Been working on what to do after a blocked D1, basically, the poke war. Tested on Geras since he has a 6f D1. After a blocked D1 it’s your turn, but not for long. Scorpion can only reverse D1 or D3 poke after a blocked D1. No other normal or string can hit them if they do D1 on block into another D1. If the do D1 and it hits, you’re forced to block the follow up. Usually they will attempt a jail, which you just have to block. Although, most jail attempts are the same per character. Meaning, that’s either the only jail their character has, or they only one good/only on they use. So, if you know all the jailing starters after being hit by a D1, you can get good at the flawless block timing on the first attack.
Now, after a blocked D1, Scorpion does have options other than counter poke D1/D3. Even against a 6f D1, after a blocked D1, you can walk back out of a second D1 attempt and whiff punish. Of course, this is under the assumption they do D1 into D1. You can also teleport after a blocked D1 and not get hit by a followup. It doesn’t make sense frame wise but it works. No other special move will work, only teleport (and the cancel for Reborn will work as well).
Knowing your options after either getting hit by a D1 or blocking a D1 is a very important thing you need to know. The situation happens a lot since D1’s are so good.
Don’t let people mash D1’s on you and get away with it. Successive D1’s can be counterpoked (worst option), they can be walked back and whiff punished, and they can be reversal teleported. Again, to be clear, this is in the “D1 on block into another D1” situation.
I’ll work on other situations on getting out of pressure close up. This is all I have right now and I’m falling asleep. This weekend gonna finally be able to hit the lab super hard and really help level up myself and the Scorpion community!