This is a really bizarre thing to say. We all know what T&L does and what its moves look like. I even specifically pointed out moments where you use them, unsafely.In regards to the Truth and Light specials, I did fire them out a lot, but sometimes it's not always noticeable to someone who isn't familiar with the T & L kit.
Using your own definition of staggers makes things unclear. What you're describing is a reliance on a gimmick because the opponent doesn't understand they can literally walk into the bubble and block it, and the hitstun/blockstun of which is almost negligible anyways.I should have probably clarified a little more when I stated "staggers". I was referring to constantly pressuring and staggering an opponent's rhythm with the Amped Bubble spark shot that shoots out whenever an opponent tries to move or attack while near it. Even though it doesn't do much damage on its own, it works to "scare" my opponent into fearing pressing buttons, which allows me to dictate the pace and fire out slower attacks fairly safely; so if he ignores the bubble and charges forward to attack, he'll get staggered with the spark shot, and I usually follow up close with an overhead or low string mixup, or a throw. If he plays the patient game and waits for the bubble to go away, I run up close and starts pressuring with pokes and strings (or a throw), and he still gets hit with an extra chip damage anyway.
This. It's literally incomplete right now. I legit don't understand what they were thinking with this variation.It’s the worst variation that Raiden has and it doesn’t really solve the issues he has in his core kit. The 2 moves he gets directly conflict with each other and are contradictory to his game plan. Sure there’s SOME stuff that works, but you use so many resources for so little gain...
If you scroll back a few pages you can find a match I posted of Kombat VS Deoxys. Raijin VS Upgraded is pretty good in Raijin’s favour. This guy sacrifices so much for gimmicks and accomplished nothing. The one game he decided to start sitting back and playing patiently he won.You can get mopped playing as any character in the game if you don't play how you should, which this was the case. Also I think Raijin does better vs Upgraded.
True but most characters get mopped vs upgraded jacqui lol every day I read posts about how much people hate facing that variation on here. Hopefully they'll nerf her in the future and buff Raiden.You can get mopped playing as any character in the game if you don't play how you should, which this was the case. Also I think Raijin does better vs Upgraded.
Most competitive players do it all the time. Look up any match with Honeybee or Biohazard or DJT or Foxy. The option select that’s existed for the better part of half a year is very prominent in high level play.To each his own, the fb is essentially a tighter MK a parry just with insanely harder timing, execution. That game you could also parry in between gap strings it was just easier but if you parried too much you get punished if you delayed counter attacking.
The tutorial mode gives good practice with the execution in this game as well as practice but when its so precise even most competitive players rarely use it, feels useless. I do wish it didnt cost meter given how tough it is to get out consistently. Not the fb naked but the fb counters.
Will be posting a few matches later. Just been a busy few weeks and day with joker trailers, crisis and all this week.
Yeah but they're just a few put of the tons of competitive and tourney players. Sonic, dragon etc dont do it much if at all from the matches I've seen. Not knocking the few who can do it consistently more power to them i just think alot of people dont want to bother with the precision or dont want to waste meter when you can use it for other things like amped moves, wake ups, BAs etc etcMost competitive players do it all the time. Look up any match with Honeybee or Biohazard or DJT or Foxy. The option select that’s existed for the better part of half a year is very prominent in high level play.
The reversal costs meter because you are punishing moves that are normally safe, you gain a lot (combo damage, oki, etc). Even if you don’t do the reversal you leave opponents close to you at a definite frame disadvantage And that’s for free.
I think that given the recent patch, this play style of TW should be a good example that Raiden mains can do, since we have the only TP in game that only costs 1 bar for a far variant
Raiden TW VS Sindel Splitting Hairs at the last set.
TW can really abuse his mobility and superior zoning to keep Sindel at bay, seem to be a very good way to deal with her since she has no projectile of her own to contest. Seems we can’t F4 after her F43 since she can easily backdash and Whiff punish
You seem to do a great many things on wake up except block. You do U3, roll and even jump and get away with it because you opponents don’t meaty you well enough. Don’t get these bad habits because you’ll get blown up easily. Evident when you get hit by a few F4s by Kung Lao on wake up, these can easily lead into full combo and big damage.I play Raiden similar with the zoning lol, he can be annoying if you can be patient with TW I mean. I thought I was the only one who used his superman for mobility haha. I see I'm not that's good, a lot of characters can't do much if he uses it wisely.
Here's some matches I've played some are a month old or so others a few weeks.
NOTE: Some of these are against cheaters, lag switchers or generally toxic players or both so you will hear me ranting in some of them. And yes I really sound like that lol. People always ask me lol.
The Switch matches are a bit older from like a month to two months ago so I uploaded them a bit out of sync.
Anyway feel free to give constructive feedback. I'm not the most aggressive Raiden player. Enjoy, these are all from Kombat League.
Xbox Kombat League Ranked
I'll upload more in the future. Again, apologies for the cursing, ranting etc but some of these players I played are just toxic cheaters and I have little patience for that lol.
Sometimes mashing out safer, faster attacks is the way to go and I know sometimes certain moves can be riskier than others but I tend to know what I can get away with depending on the player I'm facing. I have blocked on WU but I've found whenever I do, people will throw as that's what people do if you block too much and forces me to throw tech.You seem to do a great many things on wake up except block. You do U3, roll and even jump and get away with it because you opponents don’t meaty you well enough. Don’t get these bad habits because you’ll get blown up easily. Evident when you get hit by a few F4s by Kung Lao on wake up, these can easily lead into full combo and big damage.
You also like to mash out of plus frames, you get away with it too sometimes because the opponent doesn’t enforce them properly. But you will eat more damage as evident when you ate KBs for trying to poke out of a D1 on hit against scorpion.
You don’t really play footsies and mostly only zone so I can’t and won’t comment on that.
You don’t punish optimally. You go for stray hits when you should be going into full combo damage. Examples include using D2(14%) to punish Lao’s TP instead of D1, B12~DB2 AMP, J3~BF3 which does almost double damage (27%) and is far more consistent. You roll past enemy attacks but you only do F32, when you should be hit confirming B12 into full combo.
Don’t do so many air flys. Characters like Kollector can punish you with bola. You are free to abuse it on characters who can’t really do much to punish, but most characters can at least catch you on the other side with a projectile, so you are losing life and letting them move in on you. Characters like Upgraded Jacqui can full combo punish every time due to super jump. (Refer to the video I posted: Upgraded VS TW) In conjunction, you make full screen BF3 reads that don’t always work out for you, and in essence you give yourself up to your opponent and making them block one of your most unsafe moves. Reads are fine, but use sparingly and with caution. BF3 is not a fast move like Jade’s nitro kick.
You aren’t hit confirming 24 off your JI2 and doing DB2 on block after a string, which is the cardinal sin of any TW player unless you’re so sure that the opponent will press after your string. You were lucky because you either read right and they got caught or they couldn’t punish you anyway because they don’t know how to deal with storm cell. However bad habits like this must go.
You tend to do pokes in succession instead of going into your mid/throw game, or even jailing into highs that can be hit confirmed. Beware that it is easy to lose advantage if the opponent blocks. Though you tend to mash pokes on block anyway. Try to establish the DB2 mix off pokes because it jails. It’s unsafe but grants good reward.
Not on block it isn't, not in this game.Sometimes mashing out safer, faster attacks is the way to go
Yeah I use them here and there, in these matches some of them are older as well like from a few months back(the switch ones namely) but now I use the F4 more especially to punish, I tend to forget other options I have and F21, B12 etc. You're right he's not the best at zoning but not the worst, imo it's character dependent, depends on who he's facing as to how much he can zone or not you know? That and I just don't like being near certain characters like KL once he gets going you're in the air for days lol know what I mean? I do incorporate those other strings more now but thanks for the feedback!@MKF30 cool stuff, thanks for posting.
You didn't seem to use F4 or F2 much, just wondering if you've considered trying to incorporate those into your offense more? I know you like to zone, but I don't think Raiden really has the projectiles to win zoning wars against too many people. Playing at a range where you can dance in and out of F2, F4, B31, and B12 range to whiff punish or pressure could really open up your offense. It's a good range to try and bait your opponent into doing something foolish. And that way you'll be able to start whiff punishing and hit confirming into Storm Cell combos for better damage and screen position.
Oh thanks, yeah that's my side gig though haven't had anything in a while. I did noob in one other video lol. Oh I didn't upload that one I don't think because I used Jade more than Raiden but in another vid I did noob haha.Thanks for posting matches, but what's with the hand cam? You know your Xbox can record direct footage, right?
Also, I know you already said sorry but I really would like to watch fights without a salty commentary discussing an alleged cheater without any visible evidence of such, etc.
Commentary is fine but it really sours the video when it's so negative, especially over something we can't even see.
Scorpion spear hitting people on jump is annoying, but clearly the way they want the hitboxes to interact so I guess just get out of the habit of jumping on wake up against Scorpion since they will throw that oki spear. Duck it and move in.
I didn't know that tip about viewing replays from other people's profiles to see the screen names, that's strange and interesting.
Not on block it isn't, not in this game.
I'll be back later with a more in depth analysis of your games, but so far I agree with a lot of Mandalore's take.
P.S. that Kollector impression was actually pretty legit.
Mashing out pokes after getting massive hit advantage on D3 is the absolute worst way to continue pressure. Consult Whale’s post on jailing. Those are far superior options you should be using in order to get more hit advantage. At the very minimum you should be going into F3 which has more hit advantage than D3 and can jail into Raiden’s offense, instead of doing for D3 again which doesn’t do much and when you get blocked your opponent can easily poke back. Not to say F3 doesn’t render to vulnerable to poking, but when you compare the 2 moves:Sometimes mashing out safer, faster attacks is the way to go
I haven’t seen you block in those videos you posted but whatever. Yes blocking opens you up to throws, but you should also be mixing it up with delayed WU, which can make those throws whiff and you can full combo punish. It is also about the riskeward of doing so.I have blocked on WU but I've found whenever I do, people will throw as that's what people do if you block too much and forces me to throw tech.
You didn’t show it in the videos so I can’t and won’t comment. I already said thatI sometimes play footsies but I am a more zoning, defensive player that looks for that opportunity to strike while being patient as you can see lol
If you want to zone and stay away, BF3 is your best knockdown midscreen. It pushes the opponent to the corner (Gives you more space to back up and zone) AND every time you are guaranteed a free far lightning strike check (good for zoning). F32 grants more hit advantage yes, but in the process of doing air BF3 to position yourself you have effectively wasted those 44 frames (BF3 in the air is 18 startup and 44 recovery, so 62 frames in total) and end up at -18 at full screen, enough for any character who knows this to throw out a full screen move to check you as you land. Given the knock down you get from F32 you should be using those frames to pressure or re-position using something that’s safer, but in that case doing a full combo into BF3 ender both does more damage and gives you better positioning anyway.Sometimes I don't always like going for combos and rather knockdown and get more space with Raiden to reset and zone again so if you see me going for F32 that would be why, it depends on my mood sometimes I play a go for jip and counter combo game, other times I prefer to play keep away and zone.
No I’m not talking about you stopping the combo. I’m talking about you not hit-confirming and just doing yolo DB2 on block which is a death sentence. You catch your opponents because they let go of block. When they did actually block the whole thing they didn’t duck the last hit of DB2 so they couldn’t punish. Always always hit confirm and don’t do yolo stuff. It may work sometimes but patient players can wait for that and punish you big time because you are essentially killing yourself for them.If you're talking about me not finishing the combo on a jip 24, I do that on purpose sometimes because I know the opponent will block so I stop and go for a throw, it's a tactic that's worked for me when I mix it up with doing the full string. He can also mix it up though with his jip 224~SC or jip 2B3~SC
Like I said. The reason you go for combos isn’t just about the damage, but the positioning and OKI it grants you, which BF3 grants much better than D2. Sure if you complain about lag then you can default to worse options but in the end you’re hurting yourself. D2 doesn’t push them full screen so you will have to reposition after your knock down in order to gain a safe distance to zone. It’s true that as long as it works then it’s fine, but there are better options out there that work just as well.There's really no way to play so long as you're successful remember, like I don't always have to go for combos the KL punish I know about but with online lag always playing a factor with diff connections I don't risk it and it's not that much more damage for me tbh, I'd rather get reset since I know how most KL players think example if I'm far I can just zone him out as Raiden's lighting strikes and blasts have faster start up than KL's start up with his teleport. If he jumps, he gets hit. If he tries teleport, he gets hit. Raiden has the edge over KL full screen. I've played enough KL's to know this by now lol.
I never said anything about Jade punishing you. I said that making reads from full screen with a move that starts up in 21 frames (reactable even without factoring in travel time) is not good. Unlike characters like Johnny and Jade or Liu their kicks start up very quickly at an unreactable speed and travel across the screen quickly, so it will be easier for them to make reads like yours and get results. BF3 is too slow and risky for that. Not saying you can’t use it, just use it sparingly.You're right about Jade potentially being able to punish him with a kick, however I too am a Jade player and I know the distance with it. I will only do it if I'm near her superman escape I'll just call it because unless she's using V3 with her teleport she can't get close to me nor counter me quickly enough in that situations.
True. However you must realise that in certain situations there are definitively better options to use in comparison to what you were doing. I’m just pointing that out to you. You may choose not to use them but I notice that sometimes your options go against the current game plan of what you’re doing in the match. Things like doing F32 and then repositioning with air BF3 is counter-intuitive when doing B12~BF3 both does more damage, gives you better positioning and gives you a free projectile check. Again, you don’t have to do it, but that’s my feedback.My philosophy which has always worked well for me in FG that I compete in general is do what works, what wins not necessarily how some others feel how you should play a character, not to say I'm not open to your feedback, just saying I don't believe in that whole "you must play this character this way" if someone wins a lot with whichever character or has success whatever, that's all that matters really.