Samsara
Resident Cynic
THIS THREAD WILL BE UPDATED AS MUCH AS POSSIBLE
HE HAS JUST BEEN NERFED. OUR ENDERS NO LONGER WORK. WILL TAKE TIME TO UPDATE
Rules for contributing: Please use correct notation as outlined in the key below to format your combos. Please list the damage associated with such combos. Keep JIP out of your combos unless essential to the conversion (ie not as a combo starter). If you wish to post a video either have the inputs in the video or below the embedded link of your post.
General Notes: You should be spending your Drones whenever necessary to enhance moves. Enhancing specials result in more damage on ice based attacks, and also creates better pop-up on other attacks. Combos listed may allow you to expend more Drones on the relevant special moves than what is annotated.
HE HAS JUST BEEN NERFED. OUR ENDERS NO LONGER WORK. WILL TAKE TIME TO UPDATE
Rules for contributing: Please use correct notation as outlined in the key below to format your combos. Please list the damage associated with such combos. Keep JIP out of your combos unless essential to the conversion (ie not as a combo starter). If you wish to post a video either have the inputs in the video or below the embedded link of your post.
General Notes: You should be spending your Drones whenever necessary to enhance moves. Enhancing specials result in more damage on ice based attacks, and also creates better pop-up on other attacks. Combos listed may allow you to expend more Drones on the relevant special moves than what is annotated.
F/D/B/U/S: indicate a direction
xx: indicate a cancel into a special move
EX: indicates you must meterburn the special move for the enhanced version
, : idicates a natural break in a conversion, for instance, from one string into the next
RC: indicates that you need to buffer run to continue the conversion
DS: indicates a Drone Summon
FDK: indicates a Far Dive Kick
CDK: indicates a Close Dive Kick
DE: indicates a Drone Enhance (hold button press to buff the move)
xx: indicate a cancel into a special move
EX: indicates you must meterburn the special move for the enhanced version
, : idicates a natural break in a conversion, for instance, from one string into the next
RC: indicates that you need to buffer run to continue the conversion
DS: indicates a Drone Summon
FDK: indicates a Far Dive Kick
CDK: indicates a Close Dive Kick
DE: indicates a Drone Enhance (hold button press to buff the move)
True Midscreen Meterless (will connect regardless of carry)
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [27%]
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [30%]
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [31%]
Midscreen Metered
You may spend meter on an EX Drone Summon or EX Bomb post knockdown
Midscreen to Corner
111xxIceBall, FJP (or DS), B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
111xxIceBall, DS, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [34%]
Corner Metered
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [27%]
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [30%]
111xxIceBall, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [31%]
Midscreen Metered
You may spend meter on an EX Drone Summon or EX Bomb post knockdown
Midscreen to Corner
111xxIceBall, FJP (or DS), B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
111xxIceBall, DS, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [34%]
Corner Metered
True Midscreen Meterless (will connect regardless of carry)
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [27%]
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [30%]
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [31%]
F12(DE), RC F13xxIceBall, NJP, RC F131xxSlide [27%]
Midscreen Metered
You may spend meter on an EX Drone Summon or EX Bomb post knockdown
Midscreen to Corner
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
F13xxIceBall, FJP, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [34%]
F12, 21, 21, S4xxIceBall, DS, NJP 1112 [33%]
F12(DE), F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [37%]
Corner Metered
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [27%]
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [30%]
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [31%]
F12(DE), RC F13xxIceBall, NJP, RC F131xxSlide [27%]
Midscreen Metered
You may spend meter on an EX Drone Summon or EX Bomb post knockdown
Midscreen to Corner
F13xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
F13xxIceBall, FJP, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [34%]
F12, 21, 21, S4xxIceBall, DS, NJP 1112 [33%]
F12(DE), F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [37%]
Corner Metered
True Midscreen Meterless (will connect regardles of carry)
B3U4xxFDK, NJP, FJKxxCDK, S4xxIceBall, S4xxSlide [30%]
B3U4xxFDK, NJP, FJKxxCDK, S4xxIceBall, DS, RC B12+4(DE) [32%]
Midscreen Metered
You may spend meter on EX Drone Summon or EX Bombs post knockdown
Midscreen to Corner
B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
B3U4xxFDK, F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [38%]
Corner Metered
B3U4xxFDK, NJP, FJKxxCDK, S4xxIceBall, S4xxSlide [30%]
B3U4xxFDK, NJP, FJKxxCDK, S4xxIceBall, DS, RC B12+4(DE) [32%]
Midscreen Metered
You may spend meter on EX Drone Summon or EX Bombs post knockdown
Midscreen to Corner
B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [33%]
Corner Meterless
B3U4xxFDK, F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [38%]
Corner Metered
True Midscreen Meterless (will connect regardless of carry)
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [26%]
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [28%]
B1xxIceBall, DS, FJP, B2U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [30%]
Midscreen Metered
You may spend meter on EX Drone Summon or EX Bombs post knockdown
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [35%]
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [36%]
Midscreen to Corner
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [32%]
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [37%]
Corner Meterless
B1xxIceBall, FJP, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [33%]
Corner Metered
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F2 [26%]
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [28%]
B1xxIceBall, DS, FJP, B2U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [30%]
Midscreen Metered
You may spend meter on EX Drone Summon or EX Bombs post knockdown
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F131xxSlide [35%]
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, B12+4(DE) [36%]
Midscreen to Corner
B1xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [32%]
B12+4(DE+EX), DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 [37%]
Corner Meterless
B1xxIceBall, FJP, B3U4xxFDK, F43xxCDK, F43xxCDK, 21, 1112 [33%]
Corner Metered
True Midscreen Meterless (will connect regardless of carry)
B2, 21 RC S4xxIceBall, DS, B12+4(DE) [31%]
B2, 21 RC S4xxIceBall, DS, F131xxSlide [29%]
Midscreen Metered
You may spend meter on ans EX Drone Summon or EX Bombs post knockdown
Midscreen to Corner
Corner Meterless
B2, F43xxCDK, F43xxCDK, S4xxIceBall, DS, 1112 [35%]
B2(DE), F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [37%]
Corner Metered
B2, 21 RC S4xxIceBall, DS, B12+4(DE) [31%]
B2, 21 RC S4xxIceBall, DS, F131xxSlide [29%]
Midscreen Metered
You may spend meter on ans EX Drone Summon or EX Bombs post knockdown
Midscreen to Corner
Corner Meterless
B2, F43xxCDK, F43xxCDK, S4xxIceBall, DS, 1112 [35%]
B2(DE), F43xxCDK, F43xxCDK, S4xxIceBall, DS, NJP, 1112 [37%]
Corner Metered
These are setups CSZ can use after a DE Bomb has been deployed in the corner
Meterless
DK, DS, F43xxCDK, NJP, F43xxCDK, 1112 [42%]
B3, DS, F43xxCDK, NJP, F43xxCDK, 1112 [37%]
B3D4, DS, F43xxCDK, NJP, F43xxCDK, 1112 [37%]
Throw, Tech Roll, F43xxCDK, NJP, F43xxCDK, 1112 [38%]
Metered
Any normal canceled into EX Slide on wakeup wil break armor and freeze opponent
(Opponent Frozen) DS, NJP, F43xxCDK, 1112 [33%- 38%]
Meterless
DK, DS, F43xxCDK, NJP, F43xxCDK, 1112 [42%]
B3, DS, F43xxCDK, NJP, F43xxCDK, 1112 [37%]
B3D4, DS, F43xxCDK, NJP, F43xxCDK, 1112 [37%]
Throw, Tech Roll, F43xxCDK, NJP, F43xxCDK, 1112 [38%]
Metered
Any normal canceled into EX Slide on wakeup wil break armor and freeze opponent
(Opponent Frozen) DS, NJP, F43xxCDK, 1112 [33%- 38%]
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