What's new

Supergirl Combo Thread

STK

Beso de Muerte + Fantasía Oscura
So what changed for supergirl from beta to release?

Also im having the hardest time doing her f23 db1,1/2 combos in the corner. is there a direction i need to press or something?
 

MkPeezy

Unicorn Papi
How invincible is her wakeup? because I get stuffed a lot when i use it once in the blue and the shit gets me mad
 
So what changed for supergirl from beta to release?

Also im having the hardest time doing her f23 db1,1/2 combos in the corner. is there a direction i need to press or something?
Read. The. Thread.

This question has been answered at least three times by now.
 
Ok Main Bnbs: B12 xx Ice Breath (Hold) MB, Instant Air Float (Optional), Dash, B3, J3, B1, B21+3. Begin Mixup.
Corner: B12 xx DB1 MB, (Delay) J3, F23 xx DB1 (Delay) j1, F23 xx DB1 (Delay) j1, B21+3. Begin Mixup
Note: Ending combos in F23 xx D1+3 does grant more damage but a much lower chance of a successful mixup due to being plus 14 compared to B21+3's plus 23.
Teleport: DB2 MB, B3, J1, J2, B21+3.

Meterless: (Godlike anti-air) D2, B1, B21+3. 11u3, B123.

Approaching the corner: Midscreen confirm xx Ice Breath MB, Dash, F3 (close), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) 1, B21+3.
Kryptonian Force Confirm: BF3 MB, Dash, Instant Air Float, B3, J3, B1, B21+3.
F3 in corner: F3(Any), J2, F213 xx DB1 (Delay) J1, F213 xx DB1 (Delay) J1, B21+3
B21+3 MB: B21+3 MB, D2, F23 xx D1+3.
B21+3 In Corner: B21+3 MB, 3 xx DB1 Mb (Delay) j3, F23 xx DB1 (Delay) J1, F23 xx DB1 (Delay) J1, B21+3.
 
If you guys are having problems opening people up after a jump in try this out. B1 and then stagger it. You could then go for B21+3 for some nice stagger pressure. Risky but effective after proper conditioning. Instead of going into B21+3 for the mixup. You could go in to 112 to continue stagger pressure as it's plus 3 on block. Even staggering off of 11 can be a bit better due to being less minus.(edited) With a a lot of respect you could try another jump in for more pressure. After a jump in you can cancel into float for another overhead mixup. If they get used to the timing you can just go for a jump in into d1 confirm, or B12 for bigger damage. Just theories so far that most definitely should work. Attentive players and people who backdash will make pressuring a bit more difficult however. GET CREATIIVE!
 
Here is a dirty setup in the corner. F23 xx DB1. Then airdash into J1.
Or you can just land and stay on the same side. If you did a long combo end in F23 xx DB1, the last hit will whiff and cancel in to float. Press j1 early to stay in front and late to cross up.
j1 airdash j1 is really good in the corner as you can confirm and still put them back in the corner. Doing a mix between that and a regular j1 after float is tricky. You could even ignore the float and delay a d1 or b2 for a low mixup. On top of that you have B21+3 for another OH mixup which should be followed up with the combo I posted.
 

GrimJack

Rock paper scissor specialist
anybody having problem enforcing the d1 after 112 online? I got people mashed out of it everytime.
 

DarksydeDash

You know me as RisingShieldBro online.
Sup guys, here is what I've found so far:

You can get a meterless restand in the corner two ways:
11u3, d2, f23, float, 1, 212
112xx 4, d2, f23, float, 1, 212.

The second thing I have found is that doing a j2 into her MB teleport links. This is incredibly good because this is where most of her damage will come from.

If you are familiar with 112 neutral jump setup after a bf3, you can float cancel the j1 to go back to the original side, come down with a j2 which is another overhead, and cancel it into a MB teleport for big damage.

As you can guess doing a j2 MB teleport after a Freeze also combos but the damage doesn't seem worth it.
 

DarksydeDash

You know me as RisingShieldBro online.
Has anyone tried using 212 midscreen?

starter, freeze, b3, j1, j2, 212, keeps them right in your face.
 

DarksydeDash

You know me as RisingShieldBro online.
I'm going to do some labbing to see what she can punish with ia j2xx MB teleport. It will be crucial to get a life lead early with her.
 
Corner set-up.
you can cross up. And fake it as well.

the air dash can be quicker, it isn't required to cross up as well. Just options

 
Last edited: