Man the amount of “execution shouldn’t matter it’s about decision making” really blows my mind.
We these moments have existed if execution didn’t matter?
Yes it should matter. Yes you should have to invest months in a character. All the millennials in this thread want things quick and easy and don’t think they should hv to work for anything.
It's not that execution doesn't matter, it's that there are a ton of other things in a fighting game that matter alongside execution. The issue here is that people are taking it out of proportions and some even making it the be-all, end-all of MK11. Look at
@Tom Brady, at least from what I'm understanding, he makes it as all other things in MK11 won't matter in the long run just because the execution of one mechanic has been toned down, and as if the overall execution of the whole game toned down because of this alone, which is not true. We don't have the game yet, how can you make assumptions like that? It doesn't make any sense.
Also, yes, you should invest time in your character, but just because execution is easier that doesn't take the depth of the game or the time needed to figure it out. Back in MKX and IJ2, I've managed to find A HUGE TON of stuff with my characters, and a ton of it didn't come out due to execution, but for timing, outside-of-the-box thinking and other things. I'm playing Noxious Reptile in MKX, which is the most accessible Variation of Reptile in MKX, and I've manage to find some crazy setups and techs and combos with him, all because of the time I've invested in him. In fact, I will go on and say that I've managed to find the time and energy to find all of that stuff because the execution of Noxious Reptile is low, at least to an extent.
It’s really not a big deal and you are right. But. It was something to combat the probability of i2 repeating itself. Three day dead shots may not have existed and won in top 8’s/16’s if there was another layer of complexity.
As long as the designers actually make deep characters then stupid control changes like this wouldn’t matter.
That statement is completely out of place. IJ2 is build as a Zoning-mainly game, so even if that game had different inputs for the MB specials, including the projectiles and long ranged specials, the game would still turn out to be what it turned out to be, because the overall concept of it would've been the same.