Evil_Riu48
Noob
Use this thread to ask questions about KUNG LAO.
Q: Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use?
A: 112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm.
112 xx spin, j.kick, dk, f+3 xx spin.
112 xx spin, j.kick, dk, dash, 1 xx :en hat throw, dash, 1, dash 1, dash 24, 1+3, 2.
Punish all jump ins with Spin
d
).
Use his Ground Hat move
d
) to zone players at a distance and bait jump ins or to punish reckless whiffed normals from a distance.
Punish projectiles with either his Teleport or Dive Kick (DK only works on certain projectile characters such as Smoke and Reptile).
Q: I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit?
A: As soon as the leg touches his hip. The timing is very strict.
Q: Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use?
A: 112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm.
112 xx spin, j.kick, dk, f+3 xx spin.
112 xx spin, j.kick, dk, dash, 1 xx :en hat throw, dash, 1, dash 1, dash 24, 1+3, 2.
Punish all jump ins with Spin



Use his Ground Hat move



Punish projectiles with either his Teleport or Dive Kick (DK only works on certain projectile characters such as Smoke and Reptile).
Q: I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit?
A: As soon as the leg touches his hip. The timing is very strict.