I know he has jails, staggers with 3,F3 etc but I don't always need that. Plus this game is kind of gimmicky with that stuff I personally feel I can play better than that. NRS said prior to launch they don't want 5050's those staggers, jails etc lead to 50/50s....but I never just mash D3, if I do it there's a tactic behind it and it's a known tactic that everyone uses in this game that you poke into throws, I've seen everyone use this tactic since day one even the pros use it. The way throws are so good in this game it's really a nobrainer. It depends on who they are if they can poke back or not, most pokes in this game are good but some are better than others like Kano's and Scorps for example are insanely fast....Mashing out pokes after getting massive hit advantage on D3 is the absolute worst way to continue pressure. Consult Whale’s post on jailing. Those are far superior options you should be using in order to get more hit advantage. At the very minimum you should be going into F3 which has more hit advantage than D3 and can jail into Raiden’s offense, instead of doing for D3 again which doesn’t do much and when you get blocked your opponent can easily poke back. Not to say F3 doesn’t render to vulnerable to poking, but when you compare the 2 moves:
F3: jails from D3, +15 on hit, -6 on block
D3: jails from D3, +11, -3 on block
we should choose the one with the better hit advantage to confirm into after we get our turn.
I haven’t seen you block in those videos you posted but whatever. Yes blocking opens you up to throws, but you should also be mixing it up with delayed WU, which can make those throws whiff and you can full combo punish. It is also about the riskeward of doing so.
BLOCKING ON WU:
Risk: eat throw 14% into knockdown and guess again
Reward: at minimum take turn back if they do something that’s safe; at most full combo punish into your OKI and positioning if they do something unsafe.
Not telling you that blocking is the best. However you should be noticing that your opponent wasn’t really going for throws and was trying to meaty you with strings. In that case jumping was extremely high risk because you can easily eat full combos back into knockdown where you have to guess again. Mix up your options on wake up to stay unpredictable, regardless of your perception of your opponent. If you open your tendencies up like a book then even the weakest player will catch on and destroy you.
You didn’t show it in the videos so I can’t and won’t comment. I already said that
If you want to zone and stay away, BF3 is your best knockdown midscreen. It pushes the opponent to the corner (Gives you more space to back up and zone) AND every time you are guaranteed a free far lightning strike check (good for zoning). F32 grants more hit advantage yes, but in the process of doing air BF3 to position yourself you have effectively wasted those 44 frames (BF3 in the air is 18 startup and 44 recovery, so 62 frames in total) and end up at -18 at full screen, enough for any character who knows this to throw out a full screen move to check you as you land. Given the knock down you get from F32 you should be using those frames to pressure or re-position using something that’s safer, but in that case doing a full combo into BF3 ender both does more damage and gives you better positioning anyway.
No I’m not talking about you stopping the combo. I’m talking about you not hit-confirming and just doing yolo DB2 on block which is a death sentence. You catch your opponents because they let go of block. When they did actually block the whole thing they didn’t duck the last hit of DB2 so they couldn’t punish. Always always hit confirm and don’t do yolo stuff. It may work sometimes but patient players can wait for that and punish you big time because you are essentially killing yourself for them.
Like I said. The reason you go for combos isn’t just about the damage, but the positioning and OKI it grants you, which BF3 grants much better than D2. Sure if you complain about lag then you can default to worse options but in the end you’re hurting yourself. D2 doesn’t push them full screen so you will have to reposition after your knock down in order to gain a safe distance to zone. It’s true that as long as it works then it’s fine, but there are better options out there that work just as well.
I never said anything about Jade punishing you. I said that making reads from full screen with a move that starts up in 21 frames (reactable even without factoring in travel time) is not good. Unlike characters like Johnny and Jade or Liu their kicks start up very quickly at an unreactable speed and travel across the screen quickly, so it will be easier for them to make reads like yours and get results. BF3 is too slow and risky for that. Not saying you can’t use it, just use it sparingly.
True. However you must realise that in certain situations there are definitively better options to use in comparison to what you were doing. I’m just pointing that out to you. You may choose not to use them but I notice that sometimes your options go against the current game plan of what you’re doing in the match. Things like doing F32 and then repositioning with air BF3 is counter-intuitive when doing B12~BF3 both does more damage, gives you better positioning and gives you a free projectile check. Again, you don’t have to do it, but that’s my feedback.
Ahh you pay attention to detail.The noises from you holding it, the way it zoomed, and the reflection in your Switch screen.
How many wake up options does 243 DB4 Amp (Far) cover? Just curious what happens if the opponent were to wake up and block, or wake up and roll. Would the roll still get clipped by the dash F2/F4?Set up was 243>db4 ex (far)> dash f2. F4 into bubble was setting up 243 to jail
Theres more reward for f2 like if they jump u can f2>1 2 >db2(+51frames). Or if they are grounded and hit f2 u are super plus. But they can just mash d2 honestlyF2 has faster recovery than F4. The downside is that F2 is a high, whereas F4 is a Mid (but with slower recovery).
You’re very impatient. Always doing something off pokes on block. Which would be fine (I do that a lot too) but you haven’t established any threat yet. What I mean is the opponent has no reason to respect your pokes on block. Try doing poke~DF2/poke~DB3, DF2 option is fake but useful since you can push ppl away. Once you mix in these things you will find it easier to disrespect after a blocked poke and go for your mids. This cost you the second game of the set because the Kano read you were going to mash after F32 and did fatal blow to counter.vs Kano
Same problem as mentioned VS Kano. However sometimes I see you hesitate when you actually land a poke on hit instead of going for mids/throw/jailing high. For example you landed a D4 and sat there and waited until you lost all your advantage before trying to go in. I usually always try to follow up with a F4 after D4 on hit because 9 out of 10 people try to disrespect your 19f mid that essentially jails from D4. So perhaps work on confirming pokes on hit into Raiden’s strong strike/throw mix. Raiden has the luxury of not one but 2 11f mids that jail off D3, so you can work those into your muscle memory for when pokes hit.vs Sub-Zero
I absolutely agree you did play better. You’re punishing slides more readily with B12, but not hitconfirming into DB4 AMP is an issue. You were also off on the timing for those first few slides. Thankfully the opponent wasn’t blocking and you still got the hit but tidying up timing is still important to look into.vs Sub-Zero(runback)
I think you did well. You have the optimal midscreen combo down which is better than what I can manage. You can do starter~DB4 AMP, F3, 243~DB2 in the corner for better damage and that all important +51 hit advantage. Note that the above combo route doesn’t work for 243 (Due to gravity) and B31 (DB4 AMP doesn’t connect after B31, just do B3 but beware as it is unsafe)vs Scorpion
Refer to my post on the MU discussion thread for my thoughts on the V1 Joker MU, keep in mind that we can punish both F142 and F14~BF2 options when we have discharge. The meaty timings I already mentioned above. I think you kind of froze up a bit with the low shot. Remember we can shut that down with DB4 easily. You had a few whiff punishes that were on point but you weren’t ready to commit. Remember not to get too flustered with zoning and work your way in. Jumping is very dangerous for Raiden.vs Joker
Anytime I just found out that I could do the mid screen optimal combos tooThat's was pretty thorough man, ty!
I agree with what you said and using so much D1 is really something I need to get rid.
Day by day I feel like I'm improving and getting better.
I will apply the suggestions you gave.
Thank you for the time you put into your feedback man. Really appreciate it!