EntropicByDesign
It's all so very confusing.
Urien gets a cr.hp after a lk crossup. That's scary.
Tell that to vangief.Dpad. Anyone who uses analog stick on pad should be wiped off the planet.
D-Pad, easily. The analog stick feels way too jumpy for me. Infact I have a Hori rap.v5 gathering dust since I prefer pad to stick to be honest.OKAY! So for my pad players. On pad do you use D-Pad or the Stick of the pad? In MK I use the D-Pad but idk how the SF inputs would do on the D-Pad.
The only thing that I've been able to hit after a midscreen whip is exPeach.I keep hearing that Mika can't do anything off an Irish whip midscreen but I know she can hit you with buttons after the b+MP version. She can also do ex shooting peach for straight damage. But, what I would look into is reset with st.LP and then do some sort of meaty attack.
Finally getting caught huh?When I used pad, I used the DPad.
Also guys i have the ragequit logo next to my name on CFN LOL
After the back whip I can get st.LP, cr.LK, st.MP, cr.MK, f.MK and st.HP. It turns it into an air reset. Nothing crazy but probably better than v-skill charge. Maybe not...The only thing that I've been able to hit after a midscreen whip is exPeach.
Hitbox. Worth every penny.What controllers/sticks do you guys use?
I've heard of some people using the analog stick but really it's not common for Street Fighter on pad. The D-Pad isn't as awkward as you might think. Shouldn't have any issues, if your execution isn't good then maybe you'll struggle to DP and hit certain supers but you should get the hang of everything with a little lab time.OKAY! So for my pad players. On pad do you use D-Pad or the Stick of the pad? In MK I use the D-Pad but idk how the SF inputs would do on the D-Pad.
This is waaaay nicer than what I was using, thank you.If you plan on checking the patch notes slowly over the next few days you're betting off using this much cleaner menu
http://game.capcom.com/cfn/sfv/adjust2017/en/1.html
Says the guy trying to get that unknown character advantage. GGs@buyacushun tryhard.
Idk about that. But I was having trouble getting MP, clap to work. The timing on that might be a little different.Is it me or is it easier to tick throw with mika now? Like jump in light into command grab seems easier. Might just be me though.
@FL Rushdown @buyacushun
Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?After the back whip I can get st.LP, cr.LK, st.MP, cr.MK, f.MK and st.HP. It turns it into an air reset. Nothing crazy but probably better than v-skill charge. Maybe not...
Just an fyi, I'm getting used to the new post throw wake-up timings. So my meaty was a bit off. And it's with Juri who I've only kind of used and always had trouble with after throw pressure.So yeah this is still the same game lol. Jab aa. Dash up throw. Wake up buttons that shouldn't work. It's all still here. I'm sure Myles is happy.
Oh I know. I'm fully aware what I was doing wasn't real there. But I'm not gonna respect you if you aren't gonna respect me lol.Says the guy trying to get that unknown character advantage. GGs
Idk about that. But I was having trouble getting MP, clap to work. The timing on that might be a little different.
Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?
Just an fyi, I'm getting used to the new post throw wake-up timings. So my meaty was a bit off. And it's with Juri who I've only kind of used and always had trouble with after throw pressure.
Yes. Mika spins them around and then as soon as she releases them towards the wall push any of those buttons. Don't mash, just figure out the timing and it becomes pretty easy.Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?
Hori rap4 kaiWhat controllers/sticks do you guys use?
Have u not got to check the notes? Ken looks pretty ok still to me. Not nearly the way the "sky is falling" crowd made it sound imo.it looks like kens ex air tatsu is -2 on block. So thats not as bad as i thought it was going to be. Havnt had a chance to check out the normal air tatsu nerf but apart from that he plays the same to me. Havnt had a chance to get online yet will check more tomorrow.
Yeah thats what im saying it seems the only things he lost are the 2 things i mentioned and they needed toning down. Apart from that he plays the same so im happy with that. He got easier throw loops in the corner and still hits very hard. All the frame adjustments seem to be cast wide to slow the game down ao it didnt effect him at all.Have u not got to check the notes? Ken looks pretty ok still to me. Not nearly the way the "sky is falling" crowd made it sound imo.