buyacushun
Normalize grab immunity.
Sektor's up rockets are pretty hard to hit confirm. I think most of the time you'll be hoping they punish something to give you more time to react. But it's cool though, during matches Up rockets didn't hit that much because my opponents would be wary and try to block/dodge them.
Mix in some high rockets, placing up rockets, flamethrower and that awesome B2 is how I was getting damage. Plus 50/50s and Sektor felt like a character where I spent meter when I wanted as long as I wasn't getting destroyed in the corner. EX tracking missile to mixup, EX straight missile confirms, EX flamethrower to wakeup (this one is kind wonky due to bad input design), and there are some teleport/charge shenanigans but I never did those.
It'd be nice to get some more hit advantage so full screen confirms are more scary and less risky but I'll live. Unless I get cornered by Alien, LF, CSZ, or Cyrax since those are the real monsters. Bo is never going to get me there what with his 22f mids and mixups and a bunch of highs.
Mix in some high rockets, placing up rockets, flamethrower and that awesome B2 is how I was getting damage. Plus 50/50s and Sektor felt like a character where I spent meter when I wanted as long as I wasn't getting destroyed in the corner. EX tracking missile to mixup, EX straight missile confirms, EX flamethrower to wakeup (this one is kind wonky due to bad input design), and there are some teleport/charge shenanigans but I never did those.
It'd be nice to get some more hit advantage so full screen confirms are more scary and less risky but I'll live. Unless I get cornered by Alien, LF, CSZ, or Cyrax since those are the real monsters. Bo is never going to get me there what with his 22f mids and mixups and a bunch of highs.