Cage Redfield
Fight!
How is this character one of the weakest in the game when she has:
good neutral/zoning tools in B22, d4, core discharge/Ice Machine DB2, f2 and an X-ray that will punish or snipe stuff from full screen pretty easily (dont come at me and say you can interrupt b22 or that there's a gap, it only exists if you react to a 19f mid and FB U2 punish for a super scaled and expensive punish. Only other way is with some character's X-rays)
decent strike-throw mixup from Ice Machine's ex freeze burst with the threat of triggering the flag for/hitting you with a kb throw vs getting hit with b2212's KB. This gets even stronger if you're in the corner AND if you've hit the requirement for Slide's KB, you can hitconfirm b22 into slide kb for even more damage. She doesn't have an overhead and considering her archetype being that of someone who wants to stay at the midrange and harass you with b22/d4/zoning, she shouldn't have 50/50s.
Practical KBs. Like, dude, she's one of the few with 2 throw KBs, that's solid as hell to have imo. B2212 KB is like one of the easiest to get in a game with her and it leads to big corner carry and progression towards the slide KB midscreen/actual damage in the corner. And like I mentioned above, Slide KB in Ice Machine is real good. It's expensive to trigger, but she can pull off 40% combos with that move as a starter and that's kinda nice.
I use Ice Machine in this post alot, so it's pretty clear that I haven't played the bomb variation/have no input regarding that variation. Maybe that's the shitter variation for the character, who knows, it's like a few weeks into the game atm. But like, I seriously fail to see how this character is considered one of the actual worst in the game atm when she has all that going on for her
good neutral/zoning tools in B22, d4, core discharge/Ice Machine DB2, f2 and an X-ray that will punish or snipe stuff from full screen pretty easily (dont come at me and say you can interrupt b22 or that there's a gap, it only exists if you react to a 19f mid and FB U2 punish for a super scaled and expensive punish. Only other way is with some character's X-rays)
decent strike-throw mixup from Ice Machine's ex freeze burst with the threat of triggering the flag for/hitting you with a kb throw vs getting hit with b2212's KB. This gets even stronger if you're in the corner AND if you've hit the requirement for Slide's KB, you can hitconfirm b22 into slide kb for even more damage. She doesn't have an overhead and considering her archetype being that of someone who wants to stay at the midrange and harass you with b22/d4/zoning, she shouldn't have 50/50s.
Practical KBs. Like, dude, she's one of the few with 2 throw KBs, that's solid as hell to have imo. B2212 KB is like one of the easiest to get in a game with her and it leads to big corner carry and progression towards the slide KB midscreen/actual damage in the corner. And like I mentioned above, Slide KB in Ice Machine is real good. It's expensive to trigger, but she can pull off 40% combos with that move as a starter and that's kinda nice.
I use Ice Machine in this post alot, so it's pretty clear that I haven't played the bomb variation/have no input regarding that variation. Maybe that's the shitter variation for the character, who knows, it's like a few weeks into the game atm. But like, I seriously fail to see how this character is considered one of the actual worst in the game atm when she has all that going on for her