Since the patch the combo damage depends a lot on what you consider a "realistic" combo during a match (I only consider realistic something you can hit 10 out of 10 times, or at least 95 out of 100). Before the patch all optimal combos were pretty easy to execute (except the reverse B2 ones, but the rest was potato easy and that's why so many new players would go to him but not anymore, that spot belongs just to Ninjutsu now).
The optimal combos list was very straight forward before but now the branches of combo paths diverge a lot between optimal damage and recomended execution paths, so much that I ended giving up on making the combo list because the full thing was going to be too long to be helpful if I was going to include too hard execution optimal damage, moderate execution with midrange damage and potato execution with just enough damage to stay competitive for all paths, screen positions and meter usage (that and also after more than a year loyal to Cryomancer and Kenjutsu, I'm so disappointed about their bad state during the whole lifespan of the game that I got a bit disinterested).
Right now the difference between highest damage but not realistic to use on a match (because dropping a combo is worse than going for safe damage) and easy combos is pretty wide in some cases, up to 6-8% damage in some cases IIRC.
The combo should be b2 b2 d1 d1 d1 b12xxCGxxHammer, and it should deal around 40-45% meterless.
Lol you're off by almost 10% damage... if your version of the game is bugged and that's his damage, now I understand why you hated Cryomancer during almost the full lifespan of the game.
PS: And if it depended on me I'd gladly remove the stupid duckable tick throws in exchange for F12 and F42 reversing their atrocious nerfs (that were nerfed so you could connect the stupid tick throw on block anyway) and instead of the path they took to buff the character, this time they adress the brutally bad neutral game with something like deleting the first hit of F122 or increasing the range of the joke move known as Air Hammer. It was as easy as that.
Not gonna happen because the game is finished but with Cryomancer still on the lower mid tier (arguably worse than before when considering the meta changes) and Kenjutsu on the dead end of low tiers (not to mention that technically my third character variation was Warlock... ughh...), all the enduring was for nothing. Sorry for going all emo, I guess I should've stayed with the better variations of each character instead of trying so hard to stick with the ones I liked the most hoping that some day they would get better.
Right now I can only think about playing Injustice 2 Sub-Zero and Poison Ivy and forget the depressing experience with my MKX main variations