Her F13 is sometimes punishable on hit if F1 hits too far away (the 3 will whiff). NRS is like "so don't use it from long range, Honeybee".I really can't believe the state D'vorah is in. At this point, to allow her to compete at the same level as everyone else, she'd need a massive amount of buffs. I've had to really consider dropping my favorite character in the franchise twice in this game because of a stupid, poorly thought out, kneejerk bull shit patch, and now a universal change that no one stopped to think about whether it effected everyone equally.
D'vorah can't frame trap people to death because her frames are bad. She can't shimmy people to death because she effectively doesn't have a mid that can do that. Her setups are uniformly worse now, many of which just became 0 or negative on hit. She literally can't zone anyone but Jacqui. So all that's left is strike throw mix right? Well back throw oki doesn't exist now because she can't meaty after a back throw anymore against anyone who can put two brain cells together well enough to tap back twice then punish her for whiffing.
But f22d1+3 works on most people now. Hurray.
This is god damn ridiculous.
F22 was one of the things that got put on the chopping block in the day 0 patch. Here's her original frame data, which bar her f4 being too good, was pretty much fine. She's been recovering from that nerf ever since. Nearly every buff she's gotten has just been meeting these nerfs half way.Her F13 is sometimes punishable on hit if F1 hits too far away (the 3 will whiff). NRS is like "so don't use it from long range, Honeybee".
Yep, a 2 hit string that is designed to whiff punish shouldn't be used from long range!
Well done NRS!
And why the f*** her F22 is punishable on block????