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Street Fighter V General Discussion

I keep hearing that Mika can't do anything off an Irish whip midscreen but I know she can hit you with buttons after the b+MP version. She can also do ex shooting peach for straight damage. But, what I would look into is reset with st.LP and then do some sort of meaty attack.
The only thing that I've been able to hit after a midscreen whip is exPeach.
 
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Guest
What controllers/sticks do you guys use?
Hitbox. Worth every penny.

OKAY! So for my pad players. On pad do you use D-Pad or the Stick of the pad? In MK I use the D-Pad but idk how the SF inputs would do on the D-Pad.
I've heard of some people using the analog stick but really it's not common for Street Fighter on pad. The D-Pad isn't as awkward as you might think. Shouldn't have any issues, if your execution isn't good then maybe you'll struggle to DP and hit certain supers but you should get the hang of everything with a little lab time.

If you plan on checking the patch notes slowly over the next few days you're betting off using this much cleaner menu

http://game.capcom.com/cfn/sfv/adjust2017/en/1.html
This is waaaay nicer than what I was using, thank you.
 

The Slaj Jazz

TIckle my sweet salty nips
I've been trying to use analog stick on my controllers because if I dont I'm not able to block on the right side and the other my motions barely come out. Its depressing
 

buyacushun

Normalize grab immunity.
Says the guy trying to get that unknown character advantage. GGs

Is it me or is it easier to tick throw with mika now? Like jump in light into command grab seems easier. Might just be me though.
@FL Rushdown @buyacushun
Idk about that. But I was having trouble getting MP, clap to work. The timing on that might be a little different.

After the back whip I can get st.LP, cr.LK, st.MP, cr.MK, f.MK and st.HP. It turns it into an air reset. Nothing crazy but probably better than v-skill charge. Maybe not...
Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?

So yeah this is still the same game lol. Jab aa. Dash up throw. Wake up buttons that shouldn't work. It's all still here. I'm sure Myles is happy.
Just an fyi, I'm getting used to the new post throw wake-up timings. So my meaty was a bit off. And it's with Juri who I've only kind of used and always had trouble with after throw pressure.
 

FL Rushdown

Champion
Says the guy trying to get that unknown character advantage. GGs


Idk about that. But I was having trouble getting MP, clap to work. The timing on that might be a little different.


Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?


Just an fyi, I'm getting used to the new post throw wake-up timings. So my meaty was a bit off. And it's with Juri who I've only kind of used and always had trouble with after throw pressure.
Oh I know. I'm fully aware what I was doing wasn't real there. But I'm not gonna respect you if you aren't gonna respect me lol.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Are you doing b+mp them immediately hitting them with a button so they don't start the running animation?
Yes. Mika spins them around and then as soon as she releases them towards the wall push any of those buttons. Don't mash, just figure out the timing and it becomes pretty easy.
 

B. Shazzy

NRS shill #42069
wew lads I couldn't believe they made upside down kick +6 on hit til I saw it with my own eyes

anyway idk who thought it was a good idea to take away the pushback on ex sonic boom so that +4 is now right in their face but they probably meant to give this buff to Urien or something


I mean guile is trash I guise aww man lul

Also Guile can combo counterhit jab into sweep but it's trash so
 

Osagri

Fear the blade of Osh-Tekk
I downloaded the patch and now the game freezes to this changing the music screen. Tried to restat the game but nothing happens. Am I the only one?
 

B. Shazzy

NRS shill #42069
Someone asked me why Guile st. Lk is good and it's because he now can confirm of a 3 light sequence or cr. Lk cr. Lp st.lk xx fk all being a combo and frame trap or cancelling into boom
 

NaCl man

Welcome to Akihabara
it looks like kens ex air tatsu is -2 on block. So thats not as bad as i thought it was going to be. Havnt had a chance to check out the normal air tatsu nerf but apart from that he plays the same to me. Havnt had a chance to get online yet will check more tomorrow.
 

Kroaken

Life is a block string with no gaps.
it looks like kens ex air tatsu is -2 on block. So thats not as bad as i thought it was going to be. Havnt had a chance to check out the normal air tatsu nerf but apart from that he plays the same to me. Havnt had a chance to get online yet will check more tomorrow.
Have u not got to check the notes? Ken looks pretty ok still to me. Not nearly the way the "sky is falling" crowd made it sound imo.
 

NaCl man

Welcome to Akihabara
Have u not got to check the notes? Ken looks pretty ok still to me. Not nearly the way the "sky is falling" crowd made it sound imo.
Yeah thats what im saying it seems the only things he lost are the 2 things i mentioned and they needed toning down. Apart from that he plays the same so im happy with that. He got easier throw loops in the corner and still hits very hard. All the frame adjustments seem to be cast wide to slow the game down ao it didnt effect him at all.