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THE OFFICIAL MK11 COMPLAINT/RANT THREAD

supernumian

Triborg Enthusiast
I hope that they nerf Sheeva stomp to make it useless and not because I hate Sheeva but because I like her, she's fun and I want to use her without attracting all the childish attitude from this community.

I'll drop her till they fix this move that I barely use.
 

Jbog

Mortal
Remastered mk9 new net code patch infinites problems with mk11 fixed or at least nobody complaining about it cuz they'd drop it like a bad habit.
 
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Marinjuana

Up rock incoming, ETA 5 minutes
Cleaning up hit reactions, polishing pokes and reducing the delayed wakeup options(did wakeup jumps get more frames too?) really made the game tight. I've been playing variations with setup or mixup potential rather then combos and it's been fun. Not the kind of stuff that I'd expect to see in tournaments but I just move my hit confirms into more pressure or setups and it can function! You got stuff like fatal blows and breakaway to add/reduce explosiveness and the polish over time has made on hit situations and oki fun and rewarding. And I think it's been fun to watch this game competitively and I actually get a huge kick out of watching Tigerz and Foxy stomp people.

But can we get some funky music?
 

Arqwart

D'Vorah for KP2 copium
Coming up on 2 years since release and Geras is still the single worst designed character this game has seen. Unironically delete the fucker from the game, please.
 

John Grizzly

The axe that clears the forest
Coming up on 2 years since release and Geras is still the single worst designed character this game has seen. Unironically delete the fucker from the game, please.
I'm curious to know what's wrong with his design. Maybe I'm missing something.

In a game full of incredibly boring characters, he actually seems like one of the only interesting ones in the entire game to me.
 

Arqwart

D'Vorah for KP2 copium
I'm curious to know what's wrong with his design. Maybe I'm missing something.

In a game full of incredibly boring characters, he actually seems like one of the only interesting ones in the entire game to me.
He's interesting as hell. Sand + time combo, aesthetic, characterization - all great.

A grappler with autopilot KBs, built in top 10 if not top 5 combo damage, 6f D1, little to no unsafe anything, multiple ways for easy oki, constant presence at all distances, built-in anti-zoning, borderline un-anti-airable air normals, and good mids is not good design. It's shit design plain and simple. Literally the only thing he isnt great at is staggers, but he has a 6f D1 and a command grab to make up for that easily.

He's a mindless neanderthal of a character as he struggles at nothing and excels at multiple things. It's just fucking stupid.
 

trufenix

bye felicia
He's interesting as hell. Sand + time combo, aesthetic, characterization - all great.

A grappler with autopilot KBs, built in top 10 if not top 5 combo damage, 6f D1, little to no unsafe anything, multiple ways for easy oki, constant presence at all distances, built-in anti-zoning, borderline un-anti-airable air normals, and good mids is not good design. It's shit design plain and simple. Literally the only thing he isnt great at is staggers, but he has a 6f D1 and a command grab to make up for that easily.

He's a mindless neanderthal of a character as he struggles at nothing and excels at multiple things. It's just fucking stupid.
So if he had a skull head, two swords and a spear, but was still just as high tier, would that be better or worse?
 

NaughtySenpai

Kombatant
Star Wars music is easily recognizable and produced with love and care. The kinda shit that rings in your ears 20 years after you watched the movie.

I can't even remember a single of the MK11 songs despite putting a thousand hours into that fucking game.

Aside for the main menu music, which is so awful it burns itself into your fucking skull.
 
D

Deleted member 5032

Guest
I can still remember all of the music from Mortal Kombat 2. The stage music, character select music, fatality sound, etc. I feel like they used some AI-driven procedural algorithm to generate the bland-ass music for MK11. It's almost impressive how forgettable it is. Like, I wouldn't be surprised if it was some sort of psychological experiment.
 

NaughtySenpai

Kombatant
I can still remember all of the music from Mortal Kombat 2. The stage music, character select music, fatality sound, etc. I feel like they used some AI-driven procedural algorithm to generate the bland-ass music for MK11. It's almost impressive how forgettable it is. Like, I wouldn't be surprised if it was some sort of psychological experiment.
I researched who did the shit music for MK11 when they could've had the guy who did the Doom reboot soundtrack.
Well, turns out the same guy as in the classic MK games is still in charge of the music and seems to have lost all the talent he ever had.
 

Metin

Ermac & Smoke Main
I researched who did the shit music for MK11 when they could've had the guy who did the Doom reboot soundtrack.
Well, turns out the same guy as in the classic MK games is still in charge of the music and seems to have lost all the talent he ever had.
i also did this research almost a year ago and i found that Dan Forden is still the head of the sound team but not as a composer as we want, seems like he is just the boss of the team. This situation doesn't make him innocent about the bland job that they did, i want to see him as the main composer again.
 

just_2swift

MK1 is the best MK period.
I think the community has a gag order on Lao. They say he’s top five so nrs won’t fix him. I mean seriously. The dude has had the worst frame data since day one and still does. They only put him in top-five because of one move. Orbital hat, that’s it. So you mean to tell me a character with poor frame data gets into top-five because of one custom move. If that’s the case it’s the best custom move in a game by their logic.But they won’t admit it. That’s why I don’t understand, why Talk so much bullshit about lao but you have a character like the liu kang who has far more mixups pressure and staggers and he has a better teleport then lao as well and a throw loop he doesn't need because liu players never use it, but let's get rid of Laos instead! Smh. so you know it’s whatever I’m just waiting on MK 12 at this point.
 

NaughtySenpai

Kombatant
i also did this research almost a year ago and i found that Dan Forden is still the head of the sound team but not as a composer as we want, seems like he is just the boss of the team. This situation doesn't make him innocent about the bland job that they did, i want to see him as the main composer again.
He did 1 or 2 tracks for MK11. The songs on that ship in the blood sea. Yeah I can't remember how it sounds either xD
 

NaughtySenpai

Kombatant
I think the community has a gag order on Lao. They say he’s top five so nrs won’t fix him. I mean seriously. The dude has had the worst frame data since day one and still does. They only put him in top-five because of one move. Orbital hat, that’s it. So you mean to tell me a character with poor frame data gets into top-five because of one custom move. If that’s the case it’s the best custom move in a game by their logic.But they won’t admit it. That’s why I don’t understand, why Talk so much bullshit about lao but you have a character like the liu kang who has far more mixups pressure and staggers and he has a better teleport then lao as well and a throw loop he doesn't need because liu players never use it, but let's get rid of Laos instead! Smh. so you know it’s whatever I’m just waiting on MK 12 at this point.
Frame data means nothing if you have a d3 and j3 that are as good as Lao's and can cancel all the unsafe shit into a plethora of specials. The mental stack a good Lao puts on players is tremendous.
Maybe he's not in the conversation for top 3 or top 5 characters in the game but he's high tier regardless.

Guess who else has shit frame data? Fujin, and that character isn't trash either for the same reasons.
 

just_2swift

MK1 is the best MK period.
Frame data means nothing if you have a d3 and j3 that are as good as Lao's and can cancel all the unsafe shit into a plethora of specials. The mental stack a good Lao puts on players is tremendous.
Maybe he's not in the conversation for top 3 or top 5 characters in the game but he's high tier regardless.

Guess who else has shit frame data? Fujin, and that character isn't trash either for the same reasons.
That's BS cause everyone can do that shit. Non of that is exclusive to kung lao. Don't bring up fujin he has tools to compliment his frame data lao doesn't.
 

just_2swift

MK1 is the best MK period.
The d3 orb hat is the nightmare.
No character in the game has a fast mid safe special launcher except lao.

He can turn every poke into a launcher mindgame at no risk.
D3 orbital isn't real anyone with a 7 frame poke or jab can punish him before the hat hits. D1 orbital is real.


But this just proves my point in my original post.
I can see details were clearly ignored as well. Oh well. Hard to have a legitimate conversation without anyone getting in there bias feelings. Not saying lao isn't good but ONLY good with orbital.
 

just_2swift

MK1 is the best MK period.
All Wake up up 3 and up 2S need more whiff recovery and should be in line with rain who has 32 frames of recovery