I'm no expert, but I can offer you a few obvious tips:I may be a noob but does anyone know how to deal with really good zoners? I get zoned by Kitana/Kabal or any characters with extremely fast projectiles, tips?
100% combos? I sleepSuper secret tech I just found by accident:
After the Slide Brutality, during the victory pose, at any point (can do it after a while) if you press L2 and R2 the axe will disappear making the head fall.
I agree, but they want that Krushing Blow. Also the 4 follow-up is better for meaties and chip-outs.Question: I know Thin Ice is mostly regarded as a second-class variation at the moment, but is there a reason I see people in that variant using f24 instead of f2~slide when they need an OH mixup? I ask because they're both full-combo punishable, but slide has the following benefits:
-Faster, harder to react and punish.
-Shrinks SZ's hitbox, so some s1 punishes won't reach.
-Requires a fast OH~low block switch from opponent.
-It's possible to have his slide KB loaded, in which case the threat is about 32% if they guess wrong which, even though it's only once per match, is actually more damage than DoW can get from an OH conversion.
It also potentially sets up a bit of a mind game for the KB attached to the f24. Not a great one, but better than nothing. This just seems like pretty basic and important tech to me, and I never see it.
Yo it works with the f-throw brutal, too! Down + 3 makes ‘em drop off the spikes. We’re on the freakin’ cutting edge of MK11 technology!Super secret tech I just found by accident:
After the Slide Brutality, during the victory pose, at any point (can do it after a while) if you press L2 and R2 the axe will disappear making the head fall.
I was sure there had to be a way to make them fall! Thanks for this.Yo it works with the f-throw brutal, too! Down + 3 makes ‘em drop off the spikes. We’re on the freakin’ cutting edge of MK11 technology!
It's funny how a move that costs 1 slot (shoulder) is what tones down a variation because how bad it is compared to the base move it replaces.Do you guys feel there is any value in thin ice competitively as of right now?
Slide is clearly better than cold shoulder, but his zoning specials don't seem like anything special.
Maybe for match ups where using slide to react to projectiles or punish stuff from long distance has more value than access to EX freeze?
This is the most compelling argument for Sub-Zero’s tier placement on all of TYM rn.GO1 (lol) Vs Arturo (Sonya)
Note: GO1 always plays top tier in every game so it's confirmed Sub-Zero is god tier.
You have to “equip” the tournament variations via “kustomize” in the main menu. Select your character, select any variation slot, scroll over to the abilities tab and hit square/ X/ 1 to view preset variations. Select the variations with the trophy next to their names, this denotes tournament variations. Exit to save and then (optional) rename your variation to the tournament name to avoid confusion. You have to manually do this for every character.Hi guys. I am a little confused with the variations. When enter training i can choose between 2 variations. None of them are thing ice that is the variation i want to play. I can see that i can make a custom variation but i want to play with tournament variations only. How can i do that? Thank you.
Another ex ice ball so ex ice ball only costs 25% meter.What second move you'd use in a kustom variation other than EX-Ice Ball?
Amp Iceball & Slide are his best options. Regular iceball is a bit on the slow side.I may be a noob but does anyone know how to deal with really good zoners? I get zoned by Kitana/Kabal or any characters with extremely fast projectiles, tips?