you have to be kidding me.
first off when your up missiles are 106 frames of startup you can bitch, kind of like oh yeah Cyrax.
2. not nerfed fixed... no character in this game should be able to convert off a full screen projectile into full combo!
3. he is fine, is it not enough that you get a free move after hit on up rockets?
4. did i here that right? hard to jump, uncrouchable projectiles. first of all they are not considered projectiles in this game, since there entire travel they are not active which is far longer than a second. they are not hard to jump, but lets just ask why would you even try to do that anyways. you can run right past them and pun ish him full screen with his 73 frames of recovery! and why on gods green earth are you crouching them at all.. that your moment to punish, no wonder your having issues with them!
next time when you see a bomb get thrown out without a HKD first, do he right thing and run forward and punish, and lets say he uses Net because your reactions are slow. block it, then you have 18 frames to punish that.
your problems are solved.
1. Because Cyrax has the same properties on his moves, huh?
2. I don't care if they claim they were fixed. Doesn't even sound very credible considering how weird it looks with the opponent recovering INSTANTLY after the third rocket. Other moves don't work like that. And regardless, it was given too little hitstun.
Oh, is that so? No character in the game should be able to convert a full screen projectile into a combo? Oh, so Cyrax, Sub-Zero, Smoke, Reptile and others lost this ability as well now? And Cassie, her up missile doesn't pop up for a full combo into knockdown either? Hm, I did not know this.
3. He is not fine. And he wasn't fine. They should have nerfed hitstun to avoid trade into combo but leave a big enough window to hitconfrm. 65 frames would have been reasonable. This is not.
4. It is a projectile. And why are you talking about punishing net up close when we're talking neutral? Uh, -18 frames? Yeah. Same goes for Sektor's rocket -- which deals 8% freaking damage instead of net's 30%+ damage that leads into hard-to-blockables. If Sektor wants to combo off of overhead he has to either use a bar preemptively and pray on two different occasions that the combo does't whiff, or commit to a hitconfirm into a bar of meter which leaves you at -13 at block.
Don't compare butchered Sektor to Cyrax. Or rather, please do. Gives us an opportunity to broadcast just how poorly balanced this is.