Abillionbluntz
Noob
Also I never enhance jo push unless I'm in the corner. This vari thrives on ex rod set up even tho it loses to u2 it stuffs mosts u2
https://www.reddit.com/user/ABILLIONBLUNTZ/comments/ep1rih/truth_and_light_3/?utm_medium=android_app&utm_source=shareAlso I never enhance jo push unless I'm in the corner. This vari thrives on ex rod set up even tho it loses to u2 it stuffs mosts u2
You mean F4?? However you can’t hitconfirm F4 into jo push so you’re going to get punished hard if you are going in yolo. Not to mention the difficulty in pushing ppl to the corner without flyhttps://www.reddit.com/user/ABILLIONBLUNTZ/comments/ep1rih/truth_and_light_3/?utm_medium=android_app&utm_source=share
Example of this. Take jo push +9 restand on hit confirm and f3 now becomes 10frames
Is this on hit or on block? There not much reason to block B1 or its follow ups ducking in Truth and Light so I don’t foresee people being hit by the restand often.Yeah I think that OH restand is 0 or slightly negative tbh. Which gives them time to block and you dont whiff your grab. I think F32 restand is plus tho
Yeah f4 I mean. And I try to confirm off of f4 into jo push. I yolo f4 in rod ex to keep me safe-ish. And it's not that hard with a combination of jo push and throws. U can alway walk yourself back into the corner and back throw them. Back throw is perfect spacing for rod ex. In cornerYou mean F4?? However you can’t hitconfirm F4 into jo push so you’re going to get punished hard if you are going in yolo. Not to mention the difficulty in pushing ppl to the corner without fly
F4 by itself is safe. I don’t think F4~AMP rod is safe in any way (or any string into AMP rod for that matter). Not sure how you’re hitconfirming off a single hitting move but if you can more power to you I suppose. As for walking yourself into the corner, this is very very dangerous and you can easily find yourself trapped there. You may have to go off a lot of resources just to switch sides and you won’t have a lot of resources to make your corner set play work.Yeah f4 I mean. And I try to confirm off of f4 into jo push. I yolo f4 in rod ex to keep me safe-ish. And it's not that hard with a combination of jo push and throws. U can alway walk yourself back into the corner and back throw them. Back throw is perfect spacing for rod ex. In corner
Well u can walk yourself back and punish with a jo push bnb to switch sides.and yes the rod creates a bubble while u may give up your turn it promotes the opponent to punish which in turn walks themselves into the bubble for a hit stun that actually combos into 1 2. I think this his archetype since his jo push brutality req. Is based off thatF4 by itself is safe. I don’t think F4~AMP rod is safe in any way (or any string into AMP rod for that matter). Not sure how you’re hitconfirming off a single hitting move but if you can more power to you I suppose. As for walking yourself into the corner, this is very very dangerous and you can easily find yourself trapped there. You may have to go off a lot of resources just to switch sides and you won’t have a lot of resources to make your corner set play work.
I’m going to have to test that. I used to think that AMP rod can be used in certain ways to make you safe but I’ve talked to a few ppl who say it’s all a gimmick and doesn’t work.Well u can walk yourself back and punish with a jo push bnb to switch sides.and yes the rod creates a bubble while u may give up your turn it promotes the opponent to punish which in turn walks themselves into the bubble for a hit stun that actually combos into 1 2. I think this his archetype since his jo push brutality req. Is based off that
Well amp rod is consistent in the corner from what I can tell. Also try 243 into far ex rod. You are +25 if they wake up block or +35 if they stand and take the hit stunI’m going to have to test that. I used to think that AMP rod can be used in certain ways to make you safe but I’ve talked to a few ppl who say it’s all a gimmick and doesn’t work.
Well amp rod is consistent in the corner from what I can tell. Also try 243 into far ex rod. You are +25 if they wake up block or +35 if they stand and take the hit stun
I’m going to have to test that. I used to think that AMP rod can be used in certain ways to make you safe but I’ve talked to a few ppl who say it’s all a gimmick and doesn’t work.
it can make u safe in a way.. It can remove fb gaps I guess from 121 n b31I’m going to have to test that. I used to think that AMP rod can be used in certain ways to make you safe but I’ve talked to a few ppl who say it’s all a gimmick and doesn’t work.
Mid screen?I've tried to do 243 into Amped Rod, and it doesn't seem to work. It seems to hit during the invulnerable stage of the wakeup, so nothing happens, you just waste the meter.
Well u can walk yourself back and punish with a jo push bnb to switch sides.and yes the rod creates a bubble while u may give up your turn it promotes the opponent to punish which in turn walks themselves into the bubble for a hit stun that actually combos into 1 2. I think this his archetype since his jo push brutality req. Is based off that
Yes. Were you talking about the corner?Mid screen?
Restand off of B14 seems interesting, not sure why I didn't think to try that out.I think the restand from overhead is interesting to explore. Have you taken it to the lab and checked the block frames and hit advantage?
However, I think it’s been discussed in the general discussion thread that while you have enough advantage to backdash into AMP rod from summon lightning on hit, the opponent can use U3 to bypass the set up easily and we have to guess whether they U3 or not since if we try to pressure after AMP rod we will get hit by U3. I’m also not sure if we have enough time on AMP rod to cover delayed WU as an option.
@Trustful_Whale @Marlow what do you think?
I'd almost argue the opposite. If you get a chance to Amp Jo Push, it leads to a nice 27% damage or so, and you can end either close or far depending on matchup. You can even go for a non-amp Lightening Rod setup and harass with zoning. To me it seems vital to always keep a bar of meter handy to be able to punish or threaten something like an Amped Lightening Strike.Also I never enhance jo push unless I'm in the corner. This vari thrives on ex rod set up even tho it loses to u2 it stuffs mosts u2
By replacing it with something that’s totally unsafe and full combo punishable? I’d stick to staggering I think.it can make u safe in a way.. It can remove fb gaps I guess from 121 n b31
yea some charaters like barakas gutted and couple throw animations dont advance fast enough or they can uppercut universallyIf the opponent does a special or normal that advances enough to put them into the bubble they'll get hit, but I've never noticed enough stun to be able to punish into 12. Also, if Raiden is close enough they can usually punish with a non-advancing normal just fine.
na i was replying on how it MIGHT be able to keep you safeBy replacing it with something that’s totally unsafe and full combo punishable? I’d stick to staggering I think.
But might isn’t good enough for a bar. It’s ultimately a gimmick that you may be able to use to fool people who don’t know the MU. Granted given the number of people who play Raiden or TL in general these gimmicks can probably get you a lot of mileage online. However they are ultimately gimmicks and they aren’t what we should be striving forna i was replying on how it MIGHT be able to keep you safe
This is what I’m talking about mate. You waste a bar and get punished for 14% and you lose the opportunity for getting your hit stun from the bubble (the Main reward) since bubble doesn’t last all that long eitheryea some charaters like barakas gutted and couple throw animations dont advance fast enough or they can uppercut universally
gotta do far ex rod bro. and follow up with mirco dash f2 or 4I've tried to do 243 into Amped Rod, and it doesn't seem to work. It seems to hit during the invulnerable stage of the wakeup, so nothing happens, you just waste the meter.