King of Edenia.
All Wake up up 3 and up 2S need more whiff recovery and should be in line with rain who has 32 frames of recovery
To be honest, I can't believe people are still complaining about this neutered character. Geras is fine. He's gotten a lot of nerfs since day 1, he's now a good character that is fun to play but isn't over the top.He's interesting as hell. Sand + time combo, aesthetic, characterization - all great.
A grappler with autopilot KBs, built in top 10 if not top 5 combo damage, 6f D1, little to no unsafe anything, multiple ways for easy oki, constant presence at all distances, built-in anti-zoning, borderline un-anti-airable air normals, and good mids is not good design. It's shit design plain and simple. Literally the only thing he isnt great at is staggers, but he has a 6f D1 and a command grab to make up for that easily.
He's a mindless neanderthal of a character as he struggles at nothing and excels at multiple things. It's just fucking stupid.
This is probably why no one will bother to go into it with you in any real detail. Your mind is already made up, and no matter what anyone says you will never even consider changing your opinion. Lao is fine. Why is he fine/what makes him good? There is no point in even going into it because you will just dismiss it all without consideration.Hard to have a legitimate conversation without anyone getting in there bias feelings.
Just wanna add some stuff to your listI think the community has a gag order on Lao. They say he’s top five so nrs won’t fix him. I mean seriously. The dude has had the worst frame data since day one and still does. They only put him in top-five because of one move. Orbital hat, that’s it. So you mean to tell me a character with poor frame data gets into top-five because of one custom move. If that’s the case it’s the best custom move in a game by their logic.But they won’t admit it. That’s why I don’t understand, why Talk so much bullshit about lao but you have a character like the liu kang who has far more mixups pressure and staggers and he has a better teleport then lao as well and a throw loop he doesn't need because liu players never use it, but let's get rid of Laos instead! Smh. so you know it’s whatever I’m just waiting on MK 12 at this point.
You too huh just not going to read nothing I said just jump to conclusions "lao is fine". All he did was prove my point on the fact that lao is ONLY viable with orbital hat. For the fujin argument fujin has more than ONE tool to circumvent his piss poor frame lao does not. SmhTo be honest, I can't believe people are still complaining about this neutered character. Geras is fine. He's gotten a lot of nerfs since day 1, he's now a good character that is fun to play but isn't over the top.
This is probably why no one will bother to go into it with you in any real detail. Your mind is already made up, and no matter what anyone says you will never even consider changing your opinion. Lao is fine. Why is he fine/what makes him good? There is no point in even going into it because you will just dismiss it all without consideration.
Man fools out here saying he's top 3 in the game. Lao is 15 range at best mid tier. orbital hat barley cracks him into top 10 at 10.Just wanna add some stuff to your list
lao has all of like 3 staggers, d1 , or d3 into orb hat are flawless blockable, d4 into orb hat can whiff sometimes, f13 into orb hat completely misses on most of the cast, orb hat has 15 hit advantage meaning 1 frame link to f4. if they would've added 1 more frame of hit advantage we could hit f4 more constantly (like mkx lao) if orb hat cost a wake up why can't I do my most damaging string ??, f12 u2 just misses entirely, lao has some of the worst movement in the game (like seriously why does liu have better movement), one of the worst teleports in the game, nrs still hasn't fixed 212, you can still jump out of b 321, buzz saw pressure is pretty lame since you only get 1 rep and buzz saw is also punishable by some characters, air tele hat possession and vortex are all trash, fatal blow still let's people fall out of your combo ( like old kotal fatal blow). So yah the only reason why people like saying he is top its because his jump 3 and d3..... oh yah and dive kick kb
whats sm ?I've been out the game for some time now I came back and I was disappointed
Some of you might remember me from my JC threads and always that I'm stupid .... I was stupid
I'm disappointed because they didn't fix most of the things instead they brought up more annoying things to this game
They made some characters literally unbearable with custom variation and I know that'll never get fixed , but it did make the alittle fun
After all that I just have one request
Remove poke into SM from the game or make it use more resources especially if it's safe that's all
I hate the breakaway, probably one of the worst if not the worst mechanic in the fighting game ever. Every other points you mentionned seem almost not important next to that shitty mechanic.1: Breakaway does not carry sufficient risk for what it gives you. We've all been saying since day one, if you weren't gonna remove this, you should be absolutely able to murder somebody for having the read on a breakaway. Getting to escape a combo, the penalty for a really bad error in the scope of a fighting game, is a HUGE reward. The fact NRS's only response to this was a half assed clearly untested measure that isn't equally accessible to everyone in a combo situation and is also extremely imbalanced in it's reward is absurd to me and I think to many others. For the record, in my world, everyone would get full combos for reading breakaways. You should explode.
Instead you just walked forward without blocking, which means you'd have gotten hit with literally anything the Liu Kang player did at that point (f4 into combo, 123 into combo, etc).I didn't go for a throw
I did for throw on the whiffed fly kick. I'm aware that if you block his fatal blow standing you can punish with a throw. I had it loaded as well. I guess the inconsistencies on block mentally changed my decision to punish with a button because he did it earlier in the set on block and I couldn't punish him. Most likely due to me crouching while blocking which changes the push back distance.Instead you just walked forward without blocking, which means you'd have gotten hit with literally anything the Liu Kang player did at that point (f4 into combo, 123 into combo, etc).
I don't know if you were attempting to shimmy him or what, but @Arqwart is right that this was preventable with a reversal on your part.
Buff Kung laoPatch this game already nrs! The top 5 play a whole different game. I try to play and enjoy it but always end up pissed and being done when I play a top 5 character. The rest can't compete their so watered down gam has no creativity fun. Hopefully a big patch it coming or I'll be undownloading
Jax actually has a passive/ traitThe top 5 characters in this game play inj2 meta not mk11 same annoying game play as the ij2 characters u had to chase down the whole match as they jump across screen and get in for free. It's annoying and boring. Then neuter your punishments with breakaway or stupid wake up roll and pressure gone Sart the whole annoying process over again.