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Street Fighter V General Discussion

buyacushun

Normalize grab immunity.
Upside down kick being comboable is exactly what I wanted. I'm so happy with this. It's basically a 50/50 between getting thrown or UDK beating your tech. Very good after a jump in. I like setting it up with V-Skill LP boom after AA'ing them for trying to jump it. Jump in after it then you can do a jab then throw or UDK or you can do mp then on counter hit or not you're getting a combo.

Guile is perfect. I haven't even LOOKED and corner combos or the applications of st.LK being cancellable.

I'll lab it real good tomorrow, though. See what I can spot.
Wasn't that always the point of UDK? Just now you're guaranteed a combo if it hits?
 

CrazyFingers

The Power of Lame Compels You
OKAY! So for my pad players. On pad do you use D-Pad or the Stick of the pad? In MK I use the D-Pad but idk how the SF inputs would do on the D-Pad.
 

Rip Torn

ALL I HAVE IS THE GREEN.
I keep hearing that Mika can't do anything off an Irish whip midscreen but I know she can hit you with buttons after the b+MP version. She can also do ex shooting peach for straight damage. But, what I would look into is reset with st.LP and then do some sort of meaty attack.