I have the same issue I just end up having to shorten the combo because of it.I can do his b+3 after MB czar toss all day in training mode, but online it's completely unreliable, really turned off by how tight they made the timing and u can't plink inputs In this game, I even tried 3 finger drum rolling the button but still whiffs online, argh
What i do to hit b3 more consistently is i hold b and mash 3. As for hitting dbf2, when using after 12, i just try to do down before 12 comes out so you only have to press bf2 after 12. Hope this helps.I use this site a bit now and made an account just to talk about Lobo.
He has the strictest timing I've seen in the game and it just makes it not fun to learn him. I generally have fun when going to practice mode and piecing together combos over time but this character just frustrates me so much. Anyone else having trouble stringing combos together and getting them to land? (Specifically dbf2 and b3).
Also, when I'm finally able to consistently land a good combo I found, it doesn't matter because the input delay online makes it even harder on top of his already strict timing. I'm sorry if this is a bit of a rant, I'm just really trying to like this character, especially since I paid for him when it's pretty obvious he, and the rest of the dlc, were held back on purpose.
Any sort of tips would be awesome.
High shot does the most damage assuming Lobo doesn't have a shell and jails after 21 is blocked, so they can't crouch it (And they get tagged if they try to jump out). None of the gunshots are airtight though, so they can super in-between. In that case EX bf3 is a completely safe blockstring that's + and leaves them right in their face if it's blocked. Nevertheless low shot is still useful to tag people who don't low block after the second hit of 21 though. Oh and mixing up 21 xx whatever and 2 xx low shot with shell is pretty grimey lol.Alright thanks guys. Any gunshot directions or is a specific one better? Like the low, med or the high?
Okay I can do the b3 a lot better now by mashing, thanks! As for dbf2 I think I might have gotten it down in practice. I definitely need to keep practicing the b3 though.What i do to hit b3 more consistently is i hold b and mash 3. As for hitting dbf2, when using after 12, i just try to do down before 12 comes out so you only have to press bf2 after 12. Hope this helps.
According to Disaster a page back, this move is massively + on block. Looks to be an even better version of Doomsday's.
A non traditional grappler, I would say. Set up and hard knockdown oriented.What is Lobo's character type and his objectives?
Grappler, Rushdown, Zoner, etc?
IMO he's all about getting in your opponents face and making them guess. He can end all his combos with untechable knowckdowns (bf-3 or db-3) that leave them very close to you and allow him to mix up high/low. Once they get scared of pressing buttons on wakeup is when his throw comes in to play. He has a good mid range game but has no full screen options. He has a fantastic and safe high/low game that MUST be exploited. He's definitely a character that completely relies on his Okizeme game.What is Lobo's character type and his objectives?
Grappler, Rushdown, Zoner, etc?
Not to be a jerk, but this is coming from a character with freeze arrows and an unblockable Super... C'mon Man!NERF THE FUCKING SHOTGUN! OP! TOO MUCH RANGE, THE START UP FRAMES, IT KEEPS AWAY TOO GOOD. ESPECIALLY WITH THE TRAIT. THIS CHARACTER IS SO FUCKING BROKEN! FUCK MAN!
Lol don't feed the troll. You can't zone with the shotgun.Hrm, I hadn't been messing with shotgun zoning at all honestly. It really didn't strike me as that good considering he can't dash cancel it and his st3 covers that range anyways. I was pretty sure trait doesn't extend range either :/. Need to investigate more.
Omg, and dash in d1/21 xx trait low shot is sooooo good. So fast, really good safe pressure that leads into good damage or knock away for trait reload. People are finally starting to stay still against me
I dunno about that, but Aes Rock is the dopeness, Ba-Dumt-Dumt...Anyone wish they somehow incorporated his cloning ability in the game. Like make him into a puppet character as a trait? Idk, like I love lobo in this game, but I feel he is such a complex character that he could do so much more.
Start with a textbook bowl cut. AFRO!!!!I dunno about that, but Aes Rock is the dopeness, Ba-Dumt-Dumt...
Not tryin to sound like a dick but I can basically guarantee you you are playing the character wrong. This character definitely has mid screen options and has the tools to get in but it takes a patient and calculated player. Basically everything he does requires a setup and if you don't have setups then you won't be doing anything significant. As in ever.Lobo definetely needs a buff. He's slow as hell on jump, has bad anti air move and no mid to full screen attacks. Haven't run into a single good Lobo player. Feel like I wasted 5$ on this, oh and his grab move unlike Grundy's don't have invincibility frames which would be much needed. This character isn't fit for the game at all
Lobo probably has the easiest timing in the game ive experiencedI use this site a bit now and made an account just to talk about Lobo.
He has the strictest timing I've seen in the game and it just makes it not fun to learn him. I generally have fun when going to practice mode and piecing together combos over time but this character just frustrates me so much. Anyone else having trouble stringing combos together and getting them to land? (Specifically dbf2 and b3).
Also, when I'm finally able to consistently land a good combo I found, it doesn't matter because the input delay online makes it even harder on top of his already strict timing. I'm sorry if this is a bit of a rant, I'm just really trying to like this character, especially since I paid for him when it's pretty obvious he, and the rest of the dlc, were held back on purpose.
Any sort of tips would be awesome.