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MKXL Hotfix Notes 3-8-2016

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Check the video. You can't hitconfirm into that. 43 - 26 = 17. Add to that that you won't be able to execute teleport uppercut on the first frame and you have a hitconfirm that requires you to react in 16 frames OR LESS. Not viable at all.

Up close you can hitconfim, yes, but not with teleport. You'll have to make a guess unless the opponent for whatever reason exposes itself with a long-ass move perfectly timed for you to react. And if you're guessing you might as well do the teleport raw.
.....................................

but what the game says is you have 26frames to cancel after hit confirm

i will admit that B1 is harder to hit confirm than most moves are fro some reason. but i got it down.. and i don't find it harder than KK's B14 DB2 Hit Confirm.
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Check the video. You can't hitconfirm into that. 43 - 26 = 17. Add to that that you won't be able to execute teleport uppercut on the first frame and you have a hitconfirm that requires you to react in 16 frames OR LESS. Not viable at all.

Up close you can hitconfim, yes, but not with teleport. You'll have to make a guess unless the opponent for whatever reason exposes itself with a long-ass move perfectly timed for you to react. And if you're guessing you might as well do the teleport raw.
well there is plenty safe enders to B1 that make him viable, maybe your not used to all of his tools just yet, give him time and you will see.


ill show you 2 videos that i just made, one is of how dumb Cyrax's So called Armor Wakeup: which gets stuffed like crazy... he needs and armor Special so bad, im down with it being super negative on block. just need something to balance out this neutral after he gets Reset tookin. away.

and the second video is of what i have come up with sektor in sets.

he is a very all around character.. Space controls like a beast, and has decent zoning, and great midscreen damage, and a good corner game.
the ability to cancel out others armor Specials with just a well timed Flame thrower, and EX up rockets in corner along with a normal to Break Armored wakeups, that 1112 combo keeps em from teching and you can stuff their wakeup, and if they delay and wakeup, you can either bait and punish or just Flame burn them into oblivion like they never armored.

  • This is how bad Cyrax's Armor on wakeup is (this is why he is considered to have none)



And here is some shit i found with Sektor which imo makes his very strong all around:

 

A F0xy Grampa

Problem X Promotions
By the way, I just played a set against a Cyrax player.

If net hits, it traps you longer than up missile did. Also, while trapped in the net I ate some juicy 40% meterless combos. That is, when I wasn't get blown up by ridiculous HTB's.

Yet nobody is saying a word about this shit, instead maintaining their position about Sektor's up missile being broken previously.

You people are hilarious. And biased. And hypocrites. Nothing anybody says is going to reverse the nerfs Sektor got, so as far as I'm concerned this conversation is done. Time to sit back and get lectured again by people who didn't even touch the character.
You know sektor is more than up missiles right?

I'm also fairly certain the up missile isn't supposed to be free to do, you're supposed to make them aware of the straight one first so they don't just run in.

The way you go on you talk as if sektor doesn't have any moves on his move list.
 
well lets say you can't hit confirm the up rocket full screen, you can just tele uppercut and hit confirm the BF3EX which is safe?

but what the game says is you have 26frames to cancel after hit confirm

i will admit that B1 is harder to hit confirm than most moves are fro some reason. but i got it down.. and i don't find it harder than KK's B14 DB2 Hit Confirm.
If you do ex bf3 after the tele its -15 .. If you use it normally its -3
 

NaCl man

Welcome to Akihabara
Can somebody tell me what the version number is for xbox im still on 0.268-04-c2b79044 can i manualy ipdate as i think this is stopping me play online
 
Can somebody tell me what the version number is for xbox im still on 0.268-04-c2b79044 can i manualy ipdate as i think this is stopping me play online
Xbox One: aa70b6f8

Yesterday when I turned on MKX i went into the lab to see if the up rock combos now and it did not. I went to online in a KOTH. While waiting in line i went there to practice mode and tried the up rock there and it worked. I then proceeded to go back to offline trying a living tower. While playing the living tower the game "crashed" and I had to start it again. After I started the game again i got the aa70b6f8 on the intro screen.
 

WakeUp DP

GT MK OshTekk.
I think it's because you also have the active frames and recovery of the SF normals to visually hit confirm, so it's far from a 2 frame window - in total you probably have more than 20 frames to react (correct me if I'm wrong).

Still, I agree that more than 40 frames of hit stun should be more than enough to hit confirm. Admittedly, I haven't tested this with Sektor, but on paper it sounds incredibly easy, even after the hotfix.
Lol no, you missing the 24? Frames of start up on teleport.
 

WakeUp DP

GT MK OshTekk.
So THIS is the hotfixed version of up missile, huh?

Looks to me as if it has been nerfed to hell and beyond. What made it dumb in its initial form was how it had so much hitstun that every trade led to a combo for Sektor. Obviously, that needed to go -- but this was FAR too much, no? I see very little reason to throw out that move now other than for setups on downed opponents and to cancel into from strings up close for further pressure.

It's such a damn shame because the up missiles felt like such a fun tool in MKX ... and nerfing ("fixing") it this much doesn't seem anywhere near justified given the tools of say Cyrax, or many of the pre-KP2 characters as well.

Guess it's back to throwing out risky straight missiles hoping for 8% damage while characters like Cyrax get hard-to-jump and uncrouchable projectiles that lead into 30+ meterless damage and a vortex.

...
...
...
Try zoning out Scorps lol.
 

WakeUp DP

GT MK OshTekk.
You know ... the nerf apologists are generally clueless players that are not only objectively, scientifically wrong, but also contradict themselves.

Apparently Sektor players should be able to react in 15 frames, but those who are up against Sektor can't react and punish him during the long-ass startup (30+ frames from start till he can move again) of his up missiles.

"Haha, he can go for pressure by canceling into up missiles from normals!" (assuming people won't punish it)
"Haha, if you can't hitconfirm in 15 frames (humanly impossible basically) you suck!"

And this incoherent "reasoning" is what NRS cater to.
And bitch about his 18frames OH lol.
 

WakeUp DP

GT MK OshTekk.
Up rockets are exclusive to b1 2+4 MB set up now. Which isn't a bad thing imo. I just wish his teleport was a bit faster and had better tracking.

Right now if you breathe while Sektor teleports it won't hit lol.
 

FTL|Tha_Phoenix

Casual player
When you have several people suggesting that you can consistently react with a move in less than 16 frames you know signifying the discussion with further responses is insane.

These people are either absolutely ****ing clueless or straight up lie.

Wow.
Lao only has a 2! frame link after hatspin... Done...
 

A F0xy Grampa

Problem X Promotions
cyrax's net does zero damage, and yes you can combo off it.. but characters like sektor, can punish it fullscreen on block,, scorpion can do this as well. and you get more than 30% punish off uprocket close to full screen.. you didnt need 50+ frames on hit with up rockets and you know it. my brother is a Sektor main, and straight up said, that seemed normalized, he even thought it was cheap as hell that he could do up rocket, i use bar of meter to get the trade and after getting up he could still full combo punish me after i made a hard read, and did the correct response, and might i add i spent a bar of meter on it, and i get full combo punished into what you ask, another unreactible rocket setup.

why i call it unreactible, is because at the last second you can tell rockets to go far, lockon or behind me. and thats a guessing game, if i want to punish normal up rockets i could do an advancing move after you use up rockets close to full combo punish you on a hard read, and if you make them in front of me aka on top of you, i get punished for doing the advancing move.

it was 54frames and your saying 65 is reasonable? i question your judgment.

do you even realize what you can do after 65 frames which is more than an entire second!

who in the world needs 1 second to hit confirm? on hit(lock on missiles) i can still hit confirm teleport uppercut into full combo and make myself safe if they manage to block it cuz i messed up timing.

they took it from 54 to 43.. and honestly thats fine.. but it being 54 was not.

its not ok to get away with murder. if your opponent makes a hard read and guesses right, you should be punished. you can't just expect to get free pressure after making a wrong move.


the only way you have even been effected by that nerf is if you based your entire game around spamming "Lock On Missiles"

then i can see you having a problem using him now.. but honestly, out of the triborgs he has alot more tools than many of them in the neutral and better AA.

,
, and
don't have any viable standing armor like
(cyrax has Shrapnel Port for wakups, but it gets stuffed, yours can't)
does, yours isn't just armor wakeup, its an armor breaking armor, and on hit can be comfirmed into another flame.
with your EXDB2 you can break armor in the corner.
you have plenty mids that you can use in the neutral, while cyrax struggles with getting low profiles and poked to death.
your characters has some of the best zoning in the game, decent close up, and great footsies, your D3 has long range with that flame added to his foot.


2.
lol for starters i didn't say it wasn't possible for other characters to do this! i said they shouldn't... but im fine with most the others since their data and advantages are different is the difference, yours was 52 and is advantageous on block, and was ungodly advantagious on hit...

cyrax is 106 off his bombs (tele punishable and projectile punishable Seems fair to me),
smokes isn't multi hitting and is a mid(smoke bomb) that starts up 31 frames and his oh full screen starter costs a bar of meter, starts up at 25 frames and is -46 on block(seems fair to me),
Reptiles starts up at 33 frames and is -14 on block( not advantageous on block)
Cassies dont get more pressure from you blocking it full screen.


bet none of theirs when traded allowed them to still convert after getting up from being uppercutted or MB Special canceled? thats the point i was making(thats what was cheap about it) if they didnt remove it then every time it hit reguardless if the opponent made the right read, they where punished. and one of those rockets always heat seeked you down, even if you teleported, ran, crossed over or throwed to switch sides. even if you timed it correctly!



4. your up rockets are not -18 on block, the game states +18 on block(which i doubt its that plus but still its not negative) and its positive 43 on hit(obviously there are moves that have more hitstun but they juggle) how are you only getting 8% damage to my 30% you can hit confirm it anywhere from 1st frame on hit to the 43rd frame on hit into alot more than 30%


what? you can hit confirm all oh options, even his B1-2+4 MB and btw his B1-2+4 is -11 on block but its worth mentioning that you can also hit confirm his B1 into the 2+4 so if its on block don't press 2+4 which makes you unsafe, you could even DD3 which from what PND ketchup said has so much pushback that you are safe on block from most of the cast.
and B1 is an overhead and is very safe on block at -1
and he has plenty of options to land oh you can even use B3D4 every once in a while as well. may take some conditioning but you can get them with meterless OH starters that are safe on block if you hit confirm. maybe try some JIP's to start your lows thoise are Plus 2 on block.

so i don't know what your even talking about.

Just curious, you say cyrax can have his net punished full screen on block by sektor and scorpion?

Teleport and hellfire don't work so what move are you using? I see no full screen block punish.

As far as I know the net is basically safe outside sweep distance.
 
Jagged, if you can seriously consistently hitconfirm off of b1 I don't know what to say. I'd have to see it to believe it! But you also said you can hit confirm off of up missile into teleport uppercut which, like I said, means you consistently react in 17 at the very least. That isn't very realistic, so again ... I'd have to see it. If it's true, I congratulate you on your superhuman reflexes. I don't think we'll be seeing matches with Sektor players hitconfirming off of his b1 ever ... unless you can dely it if timed correctly.

Uh, I don't get it. Has the hotfix been applied yet? I'm playing on Xbox One and Sektor's up missiles stil leave plenty of hitstun. Command list says it's +43 on hit (it used to give a higher number), but 1114 is still listed as +2 on block. So is it the hotfixed version I am playing? Any way to find out?
 
Just curious, you say cyrax can have his net punished full screen on block by sektor and scorpion?

Teleport and hellfire don't work so what move are you using? I see no full screen block punish.

As far as I know the net is basically safe outside sweep distance.
Eh, he must be referring to punishing it on reaction with teleport (which is rather easy). Not on block, though, obviously.
 

Afumba

Kombatant
well lets say you can't hit confirm the up rocket full screen, you can just tele uppercut and hit confirm the BF3EX which is safe?

but what the game says is you have 26frames to cancel after hit confirm

i will admit that B1 is harder to hit confirm than most moves are fro some reason. but i got it down.. and i don't find it harder than KK's B14 DB2 Hit Confirm.
Teleport into air charge isnt guaranteed safe. It can be armored. Also it can be punished aftet blocking it. Ermac can reversal punish it with lift or well timed f4.

Beside that if the cancel is delayed you can d1 Sektor out of it. It can also be low profiled. Females even while crouch blocking.

Also if the cancel into aircharge is done at a higher point and blocked low Sektor will switch sides and get blown up. Against females the "higher point" is even lower cuz they low profile it while crouch blocking.
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Teleport into air charge isnt guaranteed safe. It can be armored. Also it can be punished aftet blocking it. Ermac can reversal punish it with lift or well timed f4.

Beside that if the cancel is delayed you can d1 Sektor out of it. It can also be low profiled. Females while crouch blocking.

Also if the cancel into aircharge is done at a higher point and blocked low Sektor will switch sides and get blown up. Against females the "higher point" is even lower cuz they crouch block it at higher heights anyway.
there is always a counter to a counter
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Just curious, you say cyrax can have his net punished full screen on block by sektor and scorpion?

Teleport and hellfire don't work so what move are you using? I see no full screen block punish.

As far as I know the net is basically safe outside sweep distance.
forget which one i did with sektor, but it was messed up...

but Scorpion was hell fire i believe... (normally scorpion can't punish moves on block with HF without them having an escape possibility, but since its -18 on reversal, you just eat it)its like how dare you use net for pressure-_-

and everyone can punish that net close to near mid.
basically it is safe just out side of sweep, but you can do some advancing strings after RC to get him in some combos, but its only a handfull of characters that can do it or have the tools. nothing worht complaining about.

my biggest problem is when i wakup with armor and get stuffed by normals... meter gone to waist...


i think i have a video of that one.



my brother is a Sektor main and he uses CSZ as backup and i use
with
as a backup


he found out he could dropp normal setup for MB armor stuff, and found out he "didn't need to waist armor to stuff Cyrax's Crappy MB wakeup" his words exactly.


Jagged, if you can seriously consistently hitconfirm off of b1 I don't know what to say. I'd have to see it to believe it! But you also said you can hit confirm off of up missile into teleport uppercut which, like I said, means you consistently react in 17 at the very least. That isn't very realistic, so again ... I'd have to see it. If it's true, I congratulate you on your superhuman reflexes. I don't think we'll be seeing matches with Sektor players hitconfirming off of his b1 ever ... unless you can dely it if timed correctly.

Uh, I don't get it. Has the hotfix been applied yet? I'm playing on Xbox One and Sektor's up missiles stil leave plenty of hitstun. Command list says it's +43 on hit (it used to give a higher number), but 1114 is still listed as +2 on block. So is it the hotfixed version I am playing? Any way to find out?
wait a second, you have been mad about the hotfix and you havent tested it yet?

im on Xbox as well and since you said it has plenty of hit stun, i have news for you. it has been updated on your system close to 3 days ago.... so what where you mad about?

i told you his change was fine, people where overreacting, honestly CSZ got hit harder than he did.
 
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