Matix218
Get over here!
Backdash has frames of invincibility, forward dash does notgive me noob and im happy , also backdashing shouldnt cost stamina if forward dashing doesnt i dont get it
Backdash has frames of invincibility, forward dash does notgive me noob and im happy , also backdashing shouldnt cost stamina if forward dashing doesnt i dont get it
He's just goofy as fuck. I don't like him personally, but if I was an MK dev I would put him in to be courteous because he is an objectively popular character.Wow man why Reptile?
Idk about spectral, but Naginata just needs a few buffs.Also, I can't support shitting on variations too hard.
The very idea of them screams "hard as fuck to balance" and for NRS with their track record, for a first attempt? I think they did fine.
I think if they continue to work on them, look at why a character like Jax worked out perfectly while a character like Ermac ended up being one-note and apply that to their variation design process in the future, it'd be more than great.
First step would be to trim some of the fat on their concepts. The character's with three even variations work because those variations are so simple in what they do. The high-concept variations end up being the worst(pre-patching to balance them), look at Spectral or Naginata for example. Some times they work out but in most cases they fall flat.
nothing wrong with heavy pressure characters having a few things plus on block to guarantee a follow up, provided u can only do so many reps of it. ideally 1 and provided it doesnt loop into itself.I think building on the game is fine. What I personally would like to see done for MK11:
-Running mixed with really far reaching and advancing normals makes it really hard for defensive characters who want space...it's hard to legitimately maintain space in MKX...and those two things are a huge reason why. I feel like, going forward, run is really fun, and adds an extra complexity in mobility...and should stay. What could be done is making far reaching normals slower (I'm thinking no faster than 18 or 19 frames).
-Another problem for defensive characters is just being able to gain space fast enough or be able to maintain distance. Run ruins that. Why not add a backwards run? I felt that should have been added into MKX. Just a backwards run that's generally just a hair slower than forward running. No invincibility, same stamina drain rate. I think those two things would help tons.
-They're a lot less common now, but there shouldn't be absurdly plus things on block/hit. Like, there's no reason to be more than +5 on block for a game with this frame data, unless the pushback is so massive nothing is guaranteed. And being in +15-20 territory on hit.
-LESS UNREACTABLE 50/50 GAMES THAT CAN LEAD TO GOOD REWARDS AND CAN BE MADE SAFE OR PLUS ON BLOCK ON EITHER OPTION! That is extremely powerful. There's not much of a need of that to exist in a fighting game, unless you're going to make the defensive game that much better.
-I've felt since MK9 that they should do more things that are invincible. Not fully invincible, but like strike, throw, or projectile invincible. Or a combination. And then have armor for things you just want to be able to plow through anything with a drawback. This way, they can design meterless options around certain roles much easier, instead of just slapping on armor and giving characters so many armor attacks to wakeup with.
That's fine, and I don't want them to completely take away offense, but do characters really need high/low options that literally no one will block on reaction, that can be made safe or advantage? Or being so plus off of either using meter or stamina that the whole mixup loops?nothing wrong with heavy pressure characters having a few things plus on block to guarantee a follow up, provided u can only do so many reps of it. ideally 1 and provided it doesnt loop into itself.
Y?For the love of god scrap variations. I can't stand the people who are sayin build on them. NO! Get of this stupid idea! Such a waste of space and time. The characters would be better with no variations anyways.
Stating that you would prefer MK11 to be based on MK9 instead of MKX is like claiming you want the design of your next car to be based on a horse and carriage instead of a Toyota Corolla.
I said "pre-patching" meaning their quality right out of the gate. Spectral was pretty garbage at the start, at the very least not on par with MoS.Idk about spectral, but Naginata just needs a few buffs.
This guy gets it.My opinion - build from MK X, but with the following changes:
1. Only 2 variations.
2. Everyone gets a viable backdash with similar invincibility frames (if any).
3. Backdashes don't cost stamina.
4. No fucking 3/4th or full screen normals.
5. If it's attached to the character's body, it has a hurtbox.
6. Remove cancels completely. No cancels, at all. You commit, delay or you don't. None of this cancel hogwash.
7. No whiff cancelling. No whiffing an air normal then cancelling into a divekick or teleport.
8. Universal gravity scaling.
9. Less 50-50s. No strings that go OH->Low and shit. Tone down the mix-ups. Just less guessing will be nice.
10. Give anti air normals more priority than air normals. No air normal should bit on the way up.
11. Tone down the freaking + frames. Nothing should be more than + 6 on block.
12. Remove the hideous blockstun animations. If you're -17, I should be able fo punish you without waiting for some silly staggering animation.
13. Remove all guests. Seriously, fuck guests.
14. Fix all the hitbox issues.
15. Make zoning a more viable. Reasonable zoning, not fucking MK9 Kenshi or Zod.
16. Consistency across moves. For example, if a move is armoured and launches, it shouldn't be safe. You only get 2. Choose 2 between armour, safety and launch. There's no reason for any move to have all 3.
That's all, I think. As much as I like MK X, I'm not blind to it's problems.
Naginata was the best at start I'm pretty sure.I said "pre-patching" meaning their quality right out of the gate. Spectral was pretty garbage at the start, at the very least not on par with MoS.
Agreed with everything except 2 variations. 3 is the best for me.My opinion - build from MK X, but with the following changes:
1. Only 2 variations.
2. Everyone gets a viable backdash with similar invincibility frames (if any).
3. Backdashes don't cost stamina.
4. No fucking 3/4th or full screen normals.
5. If it's attached to the character's body, it has a hurtbox.
6. Remove cancels completely. No cancels, at all. You commit, delay or you don't. None of this cancel hogwash.
7. No whiff cancelling. No whiffing an air normal then cancelling into a divekick or teleport.
8. Universal gravity scaling.
9. Less 50-50s. No strings that go OH->Low and shit. Tone down the mix-ups. Just less guessing will be nice.
10. Give anti air normals more priority than air normals. No air normal should bit on the way up.
11. Tone down the freaking + frames. Nothing should be more than + 6 on block.
12. Remove the hideous blockstun animations. If you're -17, I should be able fo punish you without waiting for some silly staggering animation.
13. Remove all guests. Seriously, fuck guests.
14. Fix all the hitbox issues.
15. Make zoning more viable. Reasonable zoning, not fucking MK9 Kenshi or Zod.
16. Consistency across moves. For example, if a move is armoured and launches, it shouldn't be safe. You only get 2. Choose 2 between armour, safety and launch. There's no reason for any move to have all 3.
17. None of this hard to block nonsense. Seriously, it's pure cheese and nothing else.
18. More emphasis on movement. Actual movement, not run in and jump.
19. Proper grapplers. As it stands, I don't even need to grapple with the grapplers right now. I can get my damage off their strings without even having to use the command throws.
20. Patching with less frequency. If you're going to make a balance patch, can we atleast have 3-6 months gap between them? Let things ride out a bit before buffing or nerfing.
That's all, I think. As much as I like MK X, I'm not blind to it's problems.
Edited to add a few points that I forgot to mention and made it easier to read. Sorry about the brick wall of text earlier.
MK9 fanboys may not like it, but MKX is far and away a technically superior game. Sorry.
I remember people thinking it was the best until they figured out how dirty Kobu was.Naginata was the best at start I'm pretty sure.
Naginata could pogo all day into invincibility air dashes, it was awesome.I remember people thinking it was the best until they figured out how dirty Kobu was.