I really can't believe the state D'vorah is in. At this point, to allow her to compete at the same level as everyone else, she'd need a massive amount of buffs. I've had to really consider dropping my favorite character in the franchise twice in this game because of a stupid, poorly thought out, kneejerk bull shit patch, and now a universal change that no one stopped to think about whether it effected everyone equally.
D'vorah can't frame trap people to death because her frames are bad. She can't shimmy people to death because she effectively doesn't have a mid that can do that. Her setups are uniformly worse now, many of which just became 0 or negative on hit. She literally can't zone anyone but Jacqui. So all that's left is strike throw mix right? Well back throw oki doesn't exist now because she can't meaty after a back throw anymore against anyone who can put two brain cells together well enough to tap back twice then punish her for whiffing.
But f22d1+3 works on most people now. Hurray.
This is god damn ridiculous.
Yup. If what we received is truly the full patch, I will very likely be dropping D'Vorah. I see little to no reason to continue as her. Her only real positive at this point is that there's a very small PC playerbase and no one else plays her so I get away with a lot of shit.
-F224 being COMPLETELY ignored for the hurtbox changes baffles me. Is a High whiffing block crouching opponents not considered a hurtbox / hitbox issue? Looks like it just gets to be a special exception of being useless. Icing on the cake is it has a very long and obvious flawless block gap.
-F2 still being her only mid is a travesty. Toss in the fact that it's slow as hell with all following options guaranteeing punishment or turn loss and you have a fun time.
-Air Ticking Time Bug, Fly By, Flippin Out, and Krawler all receiving what appears to be NO buffs is a shitty joke with the punchline being that Customs gives D'Vorah little to no options. "Customization" my ass.
-Over a year and a half since release and D'Vorah still cannot full combo punish any moves that arent over double digit negative on block. She gets <10% damage punishes otherwise which incentivizes opponents to toss out risky shit cause the risk is minimal.
-Another character with a fast, advancing, completely safe on block Overhead was just released. Meanwhile, D'Vorah's F4 is -16, doesnt advance, and is comparable in speed and damage. Note that she doesnt have a single other Overhead available except in one of her variation-only strings.
-Her trap setup gimmicks just got notable nerfs with the knockdown times being lowered. I believe only S3 can safely get out Strep at close range now due to its splat knockdown. 121 used to be an option as well, but the new knockdown time means the dash prior to Strep (so it's close enough to be valuable) takes too long.
-Despite multiple characters having fast advancing Mids, F1 being buffed for speed has been a contentious topic as it's a very far-reaching and advancing move. Meanwhile, Mileena was just released with a 9f High that's got comparable range and advancement while also having crazy low recovery to the point where she can hit 3 of them in a row in an anti-air situation and then combo from it via Roll.
If F13 still whiffs the 3 if the 1 hits around its maximum range, I'mjust gunna fuckin laugh. Didnt see anyone lab this yet to confirm.