I had a long session with my friend's day one Batgirl today. This seems like a pretty grim matchup, and it would have been even before the patch:
- Her teleport grab thing (DD3) gives her a whole lot of screen control. If she reads a gunshot of any kind, you get grabbed (and comboed if she MBs it). Jumping and dashing aren't much of an option either; she can easily react to a jump and teleport, and possibly dashes as well, although it's harder and may need to be read. This will also beat all but the meatiest jumpins, because she can just disappear and punish your jumpin recovery. This move is garbage on block though, you can punish it with 323 (but not F3), so if you can bait it or she gets stupid with it, you get a free combo punish.
- Her dragon punch move (DF2) is her invincible wakeup move, and it's really really good. You pretty much can't pressure her on knockdown with anything but crossup F3 or MB F3/B3, because this move will smash your face. And, like teleport, she can convert it with MB, but also like teleport, you get a full combo punish on block. Combined with teleport beating crossup jumpins unless you do them meaty enough to catch the startup, and pressuring her wakeup is really tough.
- Her block pressure is really hard to get out of without burning a bar for pushblock. She has quick overhead and low combo starters, and she can force you to guess if you try and jab your way out of pressure - her B1 (or B2?) overhead goes over lows, while her D1 goes under F2. Her strings/D1~safe special are also quick and likely to beat armor attempts, although I didn't really try these.
- Standing reset. She gets a true standing reset for no meter thanks combo into bola -> F22 (I think, not sure if that's the correct string). Anyway, it's +22 on hit, she has all day to go for a 50/50 that you have to guess. You're still in hitstun all the way until the mixup (thanks to Injustice's weird anti-link mechanic that stops grounded chains from linking into each other) so you can't backdash or reversal or do anything but pick a direction to block and pray. It doesn't do huge damage each time, about 25-30%, but it doesn't cost any meter to rinse and repeat so she can keep doing it until you guess right.