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Supergirl Combo Thread

Raynex

Intelligence + Speed + Power
They nerfed her damage / pressure super hard from the beta. I was originally hype to play her, but tbh she seems weak atm. She does, however, have a kit that looks good for counter-picking zoners. Maybe if Sonic hadn't bodied everyone during beta this wouldn't have happened lol
 
Does anyone have any other good uses for her kryptonian force special (BF3). MB version suspends the opponent for a while. I'm trying to figure out the best way to utilise this special in combos.

Only info I could find in this thread was:

Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.
 

omooba

fear the moobs
Post all Superbae combos in this thread! Once they start coming in I'll compile them nice and neatly in this post!

1,1,2/MB Breath/B3/JI3/F2,3, D+throw
1 bar 30%

B1,2/MB Breath/B3/JI3/F2,3, D+throw
B1,2 string ends in a low
1 bar 27%
soooo this update though??? cus they been piling in
 

Juggs

Lose without excuses
Lead Moderator
soooo this update though??? cus they been piling in
I'll try and get to it soon. But y'all can help, ya know. You can complie them into one post and I can add it to the OP. If not I'll work on it during break tomorrow at work.
 

omooba

fear the moobs
I'll try and get to it soon. But y'all can help, ya know. You can complie them into one post and I can add it to the OP. If not I'll work on it during break tomorrow at work.
see i would but 'past juggs' wouldn't want me to do that. he'd want me to have faith that current juggs would have it done by tomorrow night :D
 

emerc

Noob
Hey guys - I took a long break from making content after Kombat Class, and since moving on from ESL. Hope you enjoy some of my corner concepts for Super Girl.

Some Observations: Mid screen damage is low to balance out mobility, and corner carry/bullying with trait. Combo lengths are much longer which means more Trait Regen time. Super fun and flashy, character.

417 - Corner: F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab
386 - Corner: Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab
297 - Corner: 112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab
294 - Corner: b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab
244 - Corner: d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab


 

omooba

fear the moobs
Post all Superbae combos in this thread!

Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.

Midscreen:

BnB: B12 xx Ice Breath (Hold) MB, B3, J3, B1, B21+3.

BnB: B12/112xx Ice Breath (Hold) MB, B3, J3, F23+Airthrow

Meterless: aaD2, B1, B21+3. 11u3, B123.

Approaching the corner: B12/112 xx Ice Breath (Hold) MB, Dash, F3 (close), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) 1, B21+3.

Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.

MB Teleport: DB2 MB, B3, JI2, 3, 4+R2

MB Teleport: DB2 MB, B3, J1, J2, B21+3.

Corner:

F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab

Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab

112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab

d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

B12 xx DB1 MB, (Delay) J3, F23 xx DB1 (Delay) j1, F23 xx DB1 (Delay) j1, B21+3.

B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

F3(Any), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) J1, B21+3
B21+3

MB: B21+3 MB, D2, F23 xx D1+3.

B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3

ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 2, f23 xx db1, (in air) 2, b2+throw
 

Raynex

Intelligence + Speed + Power
Has no one realized you can combo 11u+3, B12?

Yeah it links, and it's not as tight as you think. I may have found her only meterless juggle aside from d2 lol
 

Juggs

Lose without excuses
Lead Moderator
Has no one realized you can combo 11u+3, B12?

Yeah it links, and it's not as tight as you think. I may have found her only meterless juggle aside from d2 lol
Is that the combo? 11u3, B12? Anything else after that or is that it? Need to know to add to OP and I'm not home to test.
 

Raynex

Intelligence + Speed + Power
I've only tried B12 xx MB Breath. It works, therefore all combo routes from there should also work.

Might be able to combo something else, but B1 is the only normal that seems to reach that far, that fast.
 
Post all Superbae combos in this thread!

Key:

- MB = Meter Burn
- Float = DB1 in the air
- xx = Cancel
- Hold = Holding "2" for Ice Breath
- / = Different buttons work. Eg: "1/2" means you can do either button. Or 112/B21 means either combo.
- Ice Breath = DF2



Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.

Midscreen:

- BnB: B12 xx Ice Breath (Hold) MB, B3, J3, B1, B21+3.

- BnB: B12/112xx Ice Breath (Hold) MB, B3, J3, F23+Airthrow

- Meterless: aaD2, B1, B21+3. 11u3, B123.

- Approaching the corner: B12/112 xx Ice Breath (Hold) MB, Dash, F3 (close), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) 1, B21+3.

- Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.

- MB Teleport: DB2 MB, B3, JI2, 3, 4+R2

- MB Teleport: DB2 MB, B3, J1, J2, B21+3.

Corner:

- F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab

- Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab

- 112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab

- d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- B12 xx DB1 MB, (Delay) J3, F23 xx Float (Delay) J1/2, F23 xx Float (Delay) J1/2B21+3.

- B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

- F3(Any), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) J1, B21+3
B21+3

- MB: B21+3 MB, D2, F23 xx D1+3.

- B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3

- Ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 2, f23 xx db1, (in air) 2, b2+throw
I can't connect the grab for the first midscreen bnb
 

Darko82

Noob
I believe this is optimal damage for 112 in the corner:

112xxDB1 MB, float 3, F23 float 2*, F23 float 2, B21+3 - 359.1 dmg
* float 1 makes this easier, but less dmg

and this is optimal for B12xx Ice Breath in the corner:

B12xx Ice Breath (Hold) MB, f3, J3, F23 float 2*, F23 float 2, B21+3 - 321.33 dmg
*again, float 1 makes this easier, but less dmg

Also, I tested adding additional float cancels in these but it resulted in less damage from scaling.

These combos were performed on Superman with competitive mode on.
 
Just wondering, did Supergirl have low damage output in the beta? Pretty sick combos here, but they all seem to do pretty mediocre damage.