What's new

Street Fighter V General Discussion

EntropicByDesign

It's all so very confusing.
I have the same prob with alex he wrecks my booty. I think it is a tough matchup for sim though. Once I am in the corner and he baits my vreversal its stun city and I am pissing blood (but that is from the surgery I just got out of)
Welp, I wish you a swift recovery.

It doesnt matter who I play vs Alex. I'll lose.
 

Johnny Based Cage

The Shangest of Tsungs
To the Alex haters: Alex is a fucking trampoline now bc he gets jumped on all day at certain ranges. His AA options without meter are as reliable as Capcom is at buffing mid tier characters like Alex instead of nerfing them into the ground. @EntropicByDesign

To the Bison charge discussion: I think dude was referring to the double special combos, specifically, not how to get a charge in general, and in that case when Bison is in V Trigger mode he can combo into specials without needing a charge (just the inputs) and then combo from those specials into EX versions of other specials without needing a charge either. @Kooron Nation
 

EntropicByDesign

It's all so very confusing.
To the Alex haters: Alex is a fucking trampoline now bc he gets jumped on all day at certain ranges. His AA options without meter are as reliable as Capcom is at buffing mid tier characters like Alex instead of nerfing them into the ground. @EntropicByDesign

To the Bison charge discussion: I think dude was referring to the double special combos, specifically, not how to get a charge in general, and in that case when Bison is in V Trigger mode he can combo into specials without needing a charge (just the inputs) and then combo from those specials into EX versions of other specials without needing a charge either. @Kooron Nation

AA jab doesnt work? Every Alex Ive played just mashes it out, same as s1. I guess if you can get in a position for a deep crossup he cant stop you, but Ive had a couple Alex's backdash and cr.fp me into his big AA damage, or read the crossup attempt and ex AA knee, or just A2A and jump at me.

I'm not saying your wrong, I dont play him, Im just saying what Ive seen.
 

Paul the Octopus

Slow Starter
Primarily? He's chooseable at the character select screen and allowed to do anything once the match starts.

So, honestly I don't know wtf my deal with Alex is. I spend every Alex match just slowly spinning in a CC state until Im stunned which literally takes one combo and a couple normals, or watching his idiotic lariat bounce off my guard and deep sighing because I now have to guess whats going to follow and if I guess wrong it just repeats and I get to do it again until he finally a) goes for a command grab and b) I manage to guess correctly that he's going for that command grab. Alex can still braindead AA you in to a 50/50 that causes the above situation and loop to begin anew. On top of the constant guessing and trying to predict he can throw in a tracking command grab that's not easy to react to online if he ex's it, not to mention he can mix it up with his stomp which I have neutral jumped on reaction and STILL BEEN AA'D. his normals for me, are impossible to time. I feel like I can NEVER hit a button without getting CC'd and he can hover WAY back and fish with these huge normals I can't get past. Once he scores a hit, it's always a CC due to his vskill and then the above mentioned guessing game begins. He does HUGE damage off anything he touches you with and if you can AA his god damn j.rh you know secrets I don't.

I know Alex is low tier. I know he's bad. I know his whole game plan is one dimensional and he had slow. normals and whatever. I don't care. I have played vs Alex more, WAY more, than any other character. As a matter of fact I'd wager if you took every match vs every character that isn't Alex and added them all together , my matches vs just Alex would be equal to or greater than that number. And I lose. And lose . And lose. At this point it's a mental block, I hate him and i despise playing against him. He is the absolute least fun I can have in this game.
I think you may be taking more mixups than you need to. Alex has actually very few true 50/50 situations. Here are a few things you may not be aware of:

1. After he hits you with his command grab, his next mixup is NOT a 50/50. His dash up command grab hits at a different timing than his meaties (elbow/st hk), so you can fuzzy guard it. The dash up command grab is also not only negative but unsafe and full combo punishable if you guess he's doing it.

2. Blocking a f hp is a free v-reversal punish. Save your v meter for this. It's only a 50/50 if you have no v meter.

3. Many characters have a move which can cover both the j hk and the dive bomb, so he can't use that as a mixup. Reactive air to airs also works for a number of characters. If he's not mixing up these two, and you're just struggling to anti air j hk in isolation, I think you just need to practice it, it should be fairly straightforward.

There's more stuff too - lab him and find out :)
 

Johnny Based Cage

The Shangest of Tsungs
AA jab doesnt work? Every Alex Ive played just mashes it out, same as s1. I guess if you can get in a position for a deep crossup he cant stop you, but Ive had a couple Alex's backdash and cr.fp me into his big AA damage, or read the crossup attempt and ex AA knee, or just A2A and jump at me.

I'm not saying your wrong, I dont play him, Im just saying what Ive seen.

AA jab used to be the shit but it's not reliable enough any more for what it's worth. To risk it getting stuffed for a full combo half the time? Fuck that. EX knee is great if he's got the meter, for sure, and crFP leads to good damage but is also unreliable from a lot of ranges and sheer death on whiff. I also don't see how in the blue hell slow-ass Alex would have time to dash back and throw one of those out to catch a cross up. I should definitely start practicing a2a jump backs more I suppose though. A lot of it is probably me being bad and online timing being the devil but there's a noticeable difference in reliability of anti-airs for me going from Laura, Bison, etc. to that chump.
 

EntropicByDesign

It's all so very confusing.
I think you may be taking more mixups than you need to. Alex has actually very few true 50/50 situations. Here are a few things you may not be aware of:

1. After he hits you with his command grab, his next mixup is NOT a 50/50. His dash up command grab hits at a different timing than his meaties (elbow/st hk), so you can fuzzy guard it. The dash up command grab is also not only negative but unsafe and full combo punishable if you guess he's doing it.

2. Blocking a f hp is a free v-reversal punish. Save your v meter for this. It's only a 50/50 if you have no v meter.

3. Many characters have a move which can cover both the j hk and the dive bomb, so he can't use that as a mixup. Reactive air to airs also works for a number of characters. If he's not mixing up these two, and you're just struggling to anti air j hk in isolation, I think you just need to practice it, it should be fairly straightforward.

There's more stuff too - lab him and find out :)

#2, I *really* need to do. Im terrible about this.

The rest is excellent advice, but I just struggle vs him. Like I said, I hate the character so much its become a mental block. I try to hit a button even when hes negative and I eat a fucking CC for it. Obviously this means I fucked up my timing, but Im just speaking to my frustration. It feels like no matter how I try to contest, I eat a damn CC and all I can do is block and eat pressure. I played an Alex yesterday, got scooped and SPD'd, he dashes up, I hit st.lk on wakeup (I was on Bison) and I get scooped.. he repeats.. I hit st.lk and get scooped. A2A situation where I win. We land, I hit st.lk, I eat a f.fp. Similar situation, only he wins the a2a trade this time, we land and I try a st.lk again.. Only to get scooped. AGAIN, this is obviously my fault, but I mean.. I know how to hit a damn button. I contest meaties all the time just fine if I think someones timing is off or if whatever they are doing isnt real.. but vs Alex, my 3f button loses to.. f.fp. Forward fucking fierce punch. oohh, and My ABSOLUTE favorite of the set, and what made me just get up and walk away before I put my hand through my monitor, was a double dash command grab THAT I READ COMING, only to have.. guess what>? My st.lk lose to a command grab. I saw the dash, and though 'he's too far away, he's gonna double dash in and scoop me'. I watch him dash a second time and confidently hit my 3f button. I didnt jump incase he didnt command grab. I mean, I see the god damn thing coming, nothing he can do will beat my lk, so it's the safe option.. I hit st.lk planning to just double light into sphere.. only to watch myself get scooped. I had to leave the computer at that point.,
 

Paul the Octopus

Slow Starter
AA jab used to be the shit but it's not reliable enough any more for what it's worth. To risk it getting stuffed for a full combo half the time? Fuck that. EX knee is great if he's got the meter, for sure, and crFP leads to good damage but is also unreliable from a lot of ranges and sheer death on whiff. I also don't see how in the blue hell slow-ass Alex would have time to dash back and throw one of those out to catch a cross up. I should definitely start practicing a2a jump backs more I suppose though. A lot of it is probably me being bad and online timing being the devil but there's a noticeable difference in reliability of anti-airs for me going from Laura, Bison, etc. to that chump.
I agree with you, I play Alex on the side and I don't really understand what Alex's game plan is supposed to be in season 2. He has to stand at very particular ranges to anti air effectively now, and those aren't really great ranges for him overall, as he can't do anything else lol. So I either (1) end up standing in a place where cr hp works well, but I can't do anything else so I'm not actually accomplishing anything against good opponents or (2) I get in close where Alex is a threat offensively but has very weak defensive options, and can easily get overwhelmed.

Also, I find his air to airs to be really bad. Moreso than other characters, he is nearly always negative on hit even after you successfully hit one.
 

EntropicByDesign

It's all so very confusing.
AA jab used to be the shit but it's not reliable enough any more for what it's worth. To risk it getting stuffed for a full combo half the time? Fuck that. EX knee is great if he's got the meter, for sure, and crFP leads to good damage but is also unreliable from a lot of ranges and sheer death on whiff. I also don't see how in the blue hell slow-ass Alex would have time to dash back and throw one of those out to catch a cross up. I should definitely start practicing a2a jump backs more I suppose though. A lot of it is probably me being bad and online timing being the devil but there's a noticeable difference in reliability of anti-airs for me going from Laura, Bison, etc. to that chump.
He is a chump. Ya know what he did? He called you names behind your back. If I were you dude, I wouldnt fuck with him any more. Plenty more fish in the sea.

The key here is to use his magic command grab that cant lose. According me (and I am a reliable and unbiased source of information) that stupid fucking SPD will AA, A2A, beat 3f, it will CC, its an invincible reversal, its a god damn projectile and it'll bake you a fucking cake when its done. Never dont SPD.
 

EntropicByDesign

It's all so very confusing.
I was super excited for Alex when he dropped, but never warmed to him like I had hoped. I think he's one of the very few characters in this game I haven't tried to main at some point =/


Running to the store then Ima jump in discord voice chat
 
Last edited:

Johnny Based Cage

The Shangest of Tsungs
I agree with you, I play Alex on the side and I don't really understand what Alex's game plan is supposed to be in season 2. He has to stand at very particular ranges to anti air effectively now, and those aren't really great ranges for him overall, as he can't do anything else lol. So I either (1) end up standing in a place where cr hp works well, but I can't do anything else so I'm not actually accomplishing anything against good opponents or (2) I get in close where Alex is a threat offensively but has very weak defensive options, and can easily get overwhelmed.

Also, I find his air to airs to be really bad. Moreso than other characters, he is nearly always negative on hit even after you successfully hit one.

Dude, yes! Thank you for this. It sums up my exact feelings about him to a tee and is good to hear from a better player so I don't have to worry it's not entirely just me being a bad kid haha. Sounds like I might need to make the Birdie jump though (unless they give me my Haggar).
 

Johnny Based Cage

The Shangest of Tsungs
He is a chump. Ya know what he did? He called you names behind your back. If I were you dude, I wouldnt fuck with him any more. Plenty more fish in the sea.

The key here is to use his magic command grab that cant lose. According me (and I am a reliable and unbiased source of information) that stupid fucking SPD will AA, A2A, beat 3f, it will CC, its an invincible reversal, its a god damn projectile and it'll bake you a fucking cake when its done. Never dont SPD.

Dead. Best post ever haha.

Funny thing is though that my friend plays Gief and his spd bodies Alex's so I feel the exact opposite way about that shit. I feel like a sneeze will beat his powerbomb outright. And not just Birdie's V Reversal lol.
 

buyacushun

Normalize grab immunity.
Actually, you should be able to charge while doing stHK. Unless I'm missing a command normal.
That was me explaining that you have enough leeway that you can charge enough if you start charging right after you press st.HK. It is better to press b+HK though. I tried to explain it from the point of view that he didn't know what was possible.

We'll see... Like I said, I need to see the whole outfit. Also, I can use Fight Money to buy the story costume. Nostagia is usually cash only, right?
I was being facetious about the amount I dislike that costume. But I probably will end up only rocking the standard costume. Got to save that fight money.

Do DLC characters have colors 11-15?
 

Paul the Octopus

Slow Starter
Dude, yes! Thank you for this. It sums up my exact feelings about him to a tee and is good to hear from a better player so I don't have to worry it's not entirely just me being a bad kid haha. Sounds like I might need to make the Birdie jump though (unless they give me my Haggar).
Yeah we will have to see what Storm Kubo does - he is an Alex player who made it to Japan's prestigious Topanga league. Maybe he will show us a good way to play him, but I personally don't really get it right now lol.

In terms of switching off Alex - it depends what you want to get from playing SFV. If you just want to have fun and improve your fundamentals I think continuing to play Alex is fine. If you want to win more (which is totally legit as well), I wouldn't recommend Birdie lol, he is decent but there are much easier characters to play. IMO Laura, Urien, and Balrog (in no particular order) are the easiest to get results with.
 
Last edited: