Steven_a
Light Bringer
idk man. he feel pretty mediocre
idk man. he feel pretty mediocre
*shrug* Fair enough, but no other move in the game has the ability and utility of a DP.. And of course THEY STILL EXIST. Just gotta commit a bar for an invincible move that auto wins vs almost everything in the game in almost any situation in the game. Lets also not forget that I don't feel they were OP in and of themselves, or that they werent balanced vs various factors, simply that having one was a huge advantage vs not having one and I would have preferred every character have one (this would need thought to implement, I don't mean turn Vega's wall bounce into a DP, etc) vs the change we actually got..There are also entire lists of setups and set play designed entirely to bait dps and punish them. There are also safe jump setups that cover all options so that if they do you block and if they don't you meaty.
Well they had utility but they also had probably the worst risk/reward in the whole game. Name another option you go for that has a reward of 4-5 times lower than the hp you're risking. That being said if you think neutral dps are random it's your problem. If you mash buttons up close they'll blow you up, if you don't they lose. If itazan lost to "random" dps I can assure you they were anything but random. This is the daigo fallacy in a nutshell. If daigo does a neutral dp into ca to kill someone it's a gdlkreadbro, if a bronze ken does it it's so random.*shrug* Fair enough, but no other move in the game has the ability and utility of a DP.. And of course THEY STILL EXIST. Just gotta commit a bar for an invincible move that auto wins vs almost everything in the game in almost any situation in the game. Lets also not forget that I don't feel they were OP in and of themselves, or that they werent balanced vs various factors, simply that having one was a huge advantage vs not having one and I would have preferred every character have one (this would need thought to implement, I don't mean turn Vega's wall bounce into a DP, etc) vs the change we actually got..
Shrug, I guess Im a scrub because I hate random, neutral DPs and the mileage they get, and yes, I know, everyone but me is god like and never gets blown up by UTTERLY stupid Kens and such spamming idiocy. Its not like someone like Itazan lost to that horseshit in a TOURNAMENT Nope. Never... Everyone but me. Totally makes sense.
The bronze ken probably was random and followed up with a full screen hk tatsu lol.Well they had utility but they also had probably the worst risk/reward in the whole game. Name another option you go for that has a reward of 4-5 times lower than the hp you're risking. That being said if you think neutral dps are random it's your problem. If you mash buttons up close they'll blow you up, if you don't they lose. If itazan lost to "random" dps I can assure you they were anything but random. This is the daigo fallacy in a nutshell. If daigo does a neutral dp into ca to kill someone it's a gdlkreadbro, if a bronze ken does it it's so random.
maybe a faster shoulder, and or a faster ex headbutt with more pushblock ?idk man. he feel pretty mediocre
I like the way you're thinking but really all he needs is his vtrigger to be 2 bars and have four reflectors instead of two tbh.maybe a faster shoulder, and or a faster ex headbutt with more pushblock ?
Guile cammy and Urien mid tier, best mid tier ever.S2 twitter tier list :
S++ : Akuma
S: JRI CNL
A: DIC
B: GUL CMY URN
C: LRA ALX BDI BXR RSD DSM NCL ZGF
D: FNG Ryu Ken MKA CLAW
Alioune's tier list is pretty interesting a hundred times more credible than any eventscrubs trash that's for sure
It's not his actual tier list tho lul
I see your point but I don't think random is the correct word. That bronze ken is going through the same process daigo does. He's using his(limited and flawed) game knowledge and experience to make a read. Sure his understanding of the risk/reward involved is objectively incorrect in a vacuum, but it's probably not incorrect using his experience. Low level players mash buttons as soon as they're in range and they rely on non airtight blockstrings, they've also got terrible punishes when that ken makes the wrong read/guess.The bronze ken probably was random and followed up with a full screen hk tatsu lol.
But i agree 100%. Insted of complaining about random dps why not assess your own play and why you get hit by them.
So what other option is there for opening people up? Other than unreactable 50/50s.So, I've decided to drop this game. The game just doesn't make sense to me. The game is all frame traps, and even though the math isn't difficult to understand, putting it into real play has proven nearly impossible for me. So frustrated at this game and at FG's in general for being nothing but frame traps these days.
I'm an old school player, grew up in the ST days. I know it's antiquated, but we didn't have ways to open people up with frame traps like SFV. It was all read/react based. Slower, yes, but felt fair. Now it's like once your turn is over, it's not really over. SFV is just frustrating to me and has lost it's appeal. I'm pretty disillusioned with it, pretty disappointed with it, and to be honest, I regret buying it.So what other option is there for opening people up? Other than unreactable 50/50s.
And how exactly is a frame trap not read/reaction based? I mean it's cool if you don't like the game but for like 20+ years frame traps have been one of, If not the most common methods of hitting people in the face.I'm an old school player, grew up in the ST days. I know it's antiquated, but we didn't have ways to open people up with frame traps like SFV. It was all read/react based. Slower, yes, but felt fair. Now it's like once your turn is over, it's not really over. SFV is just frustrating to me and has lost it's appeal. I'm pretty disillusioned with it, pretty disappointed with it, and to be honest, I regret buying it.
I don't know how to explain it better. Maybe the best thing is to just say that frame traps are different today, or they feel different today than they did 20 years ago. Frame traps existed but not like they do now. Now they're built into the game, almost like we're being dictated to about how best to play each character. I feel like individuality and uniqueness is gone, and each player is just doing their best to be a cookie cutter version of that dictation. Older games, to me, feel like you can express your own style of play better than today's games. There was no "set" way of playing a character. There were better ways, and more efficient ways, but the frame traps didn't dictate the game the way they do in new games.And how exactly is a frame trap not read/reaction based? I mean it's cool if you don't like the game but for like 20+ years frame traps have been one of, If not the most common methods of hitting people in the face.
So according to this I'm playing the worst character in the game? Nothing I'm not used to I supposeI don't know whether SFV is more balanced now or whether it's just a fresh top tier with some old faces
There were and still are top tier characters that do not have a reversalI didn't feel DPS were op, or an issue in and of themselves, merely the fact that there was significant margin between the haves and the have nots.
I honestly agree with it too, not that I'm good enough to say what Alex is or is not capable of in the right hands. But he certainly feels gimped as fuck. I feel like I have a better chance to succeed with my week 1 Laura than that character.So according to this I'm playing the worst character in the game? Nothing I'm not used to I suppose
He's definitely not easy but I'm not too advanced at this game so idk how much my opinion matters.I honestly agree with it too, not that I'm good enough to say what Alex is or is not capable of in the right hands. But he certainly feels gimped as fuck. I feel like I have a better chance to succeed with my week 1 Laura than that character.
Karin, chun, Mika, and Nash were the characters he meant. Probably.He's definitely not easy but I'm not too advanced at this game so idk how much my opinion matters.