Wowbiggulps
Apprentice
Check out his status updatethat doesn't sound right. pig is doing kenshi tech what exactly are you talking about?
Check out his status updatethat doesn't sound right. pig is doing kenshi tech what exactly are you talking about?
That sounds like an issue that shouldn't be happening. Either it should connect on all characters or none, having the "sex default model" of the character affect gameplay balance is wrong so I hope they fix it (and I wouldn't be mad if the fix is favorable and it connects on all models as it feels like there is a huge lack of non EX iceball openers compared with MK9).For whatever reason, B33 to ice ball connects midscreen on all female characters.
I don't know if this will help, but the throw command "counts" as 1+3, it's what I use to make sure I don't miss the 1+3 and it's working fine for me.So no one else is having issues connecting f42, 1+3 exclusively on airborne opponents like I previously mentioned? I guess that's a good thing. If it's just me, I'll figure it out. If it was a controller thing, it would bum me out more than I already am in lieu of all these problems hindering me from enjoying the damn game.
Thanks for the suggestion. Unfortunately, like I said earlier it still didn't work. I'll be off work in a few hours. Gonna try another 4 hours to get it to connect before I give up entirely.That sounds like an issue that shouldn't be happening. Either it should connect on all characters or none, having the "sex default model" of the character affect gameplay balance is wrong so I hope they fix it (and I wouldn't be mad if the fix is favorable and it connects on all models as it feels like there is a huge lack of non EX iceball openers compared with MK9).
I don't know if this will help, but the throw command "counts" as 1+3, it's what I use to make sure I don't miss the 1+3 and it's working fine for me.
So I'm trying to like Cryomancer variation, I'm really trying because I like how it looks with the frozen arms and kori weapons and I tend to be a bit rushdown and you'd think this one should be that.
Yeah there is a lot of clone love. I can see why, but personally I was never good setting up the clone in MK9, but I was good at making reads after the 22 chain, so I though "the variation with weapons will get something similar to the old 22", turns out, not so much. I've been experimenting a bit with some of the sword chains, whiffing the first hit to try to surprise with the extended range on the second one (btw, Tom's guide is missing the 11+1 extra hit on the Cryomancer variation which is one of the moves I'm testing for this purpose, and it's looking relatively safe if it's bloqued from max distance).Personally, I'm trying to main the Cryomancer variation as I feel cheap as hell using grandmaster. I hope that doesn't upset people here but I can't help it. Plus I really like the EX df2 move and the anti-air from cryomancer.
Yeah I don't believe there is much of an advantage using the cryomancer variation but I'm just gonna use it to be different. Although, ill probably just use the ice klone variation as a back-up if im struggling to beat someone using cryomancer. I haven't actually tried the other variation yet so I can't compare with that although most people seem to be using Grandmaster over this anyway.Yeah there is a lot of clone love. I can see why, but personally I was never good setting up the clone in MK9, but I was good at making reads after the 22 chain, so I though "the variation with weapons will get something similar to the old 22", turns out, not so much. I've been experimenting a bit with some of the sword chains, whiffing the first hit to try to surprise with the extended range on the second one (btw, Tom's guide is missing the 11+1 extra hit on the Cryomancer variation which is one of the moves I'm testing for this purpose, and it's looking relatively safe if it's bloqued from max distance).
I'm still not too convinced about this variation's advantages, most of what it can do is after you get the opponent off guard but it lacks tools to get to that point that the other variations have, this is in part why I'm experimenting with the extended range on strings to see if it's viable to get the opponent mad on the guessing game.
You're not supposed to do string into string into string.Ok so now that the game is out, I have been trying to find a way to pressure with this character, or in this game in general, but since ALL of his stings are negative I'm finding it difficult,anyone got any ideas or tips on how to pressure and reset pressure?Also I have heard that you can RC(run cancel) strings, is that character specific or can everyonedo it?
I think this is due to moves being EX to get armor, which nullifies the "hit" from the clone that would freeze them. In the case of Raiden, he ignores the clone and normally finds you, connecting the superman, in the case of teleportes I saw on Tom Brady's twitch explained that if someone gets with armor into the clone, and then stay there, they won't be frozen because their collision boxes should separate before touching again to consider that there is a hit and that's why they can stand in the same position.Guys, anyone are experiencing this kind of problems with the ice clone:
With the ice clone out against Raiden, Raiden did that superman flying move directly into the ice clone and he didn't get freezed nor the clone shattered. Raiden just went to the ground and then he walked through the clone as if wasn't there.
Also I've heard reports about some teleport characters also walking through the clone after a teleport.
Is it supposed to happen or it is a glitch?
Thx for the clarification.I think this is due to moves being EX to get armor, which nullifies the "hit" from the clone that would freeze them. In the case of Raiden, he ignores the clone and normally finds you, connecting the superman, in the case of teleportes I saw on Tom Brady's twitch explained that if someone gets with armor into the clone, and then stay there, they won't be frozen because their collision boxes should separate before touching again to consider that there is a hit and that's why they can stand in the same position.
I'm not sure how the code is wrote, but if they won't freeze because no collision is detected, then under the same system they wouldn't shatter it either because the game isn't checking for that collision.Thx for the clarification.
Then, it would be better if the clone shattered if hit by an armored move. It would look less "glitchy"
care to elabortate?be careful with cancelling into clones against kung jin, they found a good punish. mix it up
http://testyourmight.com/threads/kung-jin-living-guide-thread.49650/page-6#post-1664271care to elabortate?
I don't know about that one but probably it's related to the bow being able to hit you through the clone or armoring up with an EX move.care to elabortate?
Can I see a link to that please?After seeing the b12 reset in the unbreakable variation with ice aura.... and seeing how insane his corner damage is with a clone.....
Cryomancer is just... sad face.