Obs_SmSwag
"I have good taste because I like what I like"
The 2,4 1+3 after the spin is a just frame. That combo (i.m.o) is too difficult to try and perfect for tournament play. In stead you could try 21 spin Jk Dk 1 Dk 2,4 1+3. It's the same damage and it's alot easier. For the Jk Dk Iadk bnb, try scooting up closer to her while she's in the air after the spin.I have a question on how to do those damn new bnb's. I can't find a way to do the 2 1~spin, JK,DK, Roll~spin, 2 4 1+3, 2. How in the hell do you connect the 2 4 1+3 after the spin. Do you dash or just time it perfectly? I'm also having trouble with connecting the 2 4 1+3 after the IADK in the 2 1~spin, JK, DK, IADK, 2 4 1+3, 2 bnb. Any tips or advice on connecting that damn 2 4 1+3 will be very appreciated.
Also, I randomly figured out that Sonya's Ex Cartwheel can be negated by a down 4. Like seriously, D4 beats her ex cartwheel and maybe the regular one as well. Anybody want to confirm this for me?
And since i'm feelin' generous today, here's a kung lao corner combo I made up.
Njp Tele 4, 3 ex hat, Jk Tele 3 spin, 3 ex hat, Jk Tele 3 2,4 1+3. 56% no just frame 58% just frame.