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Supergirl Combo Thread

Blackburry

Buffs needs buffs
While the damage is pretty good I feel that any of these combos that use trait, unless it puts you in a winning position is a double edged sword because now she doesn't have one of her main zoning tools. Those 2 bar combos? Lucky if even have 2 bars since she is always using her meter. Since she is completely meter dependent she just needs more damage from one bar. Buff Supergirl's overall damage and I'll be happy even with her semi real playstyle lol.
 
is her f3 50/50 on kockdown legit?
I been trying it, ending with the air D+grab but they seem to just walk out of range.
I see people do b2,grab to set it up.
so which is it?
 

Blackburry

Buffs needs buffs
is her f3 50/50 on kockdown legit?
I been trying it, ending with the air D+grab but they seem to just walk out of range.
I see people do b2,grab to set it up.
so which is it?
If you do the loop in the corner and end it with 3 then you can do F3 early for it to stay in front or delay it for it to cross up.
 
What's everybody using for background bounce combos? My first attempts at them look something like this:

b1, 2 x MB freeze - b3 - j.3 - b1 x background bounce - f2, 3 x air throw

I'm sure more optimal combos exist. Curious what everybody's using, what scenarios they're finding background bounces to work, etc.
 

emerc

Noob
is her f3 50/50 on kockdown legit?
I been trying it, ending with the air D+grab but they seem to just walk out of range.
I see people do b2,grab to set it up.
so which is it?
B2 Grab is way more plus on hit. Use it when you can. Delayed wake up is the only answer for escape, or guess correctly.

Mid screen you can stagger b1, into b2 grab as your ender.
 

Lex Luthor II

Lord of Lightning
So my heres my bnbs, any more optimized ones you use post patch?

112 mb breath, b3 ji3 b1, b123 (sometimes i dont do the first b1, harder to connect than on b12 starter)
b12 mb breath, b3 ji3 b1, b123
d2, b123
d2, 3, bf3
b1 2+3 mb, 3, bf3.
mb tele, b3, ji3, b1, b123

Corner:
b12 db1mb, 3 f23, 1 f23, 2 b123
112 db1mb, 3 f21, 1 f23, 2 b123
 

rpg

Horror Specialist
Post all Superbae combos in this thread!

Key:

- MB = Meter Burn
- Float = DB1 in the air
- xx = Cancel
- Hold = Holding "2" for Ice Breath
- / = Different buttons work. Eg: "1/2" means you can do either button. Or 112/B21 means either combo.
- Ice Breath = DF2



Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.

Midscreen:

- BnB: B12 xx Ice Breath (Hold) MB, B3, J3, B1, B21+3.

- BnB: B12/112xx Ice Breath (Hold) MB, B3, J3, F23+Airthrow

- Meterless: aaD2, B1, B21+3. 11u3, B123.

- Approaching the corner: B12/112 xx Ice Breath (Hold) MB, Dash, F3 (close), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) 1, B21+3.

- Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.

- MB Teleport: MB TP, B3, JI2, 3, 4+R2

- MB Teleport: MB TP, B3, J3, B1, B123

- MB Teleport: J2 xx MB TP, B3, JI3, B1, B123

- MB Teleport: J2 xx MB TP, B3, JI3, B1, B12 xx MB Trait

Corner:

- F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab

- Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab

- 112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab

- d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

- B12 xx DB1 MB, (Delay) J3, F23 xx Float (Delay) J1/2, F23 xx Float (Delay) J1/2B21+3.

- B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

- F3(Any), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3
B21+3

- MB: B21+3 MB, D2, F23 xx D1+3.

- B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3

- Ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 2, f23 xx db1, (in air) 2, b2+th

do these combos still work on the patch that is out.
 

JDE

Pick up & kill it & kill it & kill it!
There was actually a juggle that I had been meaning to try while I was in the lab & finishing the guide, but I got sidetracked & had a brain fart from yesterday's cookout party of my birthday lol. I'll post it here so that maybe someone else can try it. Can't get on the game right now.

D2 > Ji normal > 11u3 > b123 for meterless damage for an AA combo.

If anyone gets around trying it before I do, let me know.

Edit: Tried it. Doesn't work. 11u3 pushes them away too far. This LG screen in my room at my dad's delays my inputs for some weird reason. I tried doing a ji move with teleport to see if it connected and either I'd get a delayed d2 or a teleport that way super delayed.
 
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STB Shujinkydink

Burning down in flames for kicks
While the damage is pretty good I feel that any of these combos that use trait, unless it puts you in a winning position is a double edged sword because now she doesn't have one of her main zoning tools. Those 2 bar combos? Lucky if even have 2 bars since she is always using her meter. Since she is completely meter dependent she just needs more damage from one bar. Buff Supergirl's overall damage and I'll be happy even with her semi real playstyle lol.
see im of the opposite thinking, I hog her trait for ending combos for that extra damage. When im zoning I only use one laser at a time until it refills. shes not the best zoner, although in some matchups you do need to do it more. But MB trait leaves you at +40 to close any distance anyway. also great corner carry