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Scorpion General Discussion

vegeta

Saiyan Prince
Premium Supporter
Yeah it sucks. I use 11xx db3 amp, dash, 4 now on all characters. You miss only like 20 damage for a combo you can hit 10/10 times. On KB the combo is pretty hard even on males and borderline impossible so 4 is the way to go there.
I've had minor troubles with that, especially doing a 2,1, 2+4 ender in SR, whiffs on females and a few others. I always have to briefly hold forward or quick dash cancel
 

vegeta

Saiyan Prince
Premium Supporter
Why do you think Scorpion players like playing Cassie or the reverse too?
I chose Cassie as a sub largely because I wanted to play her as a secondary on announcement last game but never did. I intended to have Frost as that but right now she's not that great. I also chose her because not only does she have footsies like scorpion but in addition she has a safe 9f mid combo starter. A LOT of people (mostly online) just swing for days and dont block or disrespect frames. Cassie you can't swing on her recklessly. If I d1 and it hits or d3 and it hits you aren't beating me out when I use f+4,1

she compliments scorpions more calculated/opportunistic style. She in my case can be far more aggressive and oppress better without having to use defensive bar (I learned Yaas Queen)
 

vegeta

Saiyan Prince
Premium Supporter
11xxdb3 amp, f3,4xxbf1 does over 300 damage for 1 bar. Reborn isn't that far behind SR in terms of damage. Come on bruh.
whoa whoa WHOA. Hold on. I must have missed that. My bad. Again I've been using it for 3 days and focused more on pressure and reset so for his one bar stuff I didn't know THAT worked specifically. And I never said his damage sucked but overall SR especially with kunai powered up he hits like a truck. Plus I still have defensive meter since I'm not using TP Cancel. BOTH his variants are very good and viable imo SR itself is def based more on "easy" damage though.

Plus if they're super low I love using DS or DS Amp to chip them out
 
Check out RedRaptor's Scorpion combo videos:


All that shit is pretty much optimal, but you gotta try them against females and find substitutions for stuff that is too hard on them. Generally everything works on females with extremely tight timings, so it's usually not worth to grind out.

He's got one for Searing Rage too if you wanna stick with that.

He does great videos because these combos are optimal, practical and cover a variety of situations, from side switches to corner situations to anti airs. It's great stuff that doesn't have enough views.
 
11xxdb3 amp, f3,4xxbf1 does over 300 damage for 1 bar. Reborn isn't that far behind SR in terms of damage. Come on bruh.
Nice you are doing more optimal than me with SR (+20). :)
I tried this one but it was pretty strict to me and first 20 times spear whiffed.
Then it started to be consistent. :)

However I do not use F32 in combos due to break away punish and with S4 it is the same but more difficult to punish it (possible but need to practice = it will be 99% good online).
F32 does just 1 damage more than S4 though (without BS) so S4 is pretty optimal if you land it consistently.

I go to 2 week holiday soon I will miss Mortal Kombat lol. But hopefully will be loaded with more energy to play it. KL is disappointing to me (more annoying than feeling it competitive) so I may stick to friends but will see it later.
 
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F32 definitely has the ease of use argument going for it though. Much easier to hit and it's consistent between the whole cast while f3,4 is rather difficult on females.
 
F32 definitely has the ease of use argument going for it though. Much easier to hit and it's consistent between the whole cast while f3,4 is rather difficult on females.
Tbh I felt F3, F32xxBF1 strict too that's why I was happy not using it for other reasons. :D
But now I limit myself with a bit less damage potential. It looks not crucial though.

But maybe I will start using 11xxDB3 AMP, F3, F32xxDS more as a good BS setup (if the opponent does not have 2 def bars). :)
 
I've been using reborn for 3 days. Online KL is STILL frustrating but though I like Searing Rage I'm finding myself having a hard time switching back from Reborn since I can pressure better at times as people are more scared of the TP. I did get pretty salty a few times since online favors a lot of mashers or jumpers. I lost a mirror too where i got aggro'd but at least I tried to steal some of his stuff and it works sometimes. ONLY Downside with the cancel now though is I have to manage defensive bar much more since against someone like sonya for example I don't want to get caught or hit and not have a break away.

Now I'm in a crisis between two variants. I want to use SR as I still love it and it's combo potential (sucks in reborn when I hit someone and realize how much bar I HAVE to blow to get decent damage or curb damage for pressure) but reborn has a good escape move in TP Cancel when people get button happy. Freakin Liu Kangs most of all, even if I push him out with f+3,4 he can still combo start me if I move or try to space. They never seem to block. Liu and Jax players. Feels like they just roll their faces across the controllers/sticks
Reborn is better for the reasons you mentioned.
"ONLY Downside" if your opponent can handle the tele cancel - but you are still not behind with Reborn as you can play normally as you should do with SR and you can still use cancel for escape and positioning. And opponent will still be scared of teleport.

"Freakin Liu Kangs most of all, even if I push him out with f+3,4 he can still combo start me if I move or try to space"
In that special case SR can perform a bit better as due to F32 threat Liu Kang will probably block high and that gives the extra pushback and F4 will whiff. In case of crouch block yes F4 will catch any movement (as Scorpion is minus).
With SR it is needed to watch the blocking patterns and if opponent is crouch blocking F34 to get the spacing advantage intentionally you can risk an F32 to punish him for that (or just simply do not try the press buttons after crouch blocked F34). It sounds easy in theory but difficult in practice (watching and taking the risk). I found someone blocking F34 randomly lol (which was a good move or just did not know about it at all).
 
Nobody can "handle" the tele cancel tbh.
From what I've seen with others and notice about myself is that I'm trying to identify situations where people use the cancel and act proactively.

For example I like not blocking at the start of the round against Reborn and just keep me finger on one then just hit 11 into a combo when I see the teleport.
Or if I notice that somebody like to cancel behind me on blocked strings, I just hit a button.

Tons of people I thought were "reacting" to tele cancel and jabbed me afterwards, I noticed that if I just let the teleport rip in the same situations I caught them with it, as they just had a read on me and sat there waiting for the cancel to hit a button.

You can see tele cancel being used to great success against great players in offline tournaments as well.

I don't think there's a foolproof way to deal with it and you're best off just blocking and trying to get Reborn off his defensive meter with big combos.
 

Scoot Magee

But I didn't want to dash
I use f32 a good amount. You gotta be an animal sometimes. It's basically an unsafe overhead frame trap. That's how I use it. If you never do it I think you're not playing sr properly. Obviously this depends on who you're playing and what match up.
 
Nobody can "handle" the tele cancel tbh.
From what I've seen with others and notice about myself is that I'm trying to identify situations where people use the cancel and act proactively.

For example I like not blocking at the start of the round against Reborn and just keep me finger on one then just hit 11 into a combo when I see the teleport.
Or if I notice that somebody like to cancel behind me on blocked strings, I just hit a button.

Tons of people I thought were "reacting" to tele cancel and jabbed me afterwards, I noticed that if I just let the teleport rip in the same situations I caught them with it, as they just had a read on me and sat there waiting for the cancel to hit a button.

You can see tele cancel being used to great success against great players in offline tournaments as well.

I don't think there's a foolproof way to deal with it and you're best off just blocking and trying to get Reborn off his defensive meter with big combos.
I meant "handle" to know his options in case of teleport cancel and not start panicing if coming.

You know how I punished your tele cancel even with Cassie 9F MID with direction input (as S1 whiffed lol).
It was not reaction to cancel at all just reaction to teleport and read the cancel. And still need to be fast not to miss it which is the "too much".

Against this type of player the tele cancel get mixup is not a free get in anymore but a true low-moderate reward/high risk tool.

Sonicfox does even better I think as he just lets the cancel happen (blocks) and react to throw or whatever.
He is probably just happy if Scorpion gets in his face lol.
That is another level when you intentionally focus on not the cancel to punish but the follow up.
 
I use f32 a good amount. You gotta be an animal sometimes. It's basically an unsafe overhead frame trap. That's how I use it. If you never do it I think you're not playing sr properly. Obviously this depends on who you're playing and what match up.
I agree with that especially if you save 2 bars for that risk taking moment. :)
At the very least you condition the opponent to block high for the rest of the set (extra push back) - and the stagger game can be more successful too.

But it works vica versa: if you do more stagger/F34 first then you can see his patterns and F32 can work better too to re-condition the opponent.

Different threat than Reborn but should not underestimate it. :)

I am rather neutral heavy and safe so I am not the best SR but that extra spice and opportunity can complement the neutral play as well (more options the better).
 
Considering you can just block the string and full combo punish it basically doesn't matter. But for f34 it is more useful to know
that's not the point though. i already know how to use f34. say you're in chip out situation and you want to go for that f32 death spin. i just discovered that i'm at risk going for that. block punish not coming into equation. just the flawless block stopping your chip momentum
 
Good idea in general to put the dummy on block all/flawless block then try all strings on them.

That's how I found out how fucking dumb Geras and Erron Black are.
 
it's just no one's ever flawless blocked my f32. f34? sure but never the f32. made a whole ass punishable string flawless blockable
 

Matix218

Get over here!
that's not the point though. i already know how to use f34. say you're in chip out situation and you want to go for that f32 death spin. i just discovered that i'm at risk going for that. block punish not coming into equation. just the flawless block stopping your chip momentum
Yeah that is essentially the only situation where it matters IMO. But you could just do d3 or d4~ds which is faster startup if you are just trying to chip out
 
it's just no one's ever flawless blocked my f32. f34? sure but never the f32. made a whole ass punishable string flawless blockable
F32 and F34 has the same start up. So if someone flawless block your F34 he would flawless block your F32 as well if you do F32 instead of F34.

I made a video about flawless blocking F32 a month ago which shows that F32 xx tele is not invincible either. :)

People try to stop the stagger game more than bothering flawless blocking F34 but in pro matches I saw it (Scar vs. Gunny I think - and it was devastating).
Maybe it is just matter of gameplay level. On my MID level no one flawless block anything not even F42.

 
F32 and F34 has the same start up. So if someone flawless block your F34 he would flawless block your F32 as well if you do F32 instead of F34.

I made a video about flawless blocking F32 a month ago which shows that F32 xx tele is not invincible either. :)

People try to stop the stagger game more than bothering flawless blocking F34 but in pro matches I saw it (Scar vs. Gunny I think - and it was devastating).
Maybe it is just matter of gameplay level. On my MID level no one flawless block anything not even F42.

yeah. it just seriously took me by surprise because it's never happened before. this was probably the first time someone tried to actively flawless block my f3 strings
 
yeah. it just seriously took me by surprise because it's never happened before. this was probably the first time someone tried to actively flawless block my f3 strings
Hopefully people will learn the match up soon because it is more fun that way. :)

But so far punishing teleport looks difficult too so flawless block is ice on the cake.
 

Parasurama

Dragon
I chose Cassie as a sub largely because I wanted to play her as a secondary on announcement last game but never did. I intended to have Frost as that but right now she's not that great. I also chose her because not only does she have footsies like scorpion but in addition she has a safe 9f mid combo starter. A LOT of people (mostly online) just swing for days and dont block or disrespect frames. Cassie you can't swing on her recklessly. If I d1 and it hits or d3 and it hits you aren't beating me out when I use f+4,1

she compliments scorpions more calculated/opportunistic style. She in my case can be far more aggressive and oppress better without having to use defensive bar (I learned Yaas Queen)
I like her character way more in this game, the story, also the stuff she says is cool, the new voice actress. I did not really like her too much in MKX though. I also appreciate her buttons, they are really good, much better than Scorpion I would say, and she has the 9 frame mid to pressure with and get out of pressure with.