Just tried him out, initial impressions:
- Trait just enhances his next gunshot, whether that's a certain normal, special, launcher, or f+3. Doesn't seem to make his zoning mid or anything by default.
- His zoning seems good, though I don't think he's a zoner. By choosing your input after DF1, can shoot high full-screen, mid about mid-screen, and low at close range.
- Godly AA, his d+2 and 3 look to give anyone in the game a run for their money including Wonder Woman, Grundy, etc. Plus, an air grab special, and he can MB his like Doomsday for 20%, and choose which side to keep them on.
- Strong frame advantage on some of his stuff. f+3 - +13 on block. b+3 - +12 on block. 113 - +6 on block. He's got a few other that are plus on block too. b+2 > u+1, the combo starter being used so far, is unsafe on block but can be canceled into a special to make it safe.
- His command grab is a legit command grab, all Shazam players rejoice! You get a b+3 after a raw one MB, so the follow-up is quite nice.
- Combos do quite a bit, though I don't think any of his specials continue combos except for his DBF2 MB. His combos will probably get figured out by the end of the day mostly, not that there's anything wrong with that.
- Forward dash is that roll, probably low profiles a bunch of shit.
He seems really strong and easy to use - all you need to do to be able to play him is DBF motions and you're golden.