@MylesWright_
I'll be back 3ing
A standard meterless crush counter punish is 300 dmg and 500 stun :s
Still two different moves on two different characters. I think the biggest difference there is Sim's got a frame better on hit/block in the patch and I think it goes under fireballs, correct me if I'm wrong. (Sim got OD buffs) And now Mika can only roll to be minus. That move is easily whiff punished and now there is no reward only punishment. Also this change addresses nothing about the shenanigans that made mika "not play SF".I'm aware what cr.hp is on Mika. Sims cr.mk doesn't knock down either?
I covered the whip. You whip then spend a bar or charge v skill. Mika might be able to just dash and pressure. So really this change just covers Mika's who mashed F+MP. And opening up new shenanigans.The whip direction might still be in meaning you can get corner carry but less dmg meterless if ur midscreen. Or you can spend a bar on airplane for corner carry. And you still have a butt load of shenanigans in the corner. Her command grabs lost dmg but so did a lot of the cast. I know gief lost dmg on spd for sure.
I don't get where this statement is coming from. But just read what I wrote Myles. If you thought "Mika didn't play SF" before. And I guess that's because of the mixup and corner carry. Well the mixups weren't touched at all EXCEPT the one that took skill to space out. The corner carry is probably still there in some form and she has v-skill stuff that might get used.And as cool as I think you are, Buyacushun, if you don't think Mika players have a rep for playing their own version of SF, yo
That's why I said "Not the easiest combo to land in a match though."But who gets hit by the ex eagle spike through the full screen trigger?
Actually you can definitely do raw jump into meaty divekick on block. I'm gonna test the WWS v-skill version now.I can't perform xx WWS into meaty divekick anymore. From the looks of things, meaty divekick (ie, no bounce back, +3) is only possible out of well spaced raw V-Skill leaps. It won't work out of a WWS xx V-Skill xx Divekick set-up and it won't work out of raw jumps, only raw-V-Skill... Kind of sad about this one.
All I'm getting at is that just because something looks one way on paper doesn't always dictate how it works in a match. If it did, I'd never be able to SPD anyone.I think the difference between us is that since me and Cush actually play Mika we understand what does and doesn't work. You have no idea how easy it is to stop that move from being spaced correctly and every single block string that sets up the spacing leaves obvious gaps that you can either stuff with a normal or neutral jump to punish the Mika if she's on autopilot. Not to mention a step back into whiff punish or a step forward to make it negative.
Also my point was that you using sims slide as a frame of reference for why mikas cr hp should be negative at all spacings shows a lack of understanding about how the moves work.
Depended how deep you hit. It was from like +3-+7 I think though more plus the closer you did it.@FL Rushdown you know how plus mika was after cr.HP trigger cancel? Wondering if the change affects that tactic any?
And she probably gets new trigger shenanigans with that new air TC.
It just strikes me as a gap closing normal. And on a grappler, something like that is usually pretty scary. Giefs knee hammer would be nearly broken if it was plus on block.Still two different moves on two different characters. I think the biggest difference there is Sim's got a frame better on hit/block in the patch and I think it goes under fireballs, correct me if I'm wrong. (Sim got OD buffs) And now Mika can only roll to be minus. That move is easily whiff punished and now there is no reward only punishment. Also this change addresses nothing about the shenanigans that made mika "not play SF".
All I'm getting at is that just because something looks one way on paper doesn't always dictate how it works in a match. If it did, I'd never be able to SPD anyone.
I can't stand the "rip (character)" community.
I apologize if that came off in my post.
I don't get what you mean by how a SPD works. But what I'm telling you is that if you take all the properties of the Mika cr.HP and make it -6 then the advantage on block range becomes -6 to -1. And Mika's roll covers a longer distance and has a few more frames overall. That's why you see more Zangief players get away with sneaky knee into SPD. It's a possibility with Mika but my posts was never about that move or mika being useless.It just strikes me as a gap closing normal. And on a grappler, something like that is usually pretty scary. Giefs knee hammer would be nearly broken if it was plus on block.
That's probably just James going through the patch notes. He streamed that and said he was going to edit it and post it on YouTube. Pretty cool to watch.For anyone interest, James Chen and UltraDavid have a 5 part series on their youtube channel doing some analysis of the season 2 changes. I'm about to watch myself for some perspective.
I've found a much easier and consistent combo that does 27 damage less. Lemme know what you guys are using/found.
Gotta wait for the servers to go back online.I guess I updated but no akuma?
I've not played the patch yet, mate! Was playing InjusticeI've found a much easier and consistent combo that does 27 damage less. Lemme know what you guys are using/found.
Didn't every DLC character need a maintenance to come up.I guess I updated but no akuma?
Why is it so good?man that cancellable st. Lk Guile buff has got me so wet u guise it's as good as I dreamt
Imagine Ryu stLK canceled into a projectile that's +1 on block on all versions.Why is it so good?
oh my bad bro I didnt mean to not downplay Guile in season 2 it's actually a trash buff prob the worst in the game nvm I ever said itWhy is it so good?
It's actually +2 now lul but still trash don't get it twistedImagine Ryu stLK canceled into a projectile that's +1 on block on all versions.
Im trying it out and im getting bazooka knee or cr.Lk because of charge. What can you cancel it into?Imagine Ryu stLK canceled into a projectile that's +1 on block on all versions.
Sonic boom and flash kick. You have to go to neutral before doing the LK and quickly hit the last direction, otherwise you get both those moves.Im trying it out and im getting bazooka knee or cr.Lk because of charge. What can you cancel it into?