F13, ice ball. B1, ice ball. 111, iceball. Ice ball. All these if dobe midscreen i usually follow up with a DS if i have time, and then go for the really annoying B3U4, FDK, NJP, and then either B1, 2+4(DE) for max damage and side switch, or f1 3 1, ice slide for corber carry.
After a raw Njp, i usually follow with a run cancel s4 l, s4,ice ball, DS, and either B1, 2+4(DE) for max damage and side switch, or f1 3 1, ice slide for corber carry. Off of a bomb freeze, i do njp, run cancel, s4, f1 3 1, ice slide or b1, 2+4.
Air to air kick i follow up with cdk, s4, ice ball, DS, and then B1, 2+4(DE) for max damage and side switch, or f1 3 1, ice slide for corber carry. You may also consider using b3u4 right off the bat for decent damage, you follow up with fdk, s4, ice ball, ds, and then eitherB1, 2+4(DE) for max damage and side switch, or f1 3 1, ice slide for corber carry.
If anyone know better combos, please share