Gesture Required Ahead
Get on that hook
F2 was nerfed tooKinda. f2 does the same thing as 1112 used to, with a slight damage reduction to do so. Which makes the 1112 change pretty pointless lol.
F2 was nerfed tooKinda. f2 does the same thing as 1112 used to, with a slight damage reduction to do so. Which makes the 1112 change pretty pointless lol.
F2 bro. F2.CSZs setups got nerfed
This will be my new signature.well in the middle of a fight its not the easiest thing to hitconfirm. not bad, but not great either. it should be +50 or something on hit.
what unblockable combos?I can't imagine Bo Rai Cho not getting touched with his high damaging unblockable combos but who knows maybe he will be okay. If the up missile thing really kills your Sektor boner that bad then just stop using him. .
Precisely. People either don't know what they're talking about or they simply want characters they don't use to suck instead of a balanced cast.I like how people are going "+43 is enough time to hitconfirm into a string breh", conveniently forgetting that up missile has like, 50+ frames of startup.
If you do it at a range where you can "confirm" into a string, then you're taking a huge risk - not to mention your up missiles will more likely be punished before they even come out.
But never mind, back to people telling Sektor players that they suck at the game when they themselves are too lazy to make a read and run under them.
I love you....Precisely. People either don't know what they're talking about or they simply want characters they don't use to suck instead of a balanced cast.
The move will have borderline no use from afar after being butchered. It did need some tweaks, but there is absolutely no sense in cutting THAT many frames of hitstun. The only thing it needed was reduced tracking and less plus frames on TRADE. That's it. Sure, some hitstun on non-trade could very well go too, but not to the extent where hitconfirming into it is borderline impossible.
Before release it was obvious that Sektor was overpowered, with that ex flameburner being both armored and plus on block, and with up missiles that supposedly broke armor. I was quick to acknowledge that. Now? Ex flamethrower is a mediocre wakeup move that deals little damage and is very punishable; up missiles are quite terrible for long range purposes; flamethrower is very inconsistent as an anti-air; teleport uppercut whiffs randomly and so on.
Up missiles is now a non factor for zoning, and you're left with a jumpable projectile that deals 8% damage -- while Triborg's other versions, specifically Cyrax and Sub-Zero, are left with projectiles that lead to big combos and then back into a vortex. No one in their right minds can assess that these variations are properly balanced, currently.
MKX is far less zoning friendly than MK9, which means MK9's mid tier Sektor needs buffs to his moveset to compete in MKX. Instead, he's gotten weaker. Worse armored move (both unsafe and less damage), much worse flamethrower (no restand; worse as an anti-air), freaking worse up missile since it no longer hits on ascension, and no infinite backdashes to help him zone with straight missiles.
Now people are hoping for up missiles to be turned into overhead to make up for it. Like we needed more "hard-to-blockables" in this game ...
NRS has shown numerous times now that they are unable or unwilling to balance the game properly. Seems they just want to show how considerate they are by destroying every viable strategy there is. Unless you're Kung Lao, Kabal or Cyrax.
Sektor had something fun to make up for his lack of a stun projectile and bomb setups here. Not anymore.
Well.. yea... no... i think people are talking about seeing the rockets hit and than reacting to that with teleport.You have all the frames of the rocket going up & the rocket going down to tell if that damn thing hit. If you can't confirm off of that somehow yo have reactions of a Grandma.
This post and your other one invalidates anything you say in this thread. You're not even taking into account the startup of jump+teleport uppercut.. The equation is not "x+ frames on block = y easy to hitconfirm". If a move has 300 frames of hitstun and leaves you at +20 on hit it's far easier to hitconfirm from than if it is only 30 frames of hitstun and leaves you at + 22. You'r attributing the entire equation to a single variable which is hilarious.>Can't confirm off of +43
Lemme tell you about a game called CVS2 & Cammy St. Fr & how you confirmed off of +10 frame advantage
Slow startup is irrelevant when it comes to ease of hit confirming. If anything it makes it easier. As soon as you input the up missile you should be looking to see if the opponent did something punishable (you have all the startup and active frames to do this), and should be able to realise that the missiles will hit BEFORE they actually make contact. Then you can hit confirm by inputting the teleport as soon as missiles make contact. (As opposed to waiting for the missiles to visually make contact, spending a few moments for your brain to register that, then Inputing the teleport).I like how people are going "+43 is enough time to hitconfirm into a string breh", conveniently forgetting that up missile has like, 50+ frames of startup.
If you do it at a range where you can "confirm" into a string, then you're taking a huge risk - not to mention your up missiles will more likely be punished before they even come out.
But never mind, back to people telling Sektor players that they suck at the game when they themselves are too lazy to make a read and run under them.
There is absolutely no reason why a character with a teleport needs the ability to trade projectiles into a gigantic combo.This post and your other one invalidates anything you say in this thread. You're not even taking into account the startup of jump+teleport uppercut.. The equation is not "x+ frames on block = y easy to hitconfirm". If a move has 300 frames of hitstun and leaves you at +20 on hit it's far easier to hitconfirm from than if it is only 30 frames of hitstun and leaves you at + 22. You'r attributing the entire equation to a single variable which is hilarious.
The part where you suggest you have all the time in the world to react during the launch and landing of the missiles takes it even further in terms of absurdity. You actually think semi-high to high level matches revolve around punishing whiffed moves with a huge amount of frames ... that aren't projectiles. As for projectiles, it won't be able to punish those either post nerf since the projectiles' hitstun/blockstun will prevent Sektor from comboing from up missiles anyway.
Thanks for demonstrating what deluded reasoning people backing up this butchering lean against. It should be freaking stickied.
There is absolutely no reason why a character with a teleport needs the ability to trade projectiles into a gigantic combo.
Well I meant crop duster setups. I should have specified and said something like "high damaging setups that strip away all your options and force you to weather the storm blocking his mixups" but I was lazy.what unblockable combos?
Don't you mean an unviable tomato?The character has been out nine days.
Nine.
9 <--- the number of days Sektor's been out.
The character is SOLID. Easily the easiest to simply jump in and fire away with. And reasonably balanced out which will hopefully lead to him NOT actually being nerfed to hell in the future.
You guys act as though without a 100+ frame hit advantage special that he's going to turn into an unviable pumpkin.
Relax.
Pretty sure the up missle was never meant to be an ice ball type of move lol.That is a fair point, and I would agree if the treatment applied to all DLC characters. It doesn't. People were complaining about Sektor's up missile and it got nerfed. Isn't this the very thing people were bitching about against NRS? Knee-jerk nerfs? It's not a fix to just kill one of Sektor's string for something that only CSZ can do. If it was one of the two, I wouldn't be bitching about it, but he got double nerfed.
Oh well. I suppose I'll drop it now, but I sure as shit am going to save some of these comments for when the other nerfs start dropping. Hypocrisy is plentiful in this thread anyway.
What happened to Lao? I never thought he was game breaking especially compared to some of the others on the roster. I mean he built alot of meter from his block strings, but they already addressed that across the entire board.Pretty sure the up missle was never meant to be an ice ball type of move lol.
All this dirt you speak of has been toned down as well, but I somewhat agree with the 'people complain so it gets nerfed' idea. Happened to Lao, happened to Mileena even quicker.