up - JK - TP - TKS - Walk in Knee pop-up - JK - HK

So the hardest part of Ermac's combo is the knee pop-up after the TKS, if you get that down, there's no problems. Now with Reptile, you really only get the big demage from the uppercut at the end, if you miss the uppercut, you'll get under around 42% assuming you got every single punch in, which is another source of failure in the combo, since you might do the dash and cancel a punch too fast and it won't hit and the whole combo is screwed.

It's way easier to catch someone with a TKS than with a forceball too, although the forceball can't be punished as easy.
 

MKF30

Fujin and Ermac for MK 11
Good point but I do believe that Reptile's dash combos are a lot more difficult then some of Ermac's combos personally.

And like you said the forceballs are tough to get in on and punish, Ermac's TK slam missed=left wide open
 

Shock

Administrator
Administrator
Founder
O.G.
The point is, when it comes down to pure combo damage as some of you are talking, Reptile can get more off run jab pressure than Ermac. Tactically Reptile is almost always chipping the other person so you have to move around, it's like being stabbed in MKDA. Ermac is deadly but the other person has to make a big mistake, with Reptile the tactics are more important than the damage at times.
 

MKF30

Fujin and Ermac for MK 11
ÐarkMoon said:
Reptile juggles are not hard if you don't mash that shit lol.
True, but the dashing consistently without error isn't...

Just a question, out of all the top Reptile players here how many can actually do that the whole round beside Shock? Not many I'd imagine lol just watching that....

I see shock's point on chip/blocking damage since reptile's isn't really a character you can depend on by turtling, you have to be very aggressive with him I've learned also in time.
 

Shock

Administrator
Administrator
Founder
O.G.
Effective Reptiling is a hybrid of rush down and turtling. Reptile is effective turtling but you can set up scenarios where rush down with him is insane.
 

ded

Elder God
MKF30 said:
Just a question, out of all the top Reptile players here how many can actually do that the whole round beside Shock? Not many I'd imagine lol just watching that....

I see shock's point on chip/blocking damage since reptile's isn't really a character you can depend on by turtling, you have to be very aggressive with him I've learned also in time.
i can do that reptile inf in 9 out of 10 cases but thats not what makes him top char. and also he is the best turtle/zoner in the game
 

MKF30

Fujin and Ermac for MK 11
ded_ said:
MKF30 said:
Just a question, out of all the top Reptile players here how many can actually do that the whole round beside Shock? Not many I'd imagine lol just watching that....

I see shock's point on chip/blocking damage since reptile's isn't really a character you can depend on by turtling, you have to be very aggressive with him I've learned also in time.
i can do that reptile inf in 9 out of 10 cases but thats not what makes him top char. and also he is the best turtle/zoner in the game

Ohh yeah dude, I'm sorry lol ded =the guy that discovered the Reptile infinite in 2006 right? :wink: Is that right? Yeah, I remember those vids of shock and you doing those Reptile dash infinites..crazy stuff. :wink:

Hmm, sounds interesting so he's a good turtler because of the forceball set ups then right? Kind of like Cyrax with the bombs like? I use Cyrax a lot and love using him, bomb set ups, net set ups etc, etc. Is reptile used similar?

That does make sense actually, good point combined with charging wisely I can see that. I'm just average with him but I want to try those tactics next time I play with him.
 

Birkin

Noob
You can't do the same with Cyrax, you have to be careful because his moves aren't executed on impact. Reptile's forceballs explode as soon as they touch their target and have a lot less recovery time. If you want to use Cyrax effectively you have to put forth a careful plan during every match, as he is a hard to use character.
 

Tim Static

Adminerator
Lead Moderator
Iori9 said:
http://youtube.com/watch?v=LONcuaMUxkg

.....holy.....crap....

And it was on Kailera.....
ded = god.

I swear, that 24 hit combo is fucking retarded. Oh fuck. I cant even think of anything else to say, other than....ded is better than you. and you. and you....

lol

If you want to learn what you can do on UMK3, look up dedmk on You-Tube. 'Nuff said.
 

MKF30

Fujin and Ermac for MK 11
Birkin said:
You can't do the same with Cyrax, you have to be careful because his moves aren't executed on impact. Reptile's forceballs explode as soon as they touch their target and have a lot less recovery time. If you want to use Cyrax effectively you have to put forth a careful plan during every match, as he is a hard to use character.

No, no I know man lol. That's not what I meant, what I mean is Cyrax is played in a similar fashion with set ups with his bombs, I know Reptile is a character that you MUST be aggressive with and Rep's FB's are safe most of the time.

Cyrax is open if you spam the bombs but if you're a smart player with him, you can bait people near them from mid to far away I've done it a lot.

I love using Cyrax and have been for a while so believe me, you don't have to tell me that he's beyond hard to use lol. Most low tiers are unfortunately.. :cry:
 

rzpmkkteam

Kombatant
Ermac Versus Reptile... Ermac Win!!! xD Ermac have many ways to do more than 50% with any combo, reptile? almost the same, Ermac have a Teleport but doesn´t have a Invisibility move xD... Ermac have a Greenball, Reptile have one but can be used as a pop up... so it´s hard to know who can be in a better spot.. but my opinion is that Ermac is better than reptile.

Edit: i know im late but i see this too late, but i want to give my point on it :D
 

Shock

Administrator
Administrator
Founder
O.G.
The teleport punch makes it so hard for Reptile to do forceball traps. You have to fake the buffer movement and hope they have a hair trigger response. It works similarly with getting people to just jump over what they assume will be a forceball.