laial
Noob
Hard knockdown. A knockdown you can't techroll out of which gives the attacking player more time to set up his offensenoob here, what is HKD?
Hard knockdown. A knockdown you can't techroll out of which gives the attacking player more time to set up his offensenoob here, what is HKD?
Hard Knockdown.noob here, what is HKD?
I was speaking of GLs in general sir. Please don't revoke my posting privileges!If you aren't smart enough to notice the contradiction you made with that post, even with my help with the handy highlights, then please refrain from posting in forums again please. You showed just how scrubby you are in just one post my friend
You sir apparently don't know that one hard knockdown is all she needs to put him in his place.So it seems like Aquaman destroys this woman.
No clue what to do against him.
Hey! Read this!Ok, so I've never done or seen someone so b12ffmb...why? It just dawned on me that it would be a great mix up...low high overhead when they are expecting low high low. Two bars I know but with all our unclashable damage seems worth it to me.
Two bars of meter is a crazy amount of meter in the grand scheme of things. Off of F3 the best damage you are reliably going to get is anywhere from 30-40%. This isnt that bad except it is for two bars, which you could easily get with a b12d3 combo starter with only 1 bar. So while you may get 30-40% for two bars by saving that extra bar you are looking at 60-80% in the long run.Hey! Read this!
It is F3 but canceled from a string. You do a dash and then hit the EX button.what is ffmb?
I gotta disagree with this. I have been on both sides of this mu and imo aquaman is the worst mu for her. First, it is very difficult to get hard knockdown on him and once you do, he is the only char that completely nullifies the mix up you get after. Only aquamans who don't know the mu will lose to catwoman.You sir apparently don't know that one hard knockdown is all she needs to put him in his place.
And I have to disagree with this. Aquaman's trait is the thing that gets him out of trouble but catwoman has a plethora of things in her arsenal to nullify that if not make it a liability. I've played many good aquaman players that know the matchup thanks to me and I have to tell you, they would beg to differ about this.I gotta disagree with this. I have been on both sides of this mu and imo aquaman is the worst mu for her. First, it is very difficult to get hard knockdown on him and once you do, he is the only char that completely nullifies the mix up you get after. Only aquamans who don't know the mu will lose to catwoman.
Idk she has a lot going against her in the mu. She is basically reduced to max range j2 and hard reads with ex catdash.And I have to disagree with this. Aquaman's trait is the thing that gets him out of trouble but catwoman has a plethora of things in her arsenal to nullify that if not make it a liability. I've played many good aquaman players that know the matchup thanks to me and I have to tell you, they would beg to differ about this.
Yeah 2 bars is a fair amount but seriously, who gets hit by the second low in that string? If you block the first low you know the string and know to block the second. But if I do ffmb not only do I get my 30% combo, but I get her hdk set up, AND the next time my opponent sees that string its now a guess to them if I'm going to mb it again. So its a 50/50 to them if I have the meter. Should this be used a lot? No. But on ocassion I think it can be extremely useful.Two bars of meter is a crazy amount of meter in the grand scheme of things. Off of F3 the best damage you are reliably going to get is anywhere from 30-40%. This isnt that bad except it is for two bars, which you could easily get with a b12d3 combo starter with only 1 bar. So while you may get 30-40% for two bars by saving that extra bar you are looking at 60-80% in the long run.
The only way I would do that is to end the game, which admittedly would be hype and effective.
Also lol at the aquaman HKD comment. have fun getting one of those with his trait. Or doing 50-60% pressure only for him to do the same back in one combo. Or dealing with his mixups that are almost as dangerous as catwoman's. Yeah, that matchup is bad, period. You have to significantly outplay a good Aquaman.
Why are you spending two bars? ffmb into j3 into 1f2... chained off a b12 this will be about 34% for a difficult to read 50/50.Yeah 2 bars is a fair amount but seriously, who gets hit by the second low in that string? If you block the first low you know the string and know to block the second. But if I do ffmb not only do I get my 30% combo, but I get her hdk set up, AND the next time my opponent sees that string its now a guess to them if I'm going to mb it again. So its a 50/50 to them if I have the meter. Should this be used a lot? No. But on ocassion I think it can be extremely useful.
Think if I've got full meter, and her super sucks, I do it, get 30% end with 1f2 into a j1 now its a 50/50. If I go with b12 now its another 50/50 to them.
please post footage of this or i'm calling bullshit. Aquaman is a terrible matchup for herAnd I have to disagree with this. Aquaman's trait is the thing that gets him out of trouble but catwoman has a plethora of things in her arsenal to nullify that if not make it a liability. I've played many good aquaman players that know the matchup thanks to me and I have to tell you, they would beg to differ about this.
Didnt think about if you had full meter. I could see you doing it then.Yeah 2 bars is a fair amount but seriously, who gets hit by the second low in that string? If you block the first low you know the string and know to block the second. But if I do ffmb not only do I get my 30% combo, but I get her hdk set up, AND the next time my opponent sees that string its now a guess to them if I'm going to mb it again. So its a 50/50 to them if I have the meter. Should this be used a lot? No. But on ocassion I think it can be extremely useful.
Think if I've got full meter, and her super sucks, I do it, get 30% end with 1f2 into a j1 now its a 50/50. If I go with b12 now its another 50/50 to them.
It's hard and you have to be next to them when you connect on b2 as far as I can tell. otherwise it becomes too difficult/impossible.So I've seen two combo videos where people link B2 into B3 but I just can't get it to work. Right now I just do B2xCat DashMB, then B3 which is pretty good anyway but If i can aviod using the meter that would be cool.
I've had this happen to me too. I wonder if I'm doing it too early or if its character specific.Also a question for CW mainers, is b3 whiffing right through people after bf1 a character specific thing or does it just happen at close range if your timing is off? I was practicing on Aquaman dummy and it came up a lot, and it's literally never been an issue before then.
why am I spending two? Because linking f3 off a chain costs two bars...or am I misunderstanding your question?Why are you spending two bars? ffmb into j3 into 1f2... chained off a b12 this will be about 34% for a difficult to read 50/50.
Love the idea btw
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jklol nevermind.why am I spending two? Because linking f3 off a chain costs two bars...or am I misunderstanding your question?