Pterodactyl
Plus on block.
I don't remember that but I believe you.Naginata could pogo all day into invincibility air dashes, it was awesome.
Either way the point was variation imbalance.
I don't remember that but I believe you.Naginata could pogo all day into invincibility air dashes, it was awesome.
Kobu Rekkas were buffed which then became broken.I don't remember that but I believe you.
Either way the point was variation imbalance.
I remember it being the best before it got nerfedI remember people thinking it was the best until they figured out how dirty Kobu was.
God bless you.My opinion - build from MK X, but with the following changes:
4. No fucking 3/4th or full screen normals.
9. Less 50-50s. No strings that go OH->Low and shit. Tone down the mix-ups. Just less guessing will be nice.
11. Tone down the freaking + frames. Nothing should be more than + 6 on block.
15. Make zoning more viable. Reasonable zoning, not fucking MK9 Kenshi or Zod.
18. More emphasis on movement. Actual movement, not run in and jump.
I thought that Kobu was the only on the survived the first patch then the Kobu Jutsu dirt was discovered.I remember people thinking it was the best until they figured out how dirty Kobu was.
I don't think the run feature needs to be taken out of the neutral. It's definitely a fun, unique mechanic that could be a lot better if it were properly balanced. The problem is that there are not enough taxes on stamina. Running uses stamina as its fuel, so if there were more things that stamina was used for, or if running simply used a lot more stamina, then running would not be so silly because it would not be such a big constant threat.The run is very interesting for combo diversity, but it really hurts the neutral, IMO. Makes the rush down too strong.
I would like to see how it would be if they only allowed run mid combos. Outside of combos, the movement would have to be based on walking and dashing. A mid term between MK9 and MKX: creative and flashy combos, and a more slow paced neutral
but backdashing in itself is a bad thing you're giving them better corner positioning and the corner in this game is fuckedBackdash has frames of invincibility, forward dash does not
I realize that, but the invincibility frames are why backdash costs stamina while forward dash does not. Screen positioning has nothing to do with the resource costbut backdashing in itself is a bad thing you're giving them better corner positioning and the corner in this game is fucked
I'd give a lot for something similar to Hadoken zoning in MK X.God bless you.
Just for the record, a lot of Spectral's utility was already there. The buffs just gave it hit-confirmability/stupid damage.I said "pre-patching" meaning their quality right out of the gate. Spectral was pretty garbage at the start, at the very least not on par with MoS.
Who/what decides what an "anti-air normal" is? And what algorithm would be implemented to give them more priority over air attacks?10. Give anti air normals more priority than air normals. No air normal should bit on the way up.
That sort of depends. If you just look at it from the "OMG Kabal is too op, MKX is ALREADY better than that POS" camp, than yeah MKX is better than MK9. But if you look at it from fun, exciting and less guessing involved with Mix-ups, certain 50/50s are not granted to certain characters (unless they are trying to take the damage) than MK9 will ALWAYS be looked at as the superior game than MKX.MK9 fanboys may not like it, but MKX is far and away a technically superior game. Sorry.
If (air + attack trades w/ ground + attack)Who/what decides what an "anti-air normal" is? And what algorithm would be implemented to give them more priority over air attacks?
I don't agree with several things on there mainly the no cancelsThis guy gets it.
They are the biggest waste of space and time. I've been against them before mkx was out. Played then this whole time still think it woulda been better without them. We could've had more characters as well bc the mkx roster has been lacking. No one would've thought any differently without them an they are just a stupid idea. Let me go change customes to have a new power in my new clothes. Sorry I've never seen it as a great idea. The characters would've been better with all the tools on them. Not change the way I play. The character should be able to do this as it is. It limits it IMO. Plus how many people actually change variations? Most go to another character. I'd rather se it scraped then trying to make it work.
I have no problem with anyone feeling that MK9 is more fun than MKX, or even just a better game. That is an opinion and we all have them. But, I'm just tired of reading revisionist history about how flawless MK9's game mechanics are. I'm just not sure how anyone could objectively state that MK9 is a better-balanced or more competitively viable game than MKX, regardless of how anyone might actually feel about which game is more fun/entertaining.That sort of depends. If you just look at it from the "OMG Kabal is too op, MKX is ALREADY better than that POS" camp, than yeah MKX is better than MK9. But if you look at it from fun, exciting and less guessing involved with Mix-ups, certain 50/50s are not granted to certain characters (unless they are trying to take the damage) than MK9 will ALWAYS be looked at as the superior game than MKX.
I personally only like MKX for giving Mileena a new storyline, Shinnok's first game since MKA (which in 2015 was 8 years,) and the introduction of new modes like Challenge towers and Live Towers.
MK9 will always be my go to MK game (outside of MKDA).
I would argue that Relentless and Unstoppable Jason definitely depend on their grabs, but I guess it's really semantics in that in comes down to how you are using the word "depends."The only true grappler who actually depends on his grabs is Commando Kano, all the other 'grapplers' just have it tacked on as an extra mixup tool or ender for damage.
It actually depends on who u use with Takeda for example you can deal with MU by switching variations and people doThey are the biggest waste of space and time. I've been against them before mkx was out. Played then this whole time still think it woulda been better without them. We could've had more characters as well bc the mkx roster has been lacking. No one would've thought any differently without them an they are just a stupid idea. Let me go change customes to have a new power in my new clothes. Sorry I've never seen it as a great idea. The characters would've been better with all the tools on them. Not change the way I play. The character should be able to do this as it is. It limits it IMO. Plus how many people actually change variations? Most go to another character. I'd rather se it scraped then trying to make it work.
I don't agree too, but still he made some good point that would defo made the game better.I don't agree with several things on there mainly the no cancels
Because although there was Kabal, Cyrax and Kenshi in MK9, it wasn't 50% char and 50% player, the only "GG bro" type of game was facing a high level Kabal that actually knew what they were doing, and there was only one in the world.I have no problem with anyone feeling that MK9 is more fun than MKX, or even just a better game. That is an opinion and we all have them. But, I'm just tired of reading revisionist history about how flawless MK9's game mechanics are. I'm just not sure how anyone could objectively state that MK9 is a better-balanced or more competitively viable game than MKX, regardless of how anyone might actually feel about which game is more fun/entertaining.
Yeah, I just don't see it. So many characters in that game were over-matched. At least the vast majority of MKX characters (I would argue almost all of them) have a viable variation. And writing "although there was Kabal, Cyrax, and Kenshi . . . " is like writing "although I have terminal brain cancer . . . "Because although there was Kabal, Cyrax and Kenshi in MK9, it wasn't 50% char and 50% player, the only "GG bro" type of game was facing a high level Kabal that actually knew what they were doing, and there was only one in the world.
Cyrax had 100% damage combos, but he was still beatable by a mile.
No one had nearly unbeatable jumps ins because "GG Bro"
No one had fullscreen advancing string that couldn't be avoided by spacing, and auto anti-airs when you want to NJP it since spacing it its useless, to abuse like "GG bro, shades of F23man"
Despite its flaws the game rewarded you for spacing correctly, even punishing was consistent and no minus move was plus when blocked before become minus, d1 was only to reverse pressure and was minus enough to not let you mash when you're minus.
in MKX there are just many cases where the skill level is added along the bullshit the game offers, it doesn't matter how good you are, the tools are just way to overpowered, far more than the defense systems gives you too little to nothing to deal with it, and it doesn't matter if whiff or blocked, the reward is more on their favor.
That is why people will always place MK9 on the golden palace, you would feel outplayed when you lose in MK9 different that just feel cheated (besides Kuh Bawl, Cyrax and Kenshi)