Supergirl Combo Thread

Discussion in 'Supergirl' started by Juggs, May 15, 2017.

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  1. Juggs

    Juggs Lose without excuses
    Lead Moderator

    Post all Superbae combos in this thread!

    Key:

    - MB = Meter Burn
    - Float = DB1 in the air
    - xx = Cancel
    - Hold = Holding "2" for Ice Breath
    - / = Different buttons work. Eg: "1/2" means you can do either button. Or 112/B21 means either combo.
    - Ice Breath = DF2



    Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.

    Midscreen:

    - BnB: B12 xx Ice Breath (Hold) MB, B3, J3, B1, B21+3.

    - BnB: B12/112xx Ice Breath (Hold) MB, B3, J3, F23+Airthrow

    - Meterless: aaD2, B1, B21+3. 11u3, B123.

    - Approaching the corner: B12/112 xx Ice Breath (Hold) MB, Dash, F3 (close), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) 1, B21+3.

    - Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.

    - MB Teleport: MB TP, B3, JI2, 3, 4+R2

    - MB Teleport: MB TP, B3, J3, B1, B123

    - MB Teleport: J2 xx MB TP, B3, JI3, B1, B123

    - MB Teleport: J2 xx MB TP, B3, JI3, B1, B12 xx MB Trait

    Corner:

    - F3, 3 DB1 MB, float 3, f23 float 2, b2 Grab

    - Ji3, 21 DB1 MB, float 3 D, f23 float 2, b2 Grab

    - 112 Trait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

    - b12 dTrait, d1 DB1 MB, float 3, f23 float 2, b2 Grab

    - d1 dTrait, d1 DB1 MB, float 2, f23 float 2, b2 Grab

    - B12 xx DB1 MB, (Delay) J3, F23 xx Float (Delay) J1/2, F23 xx Float (Delay) J1/2B21+3.

    - B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

    - F3(Any), J2, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3
    B21+3

    - MB: B21+3 MB, D2, F23 xx D1+3.

    - B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3

    - Ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 2, f23 xx db1, (in air) 2, b2+throw

    *RAPTOR UPDATE*
    Combos from Noble Raptor, video at the bottom:

    Midscreen:
    112 DF2 MB B3 J3 B1 B123
    B12 DF2 MB B3 J3 B1 B2 B123
    B12 DF2 MB B3 J3 B1 B12 4 MB (Requires Kryptonian Lasers)
    B21+3 MB B1 B2 B123
    F23 D+THROW
    F23 D+THROW MB B1 B123
    DB2 MB B3 J3 B1 B123
    DB1 MB DB2 MB B3 J3 B1 B123
    D1 BGB B3 J3 B1 B2 B123
    B12 DF2 MB J2 3 BGB B3 J3 B1 B123

    Corner:
    112 D4 D2 B2 F23 DB1 J2 F23 DB1 J3 B123 (Requires Kryptonian Lasers)
    112 DB1 MB J3 B2 F23 DB1 J2 F23 DB1 J3 B123
    B12 D4 D2 B2 F23 DB1 J2 F23 DB1 J3 B123 (Requires Kryptonian Lasers)
    B12 DF2 MB F3B J3 B2 F23 DB1 J2 F23 DB1 J3 B123
    B21+3 MB B2 B2 B2 F23 DB1 J2 F23 DB1 J3 B123
    F23 DB1 J3 F23 DB1 J2 F23 DB1 J3 B123
    DB2 MB B3 B2 B2 F23 DB1 J2 F23 DB1 J3 B123

     
    #1
    Last edited by a moderator: Jun 14, 2018
  2. GhostInTheShell

    GhostInTheShell Cyberpunk

    1,1,2/MB Breath/B3/JI3/F2,3, D+throw
    1 bar 30%

    B1,2/MB Breath/B3/JI3/F2,3, D+throw
    B1,2 string ends in a low
    1 bar 27%
     
    #2
    Juggs and Vslayer like this.
  3. Will be labbing her today. I'll post if I find something new.
     
    #3
    x TeeJay o and Juggs like this.
  4. Juggs

    Juggs Lose without excuses
    Lead Moderator

    Same, when I get off work
     
    #4
    RM Crimson Panther likes this.
  5. Exar0s

    Exar0s Cassie Cage <3

    Just a heads up for those who are labbing her. While in the corner, when you hit confirm a sting like her B1,2 use her Rising Sun Strike cancel (DB1, R2) instead of freeze breath to get better damage.
     
    #5
  6. Exar0s

    Exar0s Cassie Cage <3

    1 Meter 15 hit 36% Corner

    B1,2/ MB Rising Sun, 3 (while in air), F2,3/Super Hover, 1 (while in air), F2,3/Super Hover, 1 (while in air), B2, 1+3

    I'm not good at writing out combos but this is the best damage I've been able to get from the corner so far. Plus it ends with a hard knockdown from the B2, 1+3
     
    #6
    Last edited: May 16, 2017
  7. themilkman014

    themilkman014 Let's Pick A Fight!

    [STARTER]xxDF2 , B3, J3, B12xxBF3 midscreen

    does slightly more than the throw ender and knocks them fullscreen for zoning

    Also can end in F23xxRising Sunxx Downward Eye Laser but I don't think this is ideal
     
    #7
    Last edited: May 16, 2017
  8. 1 Meter 458 damage (45%?) off of Teleport:

    MB Teleport, B3, JI2, 3, 4+R2 (Trait Walking Heat Vision)
     
    #8
    Evil Canadian and evolution07 like this.
  9. DevilMaySpy

    DevilMaySpy Mama's Little Bumgorf
    Moderator Premium Supporter News Editor

    Corner:

    B12, MB DB1, J2, F23, DB1, J2, F23, DB1, J2, 212 <--- 0 Frame standing reset
     
    #9
  10. Juggs

    Juggs Lose without excuses
    Lead Moderator

    Corner: ji3, 21 xx MB DB1, (in air) 3, f23 xx db1, (in air) 1, f23 xx db1, (in air) 1, b2+throw

    That is 516 damage. Most damage I've found so far.
     
    #10
  11. Parasurama

    Parasurama Dragon

    Is there a way to like a post more than once?
    lol
     
    #11
    Juggs likes this.
  12. This isn't much about what bnbs she has just some stuff I found while in the lab.

    After a freeze, do a instant float before the b3 for meter building.

    I'm also playing around with her ender midscreen. Instead of f23 d-grab, I'm trying to mess around with f231 into float. I found she can do two floats while in the air, including dashes and air pokes. Not sure how viable this will be but there's that.

    Edit: Going to test this in the corner tomorrow. May cause an ambiguous cross up?
     
    #12
    Last edited: May 16, 2017
    Juggs likes this.
  13. AK TwoOneTwo_Remy

    AK TwoOneTwo_Remy Some Rusty Scrub

    XBL:
    SGRemy
    Is there a trick to doing the hover combos? Every time I do db1 and try to hit 1 afterwards it's severely delayed. I've seen people do ji1 db1 (in the air)1 but idk how to get that timing down
     
    #13
    Kooron Nation likes this.
  14. BlooEyedBeast

    BlooEyedBeast Aqua Hood

    b12, MB teleport, b3, j2, 4+RT (walking laser) - 411 damage
    easy to do, advancing string to start, second hit is a low
     
    #14
    mine is broken and Kooron Nation like this.
  15. Treadmill

    Treadmill Noob

    you can do j3 for over 500 damage instead of j2
     
    #15
    mine is broken and Juggs like this.
  16. Treadmill

    Treadmill Noob

    It took me a minute but you just have to wait. Be patient and don't mash the button. There is a delay and that's ok, just time it right.
     
    #16
  17. I haven't been able to get that off consistently yet, but it's day one it's to be expected lol.
     
    #17
    vegeta and Treadmill like this.
  18. Juggs

    Juggs Lose without excuses
    Lead Moderator

    You can't hit 1 immediately after hover. There's recovery frames of the move. Start delaying the 1 a bit, the timing takes practice. I couldn't get it at first either, once I figured out you had to delay the 1 longer than it seems, it became much easier.
     
    #18
    Kooron Nation likes this.
  19. Juggs

    Juggs Lose without excuses
    Lead Moderator

    Combos are gonna be weird to put a percentage or even number value on. The same combos do different damage on different characters.

    I say we try the combo in the highest defense/hp character then lowest, and then put both values. Not sure which chars yet are the highest/lowest yet though.
     
    #19
  20. Parasurama

    Parasurama Dragon

    What about against hp of 1000?
     
    #20
  21. Ninjaguy446

    Ninjaguy446 all I have is the Green

    So I'm trying to do the corner reset,

    B12 MB frost breath F3 F23 float 1 F23 float 1 F23 float 1 F23 float 1

    but the getting the 3 of the third F23 to connect is so inconsistent for some reason. Do you guys also have trouble with this? Am I just not doing the float 1's not fast enough? I can land all four F23's if I do it raw, so I feel like the problem must be that I'm not doing it fast enough because of the gravity. But I also feel like I'm doing it as fast as possible lol

    The problem with not getting this is that first, I'm missing out on the damage from the fourth F23, and more importantly, the float 1 will not cross up if the 3 of the third F23 whiffs, whereas after a whiffed 3 of the fourth F23 will cause float 1 to cross up. That probably makes no sense all typed out haha, so here is the video of the combo I am trying to do. It's at 6:05

     
    #21
    Baron Greenback likes this.
  22. Parasurama

    Parasurama Dragon

    I haven't tried yet but it seems inconsistent in b the video too.
     
    #22
  23. flappysamyhamy

    flappysamyhamy EMPEROR FLAPPY / EGGPLANT

    New optimal I found: starter, icebreath MB, b3, j3, b1, f23 air grab
     
    #23
  24. what do you guys think of ending her midscreen combos with B21+3?

    seems to give her way better pressure plus an easier mixup with her F3

    Combo i've been using is: Freeze breath starter, dash forward, B3, J3, walk forward, B21+3.

    from here you have A TON of options for pressure. Crossup J1, F3 in front or behind for a 50/50, ground pressure, ect...
     
    #24
    Evil Canadian, vegeta and Parasurama like this.
  25. What's the frames after b2 grab?
     
    #25

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